Skyrim Armor
Database
Common Heavy Armor
Special Heavy Armor
Illusion spells cost 20% less to cast.
Increases Fire Resistance by 30%.; Increases Shock Resistance by 30%.; Increases Frost Resistance by 30%.
Increases your Health by 75 points.; Increases Frost Resistance by 50%.; Time between shouts is reduced by 20%.
Increases Fire Resistance by 100%.
You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.
Increases Poison Resistance by 75%.; Increases Magic Resistance by 17%.; Opponents in melee range have 5 points of health absorbed per second. Increases Poison Resistance by 75%. Increases Magic Resistance by 17%.
Wearer suffers a reduction of 50 points to Health, Stamina, and Magicka.
10% Armor bonus, and 10% reduced damage from undead and daedra while wearing matched set.; Increases your Health by 10 points.; Restoration spells cost 8% less to cast.
Enemies who strike you with a melee attack have a small chance of being paralyzed.
Increases Fire Resistance by 10%.; Increases Frost Resistance by 10%.; Increases Shock Resistance by 10%.; Increases Poison Resistance by 10%.
Increases your Magicka by 70 points.
Increases your Health by 50 points.
When Health is low, has a chance to heal wearer and damage nearby enemies.
Magicka regenerates 100% faster.
Increases your Stamina by 60 points and allows wearer to release the Breath of Nchuak, a powerful steam attack.
Increases Fire Resistance by 50% and Fire spell damage by 25%.
Increases Frost Resistance by 50% and Frost spell damage by 25%.
Increases Disease and Poison Resistance by 100%.
When low on health, has a chance to cast <Fire Storm> and give the wearer <Ebonyflesh>, increasing defense.
Prices are 20% better.; Increases Speech skill by 10 points.; Magicka regenerates 5% faster.
Increases Magicka by 50 points, Destruction and Restoration spells cost 20% less to cast.
Increases Fire, Frost and Shock Resistance by 30%.
Increases your Stamina by 70 points.
When wearing the <Storm-Bear Armor>, grants increases to armor rating.
Conjuration, Illusion, and Alteration spells cost 20% less Magicka to cast.
Increases Shock Resistance by 50% and Shock spell damage by 25%.
Increases your Magicka by 50 points.; Restoration spells cost 15% less to cast.; Illusion spells cost 15% less to cast.; Magicka regenerates 10% faster.
Increases your Health by 50 points.; Increases Light Armor skill by 10 points.; Increases Heavy Armor skill by 10 points.; Health regenerates 10% faster.
Increases your Stamina by 50 points.; One-handed attacks do 15% more damage.; Two-handed attacks do 15% more damage.; Stamina regenerates 10% faster.
Stamina regenerates 20% faster.; Increases your Stamina by 70 points.
Illusion spells cost 10% less to cast.; Restoration spells cost 8% less to cast.; Prices are 8% better.
Increases Frost Resistance by 30%.
Increases your Stamina by 70 points.
Your Conjuration and Rune spells cost 25% more, but can be cast at greater range.
One-handed attacks do 30% more damage.
Resist shock, fire, frost, magic, disease, and poison by 10%. Empowers Keening and Sunder when equipped.
Increases melee damage by 10%.
Power attack stamina cost is reduced by 20%.
Health regenerates 10% faster.; Increases Fire Resistance by 20%.
Stamina regenerates 10% faster.; Increases Frost Resistance by 20%.
Restoration spells cost 8% less to cast.; Increases Disease Resistance by 50%.
Restoration spells cost 8% less to cast.
Increases Fire Resistance by 40%.
Melee and unarmed attacks do 20 more damage. Block 20% more damage with your shield.
Your Wards are 25% less effective, but absorb 50% of the Magicka from incoming spells.
Waterwalking. If you wear any four Relics of Ahzidal, +10% Enchanting.
Conjuration spells cost 25% less to cast.; Alteration spells cost 25% less to cast.
Increases your Magicka by 25 points.; Restoration spells cost 10% less to cast.; Illusion spells cost 10% less to cast.
Increases your Health by 25 points.; Increases Light Armor skill by 5 points.; Increases Heavy Armor skill by 5 points.
Increases your Stamina by 25 points.; One-handed attacks do 10% more damage.; Two-handed attacks do 10% more damage.
Common Light Armor
Special Light Armor
Increases your Stamina by 15 for each Deathbrand Item you wear.
Carrying capacity increased by 50 points.
10% Armor bonus, and 10% reduced damage from undead and daedra while wearing matched set.; Increases your Health by 10 points.; Restoration spells cost 8% less to cast.
Increases your Stamina by 40 points.; Increases Frost Resistance by 50%.
Increases Light Armor skill by 17 points.
Increases Poison Resistance by 100%.
Carrying capacity increased by 50 points.
Increases your Stamina by 15 points.
Carrying capacity increased by 35 points.
Magicka regenerates 125% faster.
