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Skyrim-Database-Enchantments

Skyrim Enchantments
Database

Weapon Enchantments

Apparel Enchantments

Dark Moon

Increases your Magicka by 41 points. Health regeneration decreased by 30%.

at your skill×1.04
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Empower Necromancy

Conjuration spells last 5% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.

at your skill×1.04
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Fortify Alchemy

Created potions are 8% more powerful.

at your skill×1.04
Fortify Alteration

Alteration spells cost 8% less to cast.

at your skill×1.04
Fortify Alteration & Magicka Regen

Alteration spells cost 5% less to cast.; Magicka regenerates 10% faster.

at your skill×1.04
Fortify Archery

Bows do 13% more damage.

at your skill×1.04
Fortify Barter

Prices are 8% better.

at your skill×1.04
Fortify Block

Block 13% more damage with your shield.

at your skill×1.04
Fortify Carry Weight

Carrying capacity increased by 15 points.

at your skill×1.04
Fortify Conjuration

Conjuration spells cost 8% less to cast.

at your skill×1.04
Fortify Conjuration & Magicka Regen

Conjuration spells cost 5% less to cast.; Magicka regenerates 10% faster.

at your skill×1.04
Fortify Destruction

Destruction spells cost 8% less to cast.

at your skill×1.04
Fortify Destruction & Magicka Regen

Destruction spells cost 5% less to cast.; Magicka regenerates 10% faster.

at your skill×1.04
Fortify Healing Rate

Health regenerates 10% faster.

at your skill×1.04
Fortify Health

Increases your Health by 20 points.

at your skill×1.04
Fortify Heavy Armor

Increases Heavy Armor skill by 8 points.

at your skill×1.04
Fortify Illusion

Illusion spells cost 8% less to cast.

at your skill×1.04
Fortify Illusion & Magicka Regen

Illusion spells cost 5% less to cast.; Magicka regenerates 10% faster.

at your skill×1.04
Fortify Light Armor

Increases Light Armor skill by 8 points.

at your skill×1.04
Fortify Lockpicking

Lockpicking is 13% easier.

at your skill×1.04
Fortify Magicka

Increases your Magicka by 20 points.

at your skill×1.04
Fortify Magicka Regen

Magicka regenerates 20% faster.

at your skill×1.04
Fortify One-Handed

One-handed attacks do 13% more damage.

at your skill×1.04
Fortify Pickpocket

Pickpocket success is 13% better.

at your skill×1.04
Fortify Restoration

Restoration spells cost 8% less to cast.

at your skill×1.04
Fortify Restoration & Magicka Regen

Restoration spells cost 5% less to cast.; Magicka regenerates 10% faster.

at your skill×1.04
Fortify Smithing

Weapons and armor can be improved 8% better.

at your skill×1.04
Fortify Sneak

Sneaking is 13% better.

at your skill×1.04
Fortify Stamina

Increases your Stamina by 20 points.

at your skill×1.04
Fortify Stamina Regen

Stamina regenerates 10% faster.

at your skill×1.04
Fortify Two-Handed

Two-handed attacks do 13% more damage.

at your skill×1.04
Fortify Unarmed

Unarmed strikes do 5 additional damage.

at your skill×1.04
Muffle

Wearer is muffled and moves silently.

at your skill0.5 →0×1.04
Resist Disease

Increases Disease Resistance by 25%.

at your skill×1.04
Resist Fire

Increases Fire Resistance by 15%.

at your skill×1.04
Resist Frost

Increases Frost Resistance by 15%.

at your skill×1.04
Resist Magic

Increases Magic Resistance by 8%.

at your skill×1.04
Resist Poison

Increases Poison Resistance by 15%.

at your skill×1.04
Resist Shock

Increases Shock Resistance by 15%.

at your skill×1.04
Waterbreathing

Can swim underwater without drowning.

at your skill1 →1×1.04

Staff Enchantments

Banish Daedra

Weaker summoned Daedra are sent back to Oblivion.

Calm

Creatures and people up to level 8 won't fight for 30 seconds.

Chain Lightning

Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.

Command Daedra

Powerful summoned and raised creatures are put under your control.

Conjure Familiar

Summons a Familiar for 60 seconds wherever the caster is pointing.

Conjure Flame Atronach

Summons a Flame Atronach for 60 seconds wherever the caster is pointing.

Conjure Frost Atronach

Summons a Frost Atronach for 60 seconds wherever the caster is pointing.

Conjure Storm Atronach

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

Courage

Target won't flee for 60 seconds and gets some extra Health and Stamina.

Dread Zombie

Reanimate a very powerful dead body to fight for you for 60 seconds.

Expel Daedra

Powerful summoned Daedric creatures are sent back to Oblivion.

Fear

Creatures and people up to level 8 flee from combat for 60 seconds.

Fireball

A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.

Firebolt

A blast of fire that does 25 points of damage. Targets on fire take extra damage.

Flames

A gout of fire that does 8 points per second. Targets on fire take extra damage.

Frenzy

Creatures and people up to level 8 will attack anyone nearby for 60 seconds.

