Fallout 76 perks
Under
construction
construction
action-points
Action Boy
Action Points regenerate 45% faster.
Packin' Light
Your Action Points regenerate faster when not over encumbered.
Action Ghoul
The power of Glow makes your AP regenerate 45% faster.
Lone Wanderer
Gain Resistances and AP Regen based on your CHA while not on a team.
Thirst Quencher
Increased Max AP based on END while not diseased.
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
rifles
Modern Renegade
Small guns gain +45% hip fire accuracy and +75% limb damage.
Tormentor
Your rifle attacks have a 15% chance of crippling a limb.
Ground Pounder
Your rifles reload 30% faster and have excellent hip fire accuracy.
Rifleman
Your non-automatic rifles now do +20% damage.
Master Commando
Lifelong combat training means automatic rifles do +20% damage.
Master Rifleman
Your non-automatic rifles now do +20% damage.
Expert Rifleman
Your non-automatic rifles now do +20% damage.
Commando
Basic combat training means automatic rifles do +20% damage.
Expert Commando
Rigorous combat training means automatic rifles do +20% damage.
Tank Killer
Your small guns ignore 36% armor and have a 9% chance to stagger.
Crack Shot
Small guns have 30% more range and more accuracy when aiming down sights.
Long Shot
Your rifles have 30% more range and more accuracy when aiming down sights.
shotguns
Modern Renegade
Small guns gain +45% hip fire accuracy and +75% limb damage.
Enforcer
Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
Tank Killer
Your small guns ignore 36% armor and have a 9% chance to stagger.
Crack Shot
Small guns have 30% more range and more accuracy when aiming down sights.
Skeet Shooter
Your shotguns have excellent accuracy and spread.
Master Shotgunner
Your shotguns now do +20% damage.
Shotgunner
Your shotguns now do +20% damage.
Expert Shotgunner
Your shotguns now do +20% damage.
Scattershot
Shotguns now weigh 90% less and you reload them 30% faster.
running
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
Dead Man Sprinting
Sprint 20% faster at increased AP cost when your health is below 50%.
Jaguar Speed
You now sprint 20% faster when your Glow is high.
Squad Maneuvers
Run 20% faster when part of a team.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
Full Charge
Sprinting in Power Armor consumes no extra Fusion Core energy.
Power Sprinter
While in Power Armor, Sprinting consumes 50% fewer Action Points
stealth
Ninja
Sneak attacks with melee weapons do an additional 90% sneak attack damage.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
Mister Sandman
Your silenced weapons do an additional 100% sneak attack damage.
Sneak
You are 75% harder to detect while sneaking.
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
Light Footed
While sneaking, you never trigger mines or floor-based traps.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Night Eyes
Gain Night Vision while sneaking.
melee-weapons
Ninja
Sneak attacks with melee weapons do an additional 90% sneak attack damage.
Exploding Palm
20% chance for Unarmed Weapons to trigger an explosion on attack hits.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Makeshift Warrior
Melee weapons break 80% slower and you can craft Tier 5 melee weapons. (Plans required)
Slugger
Your two-handed melee weapons now do +20% damage.
Gladiator
Your one-handed melee weapons now do +20% damage.
Iron Fist
Your punching attacks now do +20% damage.
Blocker
Take 45% less damage from your opponents' melee attacks.
Incisor
Your melee and unarmed weapons ignore 75% of your target's armor.
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Expert Gladiator
Your one-handed melee weapons now do +20% damage.
Master Gladiator
Your one-handed melee weapons now do +20% damage.
Expert Slugger
Your two-handed melee weapons now do +20% damage.
Master Slugger
Your two-handed melee weapons now do +20% damage.
Hack and Slash
50% chance for melee VATS attacks to do area damage.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
misc
Gunslinger
Your ranged weapons do +12% weak spot damage.
Guerrilla
You do +20% ranged damage to close enemies.
Inspirational
Gain more XP while on a team based on your CHA.
Overly Generous
Rads increase your chance to inflict 50 Rads with melee attacks!
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
Moral Support
When on a team, you become feral 50% slower.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Vaccinated
Increased Disease Resistance based on END.
Adamantium Skeleton
Gain Limb Damage Reduction based on your END.
Rad Resistant
Gain Radiation Resistance based on your END.
Aquaboy
You no longer take Rad damage from swimming and can breathe underwater.
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Power User
Fusion Core duration is now doubled.
Demolition Expert
Your explosives do +60% damage.
Science Monster
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Last Laugh
You drop a live grenade from your inventory when you die.
Battle-Genes
Gain 4 HP per second while in combat.
Faulty Spots
Weak point damage is increased by 15%.
Concentrated Fire
Focus fire to gain high accuracy and +3% damage per shot.
Fire in the Hole
See a throwing arc when tossing thrown weapons, and they fly 50% further.