Increases Poison Resistance by 50%.
Carrying capacity increased by 20 points.
Increases Magic Resistance by 15%.; Increases Poison Resistance by 50%.
Destruction spells cost 15% less to cast.
Lockpicking, Archery, and Alchemy are 20% better.
Prices are 20% better, Carry capacity increased by 20 points, and can breathe underwater.
Prices are 25% better.
Waterbreathing. +100 Armor while wearing a complete set of Deathbrand Armor.
Prices are 20% better.
Bows do 15% more damage.
Illusion spells cost 10% less to cast.; Restoration spells cost 8% less to cast.; Prices are 8% better.
Bows do 35% more damage.
Conjuration spells cost 25% less to cast. Damage against the undead increases by 25%.
Illusion spells cost 17% less to cast.
Prices are 15% better.
Sneaking is 25% better.; Carrying capacity increased by 50 points.; Nearby living creatures, but not undead, machines or daedra, can be seen through walls. Turns guards hostile.
Illusion spells cost 17% less to cast.
Bows do 20% more damage.
Bows do 20% more damage.
Prices are 10% better.
Pickpocket success is 40% better.
Increases your Magicka by 30 points.
Double sneak attack damage with One-handed weapons.
Wearer is muffled and moves silently.
While dual-wielding, your one-handed attacks do 10% more damage for each Deathbrand item you wear.
Increases your carrying capacity by 10 for each Deathbrand Item you wear.
Lockpicking is 35% easier.
One-handed attacks do 15% more damage.
Restoration spells cost 8% less to cast.; Increases Disease Resistance by 50%.
Provides the wearer with blinding speed.
Pickpocket success is 35% better.
Sneaking is 15% better.
Restoration spells cost 8% less to cast.
Lockpicking is 25% easier.; One-handed attacks do 25% more damage.
Lockpicking is 25% easier.
Wearer is muffled and moves silently.
Pickpocket success is 25% better.
One-handed attacks do 25% more damage.
Lockpicking is 15% easier.
Pickpocket success is 15% better.
Lockpicking is 40% easier.
Backstab does double damage.
Sneaking is 25% better.
Wearer is muffled and moves silently.
Bows do 20% more damage.
Lockpicking is 20% easier.
Sneaking is 20% better.
Magicka regenerates 100% faster and time between shouts is reduced 20%.
Unarmed strikes do 10 additional damage.
Sneaking is 15% better.
Wearer is muffled and moves silently.; Stamina regenerates 100% faster.
The wooden mask hums with an unfamiliar energy.
Common Heavy Shields
Special Heavy Shields
While blocking, creates a ward that protects against spells for up to 50 points.
Doubles damage from bashing.; Increases Fire Resistance by 10%.; Block 20% more damage with your shield.
Doubles damage from bashing.; Block 20% more damage with your shield.; Increases Frost Resistance by 10%.
Stores the energy of blocked attacks. Performing a power bash will release the stored energy.
Increases Magic Resistance by 30%.; Block 35% more damage with your shield.
While blocking, creates a ward that protects against spells for up to 40 points.
Increases Magic Resistance by 20%.; Increases your Health by 20 points.
Block 40% more damage with your shield.
Enemies struck by this shield become ethereal for 15 seconds, making them unable to attack or be attacked.
When bashing, does 3 points of bleeding damage for 5 seconds.
Common Light Shields
Special Light Shields
Common Clothing
Special Clothing
Destruction spells cost 15% less to cast.
Adds 5% to the dragon breath and spell absorption of Miraak's robes.
Sneaking is 25% better.
Sneaking is 35% better.
Sneaking is 30% better.
Adds 5% to the dragon breath and spell absorption of Miraak's robes.
Double sneak attack damage with One-handed weapons.
Increases Shock Resistance by 70%.
When worn, rainstorms occur while fishing at temperate lakes and streams.
Double sneak attack damage with One-handed weapons.
Double sneak attack damage with One-handed weapons.
Weapons and armor can be improved 20% better.
All spells cost 15% less to cast, and Magicka regenerates 100% faster.
All spells cost 15% less to cast, increases Magicka by 50 points, and Magicka regenerates 100% faster.
Magicka regenerates 75% faster.
Prices are 20% better.; One-handed attacks do 20% more damage.
Magicka regenerates 75% faster.
Magicka regenerates 75% faster.
Magicka regenerates 75% faster.
Magicka regenerates 75% faster.
Magicka regenerates 75% faster.
Destruction spells cost 12% less to cast.
Prices are 12% better, and One-handed attacks do 12% more damage.
Absorb 15% of the Magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion.
Magicka regenerates 75% faster.
Magicka regenerates 75% faster.
Magicka regenerates 75% faster.
Magicka regenerates 150% faster.
Magicka regenerates 150% faster.
Magicka regenerates 75% faster.
Destruction spells cost 12% less to cast.
