Skyrim Spells
Database
Destruction
A gout of fire that does 8 points per second. Targets on fire take extra damage.
A blast of cold that does 8 points of damage per second to Health and Stamina.
Lightning that does 8 points of shock damage to Health and Magicka per second.
Absorb 8 points of health per second from target, for 3 seconds.
An elemental explosion for 15 points of magic damage and half as much damage to stamina. Deals shock damage on impact. Benefits from perks affecting fire, shock and frost spell damage.
A blast of fire that does 25 points of damage. Targets on fire take extra damage.
A spike of ice that does 25 points of frost damage to Health and Stamina.
A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
An elemental explosion for 20 points of magic damage and half as much damage to stamina. Deals shock damage on impact. Benefits from perks affecting fire, shock and frost spell damage.
Absorb 16 points of health per second from target, for 3 seconds.
Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near.
Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
An elemental explosion for 30 points of magic damage and half as much damage to stamina. Deals shock damage on impact. Benefits from perks affecting fire, shock and frost spell damage.
Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Absorb 26 points of health per second from target, for 3 seconds.
A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage.; [SURV=Swim unharmed in freezing cold water.]
For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second.
For 60 seconds, opponents in melee range have a chance of being flung away.
For 60 seconds nearby opponents take 8 points of shock damage and half Magicka damage.
A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.
Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 8 points of fire damage per second.
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
An elemental explosion for 40 points of magic damage and half as much damage to stamina. Deals shock damage on impact. Benefits from perks affecting fire, shock and frost spell damage.
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Absorb 40 points of health per second from target, for 4 seconds.
A spear of ice that does 60 points of frost damage to Health and Stamina.
For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.; [SURV=Swim unharmed in freezing cold water.]
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Targets in melee range take 40 points of shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage.
Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Targets take 20 points of frost damage for 10 seconds, plus Stamina damage.
A 100 point fiery explosion centered on the caster. Does more damage to closer targets.
Instantly absorb 100 points of Health from the target.
Paralyzes and does 25 points of damage per second to the target for 5 seconds.
Absorb 2 points of Health per second from the target.
Absorb 3 points of Health per second from the target.
Absorb 4 points of Health per second from the target.
Absorb 5 points of Health per second from the target.
A cyclone that does 50 points of damage per second and may fling victims into the air.
A cyclone that does 75 points of damage per second and may fling victims into the air.
A cyclone that does 100 points of damage per second and may fling victims into the air.
Restoration
Heals the caster 10 points per second.
Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.
Ball of sunlight that does 25 points of damage to undead.
Heals the target 10 points per second, but not undead, atronachs, or machines.
Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Heals the undead target 10 points per second, but not the living, atronachs, or machines.
Heals the caster 50 points.
Undead up to level 6 flee for 30 seconds.
Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Heals the target 75 points, but not undead, atronachs, or machines.
All affected undead up to level 8 flee for 30 seconds.
Heals the caster 100 points.
Undead up to level 13 flee for 30 seconds.
Heals the undead target 75 points, but not the living, atronachs, or machines.
Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.
For 60 seconds, undead in melee range take 15 points sun damage per second.; Creates a hovering light that lasts for 60 seconds.
Undead up to level 20 entering the circle will flee.
Heals everyone close to the caster 200 points.
Undead up to level 21 flee for 30 seconds.
All affected undead up to level 16 flee for 30 seconds.
Undead up to level 35 entering the circle will flee. Caster heals 20 Health per second inside it.
Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Targets flee for 30 seconds.
Drains 5 points of Stamina per second for 30 seconds.
Drains 5 points of Stamina per second for 30 seconds.; Drains 5 points of Magicka per second for 30 seconds.
Drains 5 points of Health per second for 30 seconds.; Drains 5 points of Stamina per second for 30 seconds.; Drains 5 points of Magicka per second for 30 seconds.
Fully restores your Health, Magicka, and Stamina.
Healing spells cure 10% more.
Alteration
Creates a hovering light that lasts for 60 seconds.
Improves the caster's armor rating by 40 points for 60 seconds.
Ball of light that lasts 60 seconds and sticks where it strikes.
Improves the caster's armor rating by 60 points for 60 seconds.
Releases suspended Telekinesis Arrows.
Transmutes one piece of unrefined Iron or Silver ore to Gold if the caster is carrying any.
Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any.
Can pull an object to you from a distance, add it to your inventory, or throw it.
Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds.
Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls.
Can breathe water for 60 seconds.
Targets that fail to resist are immobilized in hardened ash for 30 seconds.
Improves the caster's armor rating by 80 points for 60 seconds.
Nearby dead can be seen through walls.
Improves the caster's armor rating by 100 points for 60 seconds.
Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds.
Targets that fail to resist are paralyzed for 10 seconds.
Caster ignores 80% of all physical damage for 30 seconds.
All targets in the area that fail to resist are paralyzed for 15 seconds.
Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage.
Teleports pet Dwarven Mudcrab.
Teleports Nix-Hound
Convert 25 points of Health into Magicka per second. Caster can be killed by this effect.
Slows time for 8 seconds.
Slows time for 12 seconds.
Slows time for 16 seconds.
Conjuration
Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600).
Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Creates a magic sword for 120 seconds. Sheathe it to dispel.
Reanimate a weak dead body to fight for you for 60 seconds.
Summons a Familiar for 60 seconds wherever the caster is pointing.
Summons a weak Skeleton warrior for 60 seconds.
Summons a Zombie for 60 seconds wherever the caster is pointing.
Summons a flaming familiar which will charge into battle and explode.
Summons a Foul Zombie for 60 seconds wherever the caster is pointing.
If target dies within 60 seconds, fills a soul gem.
Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds.
Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time.
Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds.
Summons a Daedric Horse to act as your steed.
Reanimate a more powerful dead body to fight for you for 60 seconds.
Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Creates a magic battleaxe for 120 seconds. Sheathe it to dispel.
Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing.
Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing.
Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing.
Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing.
Summons a Putrid Zombie for 60 seconds wherever the caster is pointing.
Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds.
Summons a Seeker for 60 seconds wherever the caster is pointing.
Summoned or raised undead up to level 15 are sent back to the grave.
Reanimate a powerful dead body to fight for you for 60 seconds.
Summons an Ash Spawn for 60 seconds wherever the caster is pointing.
Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds.
Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy.
Weaker summoned Daedra are sent back to Oblivion.
Creates a magic bow for 120 seconds. Sheathe it to dispel.
Creates a magic quiver for 120 seconds.
Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Summons a Malignant Zombie for 60 seconds wherever the caster is pointing.
Powerful summoned Daedric creatures are sent back to Oblivion.
Powerful summoned and raised creatures are put under your control.
Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies.
Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds.
Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds.
Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Reanimate a very powerful dead body to fight for you for 60 seconds.
Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile.
Summons an Ayleid Lich for 60 seconds.
Summons a Dremora Lord for 60 seconds.
Summons Staada for 60 seconds wherever the caster is pointing.
Summons a Flame Atronach permanently.
Reanimate a dead body permanently to fight for you. Only works on people.
Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades.
Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Summons a Frost Atronach permanently.
Summons a Storm Atronach