Grenadier
Your explosives detonate with twice the radius.
Breathe It In
Rad Resistance is reduced by 150.
Glowing Hunter
Traces of glowing blood now have a 50% chance to appear on animal corpses.
What Rads?
+300 Rad Resist, restore 6 Rads per second.
Brick Wall
When your Glow is high, makes you immune to staggering attacks.
Feral Rage
When feral, all Glow perk abilities cost 50% less Glow.
defensive
Evasive
Chance to Evade attacks based on AGI. (No Power Armor)
Born Survivor
Falling below 40% health will automatically use a Stimpak, once every 20s.
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
Goat Legs
Take 80% less damage from falling.
Hyper Reflexes
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Fireproof
Take 45% less damage from explosions and flame attacks.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Power Armor Reboot
40% chance to auto-revive with full health if you're downed in Power Armor.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
Serendipity
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Ricochet
Gain a chance to Deflect ranged attacks based on LCK.
Mysterious Savior
The Mysterious Savior will regularly appear to revive you when downed.
Blocker
Take 45% less damage from your opponents' melee attacks.
resistances
Moving Target
Gain +45 Resistance to Damage & Energy while sprinting. (No Power Armor)
Lone Wanderer
Gain Resistances and AP Regen based on your CHA while not on a team.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Iron Stomach
Increased Damage and Energy Resistance based on END while not diseased.
Natural Resistance
Increased Elemental Resistances based on END while not diseased.
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
Sizzling Style
+200 Fire Damage Resist when wearing a matching set of armor.
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
Junk Shield
Gain Resistances based on your LCK and amount of junk held.
Refractor
Gain Energy Resistance based on your PER.
Barbarian
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
vats
Gun Fu
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Better Criticals
V.A.T.S. criticals now do +100% damage.
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
Psychopath
Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
Mysterious Stranger
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Four Leaf Clover
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Awareness
Gain more VATS accuracy based on your PER.
crafting
Home Defense
You can craft and disarm expert traps and craft expert turrets. (Plans required)
Ammosmith
Produce 80% more rounds when crafting ammunition.
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Science Expert
Crafting energy guns cost fewer materials and energy damage gains +10% bonus.
Armorer
Your crafted armor has improved durability.
Power Smith
Your crafted Power Armor now has improved durability.
Scrapper
Obtain more components when you scrap weapons and armor.
Chemist
You get double the quantity when you craft chems!
Weapon Artisan
You can repair any weapon to 200% of normal maximum condition.
Contractor
Crafting workshop items now costs 50% fewer materials.
Fix It Good
You can repair armor and Power Armor to 200% of normal maximum condition.
Super Duper
When you craft anything, there is a 30% chance you'll get double results!
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes.�Up to a max of 5.
Survival Shortcut
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
consumables
Secret Agent
Stealth Boys last four times as long!
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
Party Boy
The positive effects of pre-war alcohol are tripled.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
Philanthropist
Restore much more of your team's hunger and thirst when you eat or drink.
Team Medic
Your stimpaks now also heal nearby teammates for their full strength.
Professional Drinker
There's no chance you'll get addicted to alcohol.
Ironclad
Armor provides 25% more protection. Double if wearing a matching set.
Chem Fiend
Any chems you take last 100% longer.
Lead Belly
You take less radiation from eating or drinking based on your END.
Slow Metabolizer
All food satisfies hunger by an additional 75%.
Dromedary
All drinks quench thirst by an additional 75%.
Hydro Fix
Chems no longer generate thirst.
Chem Resistant
You gain complete immunity to chem addiction.
Bloodsucker
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Munchy Resistance
Chems now never induce hunger.
Cola Nut
Nuka-Cola drinks are now three times as beneficial.
All Night Long
The positive effects of pre-war alcohol last twice as long.
Good Doggy
Eating dog food is now three times as beneficial.
Rejuvenated
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Glowing Gut
Irradiated food and drink grant 300% more rads.
Chem Diet
Chems are 75% more effective at reducing how feral you are.
Field Surgeon
Stimpaks and RadAway heal 60% faster.
Pharmacist
RadAway removes more radiation based on your INT.
First Aid
Stimpaks restore more HP based on your INT.
Rad Specialist
Increase Rad intake by 25% on Armor & Power Armor, Double if wearing a matching set.
Mystery Meat
Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
Curator
The benefits of bobbleheads and magazines last twice as long.
Dry Nurse
You have a 50% chance to keep your Stimpak when you revive another player.
Good With Salt
Food in your inventory will spoil 90% slower.
Barbarian
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
durability
White Knight
Your armor breaks 60% slower and is cheaper to repair.
Makeshift Warrior
Melee weapons break 80% slower and you can craft Tier 5 melee weapons. (Plans required)
Licensed Plumber
Your pipe weapons break 60% slower and are cheaper to repair.