Magicka regenerates 75% faster.
Destruction spells cost 15% less to cast.; Magicka regenerates 75% faster.
Magicka regenerates 50% faster.
Increases Shock Resistance by 40%.
Wearer is muffled and moves silently.
Wearer is muffled and moves silently.
Wearer is muffled and moves silently.
Backpacks
Carrying capacity increased by 75 points.; Increases your Stamina by 20 points.
Carrying capacity increased by 75 points.
Carrying capacity increased by 75 points.
Carrying capacity increased by 75 points.
Carrying capacity increased by 75 points.; Bows do 10% more damage.
Carrying capacity increased by 75 points.
Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.
Carrying capacity increased by 75 points.; Lockpicking is 15% easier.
Common Circlets
Special Circlets
All spells cost 5% less to cast.
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Can swim underwater without drowning.
Increases your Magicka by 70 points.
Common Rings
Special Ring
Restoration spells cost 10% less to cast.
Allows you to cast the spells Ignite and Freeze.
Whenever a creature you have reanimated takes damage, they explode for 50 points of Frost damage and die.
Causes the wearer to randomly become a werewolf.
Resistance against fire, frost, and shock is improved by 20%.
Can swim underwater without drowning.
All spells cost 10% less Magicka to cast.
When close enough, identifies the source of the ash spawn attacks on Tel Mithryn.
Sneaking is 10% better.; Destruction spells cost 10% less to cast.
While in Beast Form, your attacks do 50% more damage, but you also take 50% more damage.
While wearing this ring, your Blood Magic while in Vampire Lord Form will be Rigor Mortis.
Modifies the wearer's worn equipment.
While wearing this ring, your Blood Magic while in Vampire Lord Form will be Reanimate Corpse.
Provides additional transformations for werewolves.
When you enter Beast Form, the world around you seems to slow for 20 seconds.
You move 10% faster. Allows you to cast the spell Hide.
When worn, rainstorms occur while fishing at temperate lakes and streams.
Illusion spells cost 30% less to cast.; Increases your Stamina by 20 points.; Sneaking is 20% better.
Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration.
Resistance to magic, shock, and poison is improved by 20%.
While wearing this ring, your Blood Magic while in Vampire Lord Form will be Reanimate Corpse.
Sneaking is 20% better.
While wearing this ring, you will receive 100 extra Health and your claw attacks will do an additional 20 damage.
While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.
While wearing this ring, your Blood Magic while in Vampire Lord Form will be Conjure Gargoyle.
While in Beast Form, your Health regenerates.
Increases the duration of your Howls by 25%.
You move 15% faster.
While wearing this ring, your Blood Magic while in Vampire Lord Form will be Vampiric Grip.
Magicka regenerates 10% faster.; Increases your Magicka by 50 points.
Allows you to cast the spell Drain Life.
While blocking, creates a ward that protects against spells for up to 25 points.; Health regenerates 30% faster.; You move 5% faster.
Increases your Health by 20 points.
Created potions are 12% more powerful.
Created potions are 15% more powerful.
Weapons and armor can be improved 15% better.
Common Amulet
Special Amulet
Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.
Carrying capacity increased by 50 points.; Increases your Stamina by 50 points.
Magicka regenerates 25% faster.
Increases your Health by 10 points.
While wearing this amulet, Bats will drain life from any nearby enemies.
Increases Speech skill by 15 points.
While wearing this amulet, your Drain Life spell will drain a more Magicka.
While wearing this amulet, your Blood Grip will gradually drain life from the victim.
Increases your Magicka by 10 points.
Increases your Stamina by 10 points.
Restoration spells cost 10% less to cast.
While wearing this amulet, your Night Power while in Vampire Lord Form will be Mistform.
Block 10% more damage with your shield.
While wearing this amulet, your Night Power while in Vampire Lord Form will be Supernatural Reflexes.
Time between shouts is reduced by 20%.
While wearing this amulet, your Night Power while in Vampire Lord Form will be Empath.
While wearing this amulet, your Summon Gargoyle spell summons an additional Gargoyle for 30 seconds.
Prices are 10% better.
Increases your Health by 30 points.
Increases your Stamina by 30 points.
Increases your Magicka by 30 points.
Damage taken from animals is reduced by 10%.; Bows do 5% more damage.
Increases Speech skill by 15 points.; Increases your Stamina by 40 points.
Increases your Magicka by 50 points, Conjuration spells cost 25% less to cast, Health and Stamina regenerates 75% slower.
Time between shouts is reduced by 20%.
All spells cost 3% less to cast.
Increases your Magicka by 50 points.
Increases your Health, Magicka, and Stamina by 30 points.
Can swim underwater without drowning.; Increases Light Armor skill by 22 points.; Increases Heavy Armor skill by 22 points.
Conjuration spells cost 30% less to cast.
Carrying capacity increased by 25 points.
Misc
Carrying capacity increased by 75 points.