Skyrim Enchantments
Database
Weapon Enchantments
Absorb 8 points of Health.
Absorb 10 points of Magicka.
Absorb 10 points of Stamina.
Summoned Daedra up to level 10 are sent back to Oblivion.
50% chance for each element of Fire, Frost and Shock to do 10 points of damage.
Creatures and people up to level 10 flee from combat for 30 seconds.
If target dies within 5 seconds, fills a soul gem.; Burns the target for 10 points. Targets on fire take extra damage.
Burns the target for 10 points. Targets on fire take extra damage.
Target takes 10 points of frost damage to Health and Stamina.
3 points of extra damage to Animals.
Does 15 points of Magicka damage.
Chance to paralyze the target for 2 seconds.
Target takes 10 points of shock damage, and half as much Magicka damage.
While the moons are out, absorb 10 points of Health.
If target dies within 4 seconds, fills a soul gem.
Does 15 points of Stamina damage.
Undead up to level 10 flee for 30 seconds.
Apparel Enchantments
Increases your Magicka by 41 points. Health regeneration decreased by 30%.
Conjuration spells last 5% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.
Created potions are 8% more powerful.
Alteration spells cost 8% less to cast.
Alteration spells cost 5% less to cast.; Magicka regenerates 10% faster.
Bows do 13% more damage.
Prices are 8% better.
Block 13% more damage with your shield.
Carrying capacity increased by 15 points.
Conjuration spells cost 8% less to cast.
Conjuration spells cost 5% less to cast.; Magicka regenerates 10% faster.
Destruction spells cost 8% less to cast.
Destruction spells cost 5% less to cast.; Magicka regenerates 10% faster.
Health regenerates 10% faster.
Increases your Health by 20 points.
Increases Heavy Armor skill by 8 points.
Illusion spells cost 8% less to cast.
Illusion spells cost 5% less to cast.; Magicka regenerates 10% faster.
Increases Light Armor skill by 8 points.
Lockpicking is 13% easier.
Increases your Magicka by 20 points.
Magicka regenerates 20% faster.
One-handed attacks do 13% more damage.
Pickpocket success is 13% better.
Restoration spells cost 8% less to cast.
Restoration spells cost 5% less to cast.; Magicka regenerates 10% faster.
Weapons and armor can be improved 8% better.
Sneaking is 13% better.
Increases your Stamina by 20 points.
Stamina regenerates 10% faster.
Two-handed attacks do 13% more damage.
Unarmed strikes do 5 additional damage.
Wearer is muffled and moves silently.
Increases Disease Resistance by 25%.
Increases Fire Resistance by 15%.
Increases Frost Resistance by 15%.
Increases Magic Resistance by 8%.
Increases Poison Resistance by 15%.
Increases Shock Resistance by 15%.
Can swim underwater without drowning.
Staff Enchantments
Weaker summoned Daedra are sent back to Oblivion.
Creatures and people up to level 8 won't fight for 30 seconds.
Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Powerful summoned and raised creatures are put under your control.
Summons a Familiar for 60 seconds wherever the caster is pointing.
Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Target won't flee for 60 seconds and gets some extra Health and Stamina.
Reanimate a very powerful dead body to fight for you for 60 seconds.
Powerful summoned Daedric creatures are sent back to Oblivion.
Creatures and people up to level 8 flee from combat for 60 seconds.
A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
A blast of fire that does 25 points of damage. Targets on fire take extra damage.
A gout of fire that does 8 points per second. Targets on fire take extra damage.
Creatures and people up to level 8 will attack anyone nearby for 60 seconds.
A blast of cold that does 8 points of damage per second to Health and Stamina.
Creatures and people up to level 4 will attack anything nearby for 60 seconds.
Heals the target 45 points, but not undead, atronachs, or machines.
Heals the target 4 points per second, but not undead, atronachs, or machines.
A spike of ice that does 25 points of frost damage to Health and Stamina.