Power Patcher
Your Power Armor breaks 60% slower and is cheaper to repair.
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
Stable Tools
Automatic melee weapons break 40% slower.
Luck of the Draw
Chance your weapon will greatly repair itself when hitting an enemy.
Lucky Break
Chance your equipped armor will greatly repair itself when struck.
weapons
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gun Tricks
Your enhanced reflexes allow you to reload weapons 30% faster.
Tenderizer
Each attack makes your target take increased damage.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Revenant
Gain a +50% damage bonus for 2 minutes when a player revives you.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
Science
Craft Rank 1 energy weapons mods, energy damage gains+10% Bonus. (Plans required)
Science Expert
Crafting energy guns cost fewer materials and energy damage gains +10% bonus.
Science Master
Crafted energy guns have improved durability and energy damage gains +10% bonus.
Mad Scientist
Energy Weapons expend a small amount of Glow per attack for +20% Damage .
Bomb Scientist
Expending Glow makes your thrown grenades' deal +50% damage.
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
Exterminator
Your attacks ignore 75% armor of any insect.
Glow Sight
Deal +60% damage to Glowing Enemies.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Rad-Reaver
Dealing non-automatic melee damage provides a small amount of Glow.
Basher
Gun bashing does +50% damage with a 10% chance to cripple your opponent.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Arms of Steel
Your sturdy arms allow you to handle ranged weapons better, increasing accuracy by 30%
Bone shatterer
Your melee weapon attacks have a 45% chance to cripple a limb.
specials
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.
Legendary Charisma
+5 CHR and +5 CHR Perk Points. Perk Points cap at 15.
United Ordeal
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats
Solar Powered
Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
Legendary Endurance
+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Night Person
Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
support
Quack Surgeon
Revive other players with liquor!
E.M.T.
Players you revive come back with high health regen for 60 seconds.
Rad Sponge
When affected by rads, you periodically heal 200 rads on nearby teammates.
Healing Hands
Players you revive are cured of all Rads.
Injector
Players you revive have +18 Action Point regen for 10 minutes.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
team
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.
Blood Sacrifice!
When you die, teammates gain +40 DR and heal 70 HP over 14 seconds.
health
Spiritual Healer
Regenerate HP while on a team based on your CHA.
LifeGiver
Gain more max HP per point in END.
Ghoulish
Radiation now regenerates even more of your lost Health!
Nocturnal Fortitude
Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Photosynthetic
Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
Cannibal
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Homebody
Gain improved health and limb regeneration while in your camp or workshop.
Sun Kissed
Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
Storm Chaser
Gain high health regeneration while outside during rain or Rad Storms.
weight
Thru-hiker
Food and drink weights are reduced by 90%.
Batteries Included
Energy weapon ammo weighs 90% less.
Strong Back
Gain more carry weight based on your STR.
Sturdy Frame
Armor weighs 50% less than normal.
Bear Arms
Heavy guns weigh 90% less.
Traveling Pharmacy
Weights of all Chems (including Stimpaks) are reduced by 90%.
Portable Power
All Power Armor parts and chassis weights are reduced by 75%.
Scattershot
Shotguns now weigh 90% less and you reload them 30% faster.
Bandolier
Ballistic weapon ammo weighs 90% less.
Pack Rat
The weight of all junk items is reduced by 75%.
Ordnance Express
Explosives weigh 90% less.
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Arms Keeper
Your weapons weigh 75% less.
heavy-guns
Bullet Shield
Gain 20% Deflect chance for 6 sec when firing a heavy gun.
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
One Gun Army
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage.
Bear Arms
Heavy guns weigh 90% less.
Heavy Gunner
Your non-explosive heavy guns now do +20% damage.
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage.
Lock and Load
Heavy guns reload 60% faster.
infilitration
Hacker
Gain +1 hacking skill, and terminal lock-out time is reduced.
Master Hacker
Gain +1 hacking skill, and terminal lock-out time is reduced.
Expert Hacker
Gain +1 hacking skill, and terminal lock-out time is reduced.
Picklock
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Expert Picklock
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Master Picklock
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Master Infiltrator
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
loot
Scrounger
Find more non-explosive ammo based on your LCK.
Cap Collector
You find more bottle caps based on your LCK.
Can Do!
Find more canned goods based on your LCK.
Pharma Farma
Find more first aid Chems based on your LCK.
WoodChucker
Collect twice as much when harvesting wood.
Butcher's Bounty
80% chance to find extra meat from animal corpses.
Green Thumb
Reap twice as much when harvesting flora.
Percepti-Bobble
You hear directional audio when in range of a Bobblehead.
Pannapictagraphist
You hear directional audio when in range of a Magazine.
Fortune Finder
You hear directional audio when in range of a Caps Stash.