Frostbite

A blast of cold that does 8 points of damage per second to Health and Stamina.

Fury

Creatures and people up to level 4 will attack anything nearby for 60 seconds.

Heal Other

Heals the target 45 points, but not undead, atronachs, or machines.

Healing Hands

Heals the target 4 points per second, but not undead, atronachs, or machines.

Ice Spike

A spike of ice that does 25 points of frost damage to Health and Stamina.

Ice Storm

A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.

Icy Spear

A spear of ice that does 60 points of frost damage to Health and Stamina.

Incinerate

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

Increased Magicka Regen

Lightning Bolt

A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.

Magelight

Ball of light that lasts 60 seconds and sticks where it strikes.

Mass Calm

Creatures and people up to level 12 won't fight for 60 seconds.

Mora's Agony

Sprays writhing tentacles on the ground that stagger and poison foes that enter them.

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Paralysis

Targets that fail to resist are paralyzed for 10 seconds.

Raise Zombie

Reanimate a weak dead body to fight for you for 60 seconds.

Rally

Targets won't flee for 60 seconds and get extra Health and Stamina.

Reanimate Corpse

Reanimate a more powerful dead body to fight for you for 60 seconds.

Repel Lesser Undead

All affected undead up to level 4 flee for 30 seconds.

Repel Undead

All affected undead up to level 8 flee for 30 seconds.

Revenant

Reanimate a powerful dead body to fight for you for 60 seconds.

Rout

Creatures and people up to level 12 flee from combat for 30 seconds.

Soul Trap

If target dies within 60 seconds, fills a soul gem.

Sparks

Lightning that does 8 points of shock damage to Health and Magicka per second.

Staff of Chastening

Undead up to level 8 flee for 30 seconds.; Creatures and people up to level 8 flee from combat for 60 seconds.

cc
Staff of Chastening

All affected undead up to level 12 flee for 30 seconds.; Creatures and people up to level 12 flee from combat for 60 seconds.

cc
Staff of Chastening

Undead up to level 8 flee for 30 seconds.; Creatures and people up to level 8 flee from combat for 60 seconds.

cc
Staff of Chastening

All affected undead up to level 10 flee for 30 seconds.; Creatures and people up to level 10 flee from combat for 60 seconds.

cc
Staff of Chastening

Undead up to level 12 flee for 30 seconds.; Creatures and people up to level 12 flee from combat for 60 seconds.

cc
Staff of Chastening

Undead up to level 12 flee for 30 seconds.; Creatures and people up to level 12 flee from combat for 60 seconds.

cc
Staff of Chastening

All affected undead up to level 10 flee for 30 seconds.; Creatures and people up to level 10 flee from combat for 60 seconds.

cc
Staff of Ehlno Ede

Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.; Absorb 8 points of stamina per second from the target.

cc
Staff of Judgement

A blast of cold that does 8 points of damage per second to Health and Stamina.

cc
Staff of Judgement

A spear of ice that does 60 points of frost damage to Health and Stamina.

cc
Staff of Judgement

A blast of cold that does 10 points of damage per second to Health and Stamina.

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Staff of Judgement

A spike of ice that does 25 points of frost damage to Health and Stamina.

cc
Staff of Judgement

Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.

cc
Staff of Judgement

A spear of ice that does 70 points of frost damage to Health and Stamina.

cc
Staff of Judgement

A freezing whirlwind that does 50 points of frost damage per second to Health and Stamina.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 4 seconds.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 10 seconds.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 5 seconds.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 6 seconds.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 14 seconds.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 12 seconds.

cc
Staff of Peace

Targets that fail to resist are paralyzed for 8 seconds.

cc
Staff of Shaming

Creatures and people up to level 8 flee from combat for 60 seconds.

cc
Staff of Shaming

Creatures and people up to level 16 flee from combat for 60 seconds.

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Staff of Shaming

Creatures and people up to level 10 flee from combat for 60 seconds.

cc
Staff of Shaming

Creatures and people up to level 12 flee from combat for 60 seconds.

cc
Staff of Shaming

Creatures and people up to level 20 flee from combat for 60 seconds.

cc
Staff of Shaming

Creatures and people up to level 18 flee from combat for 60 seconds.

cc
Staff of Shaming

Creatures and people up to level 14 flee from combat for 60 seconds.

cc
Staff of Sheogorath Paralysis

Targets that fail to resist are paralyzed for 10 seconds.

cc
Staff of War

Elemental damage that does 3 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

cc
Staff of War

Elemental damage that does 6 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

cc
Staff of War

Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

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Staff of War

Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

cc
Staff of War

Elemental damage that does 8 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

cc
Staff of War

Elemental damage that does 7 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

cc
Staff of War

Elemental damage that does 5 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.

cc
Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

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Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

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Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

cc
Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

cc
Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

cc
Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

cc
Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

cc
Thunderbolt

A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.

Turn Greater Undead

Undead up to level 12 flee for 30 seconds.

Turn Lesser Undead

Undead up to level 4 flee for 30 seconds.

Turn Undead

Undead up to level 8 flee for 30 seconds.

Wall Of Flames

Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.

Wall Of Frost

Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.

Wall Of Storms

Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.