My Fallout76 build

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S.
2
2
Bandolier
Ballistic weapon ammo weighs 90% less.
P.
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
3
Commando
Basic combat training means automatic rifles do +20% damage.
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
E.
4
4
Lifegiver
Gain a total of +45 to your maximum Health.
C.
3
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
2
Tenderizer
Make your target receive 6% more damage for 7 seconds after you attack.
I.
3
3
Gunsmith
Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
A.
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
2
Mister Sandman
At night your silenced weapons do an additional 50% sneak attack damage.
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
L.
14
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
3
Class Freak
The negative effects of your mutations are reduced by 75%.
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
3
Better Criticals
V.A.T.S. criticals now do +40% damage.

Legendary Perks

0 Perk Coins to rank up (~0 levels).
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Legendary Gear

Weapons

[ primary ]
Automatic Rifle

Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage
25% less VATS Action Point cost
+ add a weapon

Armor

Left Arm

Ghoul Slayer's
-15% damage from ghouls
Powered
Increases action point refresh speed
Sentinel's
75% chance to reduce damage by 15% while standing still
Right Arm

Troubleshooter's
-15% damage from robots
Powered
Increases action point refresh speed
Sentinel's
75% chance to reduce damage by 15% while standing still
Torso

Zealot's
-15% damage from scorched
Powered
Increases action point refresh speed
Sentinel's
75% chance to reduce damage by 15% while standing still
Left Leg

Hunter's
-15% damage from animals
Poisoner's
25 poison resistance
Sentinel's
75% chance to reduce damage by 15% while standing still
Right Leg

Mutant Slayer's
-15% damage from super mutants
Poisoner's
25 poison resistance
Sentinel's
75% chance to reduce damage by 15% while standing still

Gear effects summary

[ beta ]

Mutations

Eagle Eyes
Eagle Eyes
Bird Bones
Bird Bones
Marsupial
Marsupial
Adrenal Reaction
Adrenal Reaction
Healing Factor
Healing Factor
Speed Demon
Speed Demon
Scaly Skin
Scaly Skin
Herd Mentality
Herd Mentality
change

Mutations effects summary

[ beta ]
P.
+4
+2
when
team
S.
-2
+2
when
team
A.
+4
+2
when
team
I.
-1
+2
when
team
E.
+2
when
team
C.
+2
when
team
L.
+2
when
team

Addictions

Addicted to:

Alcohol, Daddy-O, Day Tripper, Fury, Mentats.

(total: 5)

change

Addictions effects summary

[ beta ]
C.
-3
A.
-1
P.
-2
I.
-1
L.
-1
S.
-1

Nuclear Winter Deck

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Stats

Certain effects calculation may not be implemented yet or implemented just partially. Also, the visual presentation isn’t final.

S.
1
+2
when
team
P.
17
+2
when
team
E.
4
+2
when
team
C.
1
+2
when
team
I.
1
+2
when
team
A.
18
+2
when
team
L.
13
+2
when
team