All WeaponsUnenchanted Conjuration Staff
Unenchanted Conjuration Staff
Skyrim Weapon
The Unenchanted Conjuration Staff is a staff in Skyrim. Its charges are governed by the Conjuration skill.
It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 12 variants. The Dual Savagery and Bestial Strength perks boost it.
Unenchanted Conjuration Staff Builds
Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.
Create a build with Unenchanted Conjuration StaffStats
interactive
Speed
1
Reach
1.3
Stagger
0
500
8
Conjuration skill
0
1
5
Enchantments
Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.
Fire Damage
Burns the target for 10 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 10 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 10 points of shock damage, and half as much Magicka damage.
Weapon
Magicka Damage
Does 15 points of Magicka damage.
Weapon
Stamina Damage
Does 15 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 10 flee for 30 seconds.
Weapon
Soul Trap
If target dies within 4 seconds, fills a soul gem.
Weapon
Silent Moons Enchant
While the moons are out, absorb 10 points of Health.
Weapon
Fear
Creatures and people up to level 10 flee from combat for 30 seconds.
Weapon
Fiery Soul Trap
If target dies within 5 seconds, fills a soul gem.; Burns the target for 10 points. Targets on fire take extra damage.
Weapon
Absorb Health
Absorb 8 points of Health.
Weapon
Absorb Magicka
Absorb 10 points of Magicka.
Weapon
Absorb Stamina
Absorb 10 points of Stamina.
Weapon
Banish
Summoned Daedra up to level 10 are sent back to Oblivion.
Weapon
Paralyze
Chance to paralyze the target for 2 seconds.
Weapon
Huntsman's Prowess
3 points of extra damage to Animals.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 10 points of damage.
Weapon
Enchanted Variants
Pre-enchanted versions of this weapon found in the world.
Conjure Frost Atronach
Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Staff
Soul Trap
If target dies within 60 seconds, fills a soul gem.
Staff
Raise Zombie
Reanimate a weak dead body to fight for you for 60 seconds.
Staff
Conjure Familiar
Summons a Familiar for 60 seconds wherever the caster is pointing.
Staff
Reanimate Corpse
Reanimate a more powerful dead body to fight for you for 60 seconds.
Staff
Conjure Flame Atronach
Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Staff
Banish Daedra
Weaker summoned Daedra are sent back to Oblivion.
Staff
Revenant
Reanimate a powerful dead body to fight for you for 60 seconds.
Staff
Command Daedra
Powerful summoned and raised creatures are put under your control.
Staff
Dread Zombie
Reanimate a very powerful dead body to fight for you for 60 seconds.
Staff
Conjure Storm Atronach
Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Staff
Expel Daedra
Powerful summoned Daedric creatures are sent back to Oblivion.
Staff
Boosted by
More Weapons
Sanguine Rose
Staff
Speed
1
Reach
1.3
Summons a Dremora for 60 seconds.
5
10
Staff of Magnus
Staff
Speed
2
Reach
1.3
Absorb 20 Magicka per second. If the target is out of Magicka, absorb Health instead.
5
8
Unenchanted Restoration Staff
Staff
Speed
1
Reach
1.3
7 variants
500
8
Unenchanted Illusion Staff
Staff
Speed
1
Reach
1.3
7 variants
500
8
Unenchanted Alteration Staff
Staff
Speed
1
Reach
1.3
2 variants
500
8
Staff of Tandil
Staff
Speed
1
Reach
1.3
Creatures and people up to level 12 won't fight for 60 seconds.
5
8
Unenchanted Destruction Staff
Staff
Speed
1
Reach
1.3
15 variants
500
8
Unenchanted Forsworn Staff
Staff
Speed
1
Reach
1.3
500
8