A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
A spear of ice that does 60 points of frost damage to Health and Stamina.
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Ball of light that lasts 60 seconds and sticks where it strikes.
Creatures and people up to level 12 won't fight for 60 seconds.
Sprays writhing tentacles on the ground that stagger and poison foes that enter them.
Targets that fail to resist are paralyzed for 10 seconds.
Reanimate a weak dead body to fight for you for 60 seconds.
Targets won't flee for 60 seconds and get extra Health and Stamina.
Reanimate a more powerful dead body to fight for you for 60 seconds.
All affected undead up to level 4 flee for 30 seconds.
All affected undead up to level 8 flee for 30 seconds.
Reanimate a powerful dead body to fight for you for 60 seconds.
Creatures and people up to level 12 flee from combat for 30 seconds.
If target dies within 60 seconds, fills a soul gem.
Lightning that does 8 points of shock damage to Health and Magicka per second.
Undead up to level 8 flee for 30 seconds.; Creatures and people up to level 8 flee from combat for 60 seconds.
All affected undead up to level 12 flee for 30 seconds.; Creatures and people up to level 12 flee from combat for 60 seconds.
Undead up to level 8 flee for 30 seconds.; Creatures and people up to level 8 flee from combat for 60 seconds.
All affected undead up to level 10 flee for 30 seconds.; Creatures and people up to level 10 flee from combat for 60 seconds.
Undead up to level 12 flee for 30 seconds.; Creatures and people up to level 12 flee from combat for 60 seconds.
Undead up to level 12 flee for 30 seconds.; Creatures and people up to level 12 flee from combat for 60 seconds.
All affected undead up to level 10 flee for 30 seconds.; Creatures and people up to level 10 flee from combat for 60 seconds.
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.; Absorb 8 points of stamina per second from the target.
A blast of cold that does 8 points of damage per second to Health and Stamina.
A spear of ice that does 60 points of frost damage to Health and Stamina.
A blast of cold that does 10 points of damage per second to Health and Stamina.
A spike of ice that does 25 points of frost damage to Health and Stamina.
Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
A spear of ice that does 70 points of frost damage to Health and Stamina.
A freezing whirlwind that does 50 points of frost damage per second to Health and Stamina.
Targets that fail to resist are paralyzed for 4 seconds.
Targets that fail to resist are paralyzed for 10 seconds.
Targets that fail to resist are paralyzed for 5 seconds.
Targets that fail to resist are paralyzed for 6 seconds.
Targets that fail to resist are paralyzed for 14 seconds.
Targets that fail to resist are paralyzed for 12 seconds.
Targets that fail to resist are paralyzed for 8 seconds.
Creatures and people up to level 8 flee from combat for 60 seconds.
Creatures and people up to level 16 flee from combat for 60 seconds.
Creatures and people up to level 10 flee from combat for 60 seconds.
Creatures and people up to level 12 flee from combat for 60 seconds.
Creatures and people up to level 20 flee from combat for 60 seconds.
Creatures and people up to level 18 flee from combat for 60 seconds.
Creatures and people up to level 14 flee from combat for 60 seconds.
Targets that fail to resist are paralyzed for 10 seconds.
Elemental damage that does 3 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Elemental damage that does 6 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Elemental damage that does 8 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Elemental damage that does 7 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Elemental damage that does 5 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Summons an Ancestral Ghost for 60 seconds.
Summons an Ancestral Ghost for 60 seconds.
Summons an Ancestral Ghost for 60 seconds.
Summons an Ancestral Ghost for 60 seconds.
Summons an Ancestral Ghost for 60 seconds.
Summons an Ancestral Ghost for 60 seconds.
Summons an Ancestral Ghost for 60 seconds.
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Undead up to level 12 flee for 30 seconds.
Undead up to level 4 flee for 30 seconds.
Undead up to level 8 flee for 30 seconds.
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.