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Skyrim Weapons
Database

Common Daggers

Common Swords

Common War Axes

Common Maces

Common Greatswords

Common Battleaxes

Common Warhammers

Common Bows

Common Crossbows

Special Daggers

Special Swords

Torment
Sword · Burns the target for 30 points. Targets on fire take extra damage.
20
18
Hopesfire
Sword · Target takes 30 points of shock damage, and half as much Magicka damage.
19
17
Miraak's Sword
Sword · Absorb 15 points of Stamina.
18
16
Trueflame
Sword · Burns the target for 30 points. Targets on fire take extra damage.
18
16
Chillrend
Sword · Target takes 30 points of frost damage.; Chance to paralyze the target for 2 seconds.
17
15
Goldbrand
Sword · Burns the target for 30 points. Targets on fire take extra damage.
17
15
Zahkrii Do Dovahkiin
Sword · The swords true power can only be unlocked by the Thuum of the Dohvakiin.
15
14
Bloodthirst
Sword · Absorb 15 points of Health.; Increases speed by 7%. Targets take additional bleed damage.
15
14
Dawnfang
Sword · In daytime, deals 7 points of fire damage. At night, deals 7 points of frost damage. After killing 12 creatures, absorbs 5 points of health or magicka. <Global=ccBGSSSE013_KillCountGlobal> creatures killed.;
15
14
Dragon's Oath
Sword · Burns the target for 30 points. Targets on fire take extra damage.
15
14
Dragonbane
Sword · 40 points of extra damage to dragons, 10 points of shock damage to others.
15
14
Nightingale Blade
Sword · Absorb 25 points of Health and 25 points of Stamina per second from the target.
15
14
Storm-Bear Sword
Sword · Target takes 30 points of frost damage to Health and Stamina.
15
14
Sword of the Crusader
Sword · Burns the target for 15 points. Targets on fire take extra damage.
15
14
Bloodscythe
Sword · When wielded with Soulrender, absorbs 15 Health and has a chance to weaken enemy armor.
14
13
Soulrender
Sword · When wielded with Bloodscythe, absorbs 15 Magicka and and has a chance to dispel magical defenses.
14
13
Blackwater Blade
Sword · Absorb 30 points of Stamina.
13
12
Dawnbreaker
Sword · Burns for 10 points, and when killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead.
13
12
Remnant Scimitar of Fire
Sword · Burns the target for 20 points. Targets on fire take extra damage.
13
12
Bolar's Oathblade
Sword · Does 25 points of Stamina damage.; Creatures and people up to level 12 flee from combat for 30 seconds.
12
11
Boneshaver
Sword · Attacks cause 3 points of extra bleeding damage for 4 seconds.
12
11
Drainheart Sword
Sword · Absorb 15 points of Stamina.
12
11
Eduj
Sword · Target takes 10 points of frost damage to Health and Stamina.
12
11
Gauldur Blackblade
Sword · Absorb 25 points of Health.
12
11
Red Eagle's Bane
Sword · Undead up to level 13 are set on fire and flee for 30 seconds.
12
11
The Pale Blade
Sword · Target takes 25 points of frost damage and 50 points of Stamina damage. Weaker creatures and people flee for 30 seconds.
12
11
Windshear
Sword · Bash attacks made with this weapon have a chance of knocking enemies down.
12
11
Ghostblade
Sword · Does 3 points of extra damage, ignoring armor.
9
8
Harkon's Sword
Sword · Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire.
9
8
Lunar Steel Sword
Sword · While the moons are out, absorb 20 points of Health.
9
8
Red Eagle's Fury
Sword · Burns the target for 5 points. Targets on fire take extra damage.
9
8
Lunar Iron Sword
Sword · While the moons are out, absorb 20 points of Health.
8
7

Special War Axes

Special Maces

Special Greatswords

Special Battleaxes

Special Warhammers

Special Bows

Common Staves

Special Staves

Wabbajack
Staff · A blast from Wabbajack with an unpredictable effect.
30
27
Halldir's Staff
Staff · Calms less powerful opponents for 60 seconds, and traps their souls should they die.
18
17
Sild's Staff
Staff · Summons a Frost Atronach for 10 seconds wherever the caster is pointing.
17
Dragon Priest Staff
Staff · Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
2
Skull of Corruption
Staff · 20 points damage, increases to 50 points if powered with dreams collected from sleeping people.
2
Spider Control Rod
Staff · Calms dwarven spiders for 30 seconds.
1
Aetherial Staff
Staff · Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing.
Arm of the Moon
Staff · Random chance to demoralize or frenzy a target for 60 seconds.
Arm of the Sun
Staff · Burns the target for 20 points. 30% chance for frost and shock to do 20 points of damage.
Dragon Priest Staff (Fire)
Staff · Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Forsworn Staff
Staff · A gout of fire that does 8 points per second. Targets on fire take extra damage.
Goblin Totem Staff
Staff · Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Grand Staff of Charming
Staff · Creatures and people up to level 12 won't fight for 60 seconds.
Karstangz-Gravuun
Staff · Does 45 points of shock damage. Target is 50% weaker to shock spells for the next 10 seconds.
Karstangz-Koor
Staff · Does 45 points of fire damage. Target is 50% weaker to fire for 10 seconds.
Karstangz-Odus
Staff · Does 45 points of ice damage. Target is 50% weaker to frost damage for 10 seconds.
Karstangz-Vah
Staff · Does 45 points of poison damage. Target is 50% weaker to poison for the next 10 seconds.
Miraak's Staff
Staff · Sprays writhing tentacles on the ground that stagger and poison foes that enter them.
Sanguine Rose
Staff · Summons a Dremora for 60 seconds.
Staff of Ehlno Ede
Staff · Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.; Absorb 8 points of stamina per second from the target.
Staff of Hag's Wrath
Staff · Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Staff of Hasedoki
Staff · If target dies within 60 seconds, fills a soul gem.; Knocks back the target on impact.; While not attacking, creates a ward that protects against spells for up to 40 points.
Staff of Jyrik Gauldurson
Staff · Target takes 25 points of damage, and twice as much Magicka damage.
Staff of Magnus
Staff · Absorb 20 Magicka per second. If the target is out of Magicka, absorb Health instead.
Staff of Ruunvald
Staff · Creatures and people up to level 8 won't fight for 30 seconds.
Staff of Sheogorath
Staff · Targets that fail to resist are paralyzed for 10 seconds.
Staff of Tandil
Staff · Creatures and people up to level 12 won't fight for 60 seconds.
Staff of Worms
Staff · Reanimate a dead body permanently to fight for you.
Staff of the Flame Atronach
Staff · Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Staff of the Frost Atronach
Staff · Summons a Frost Atronach for 60 seconds wherever the caster is pointing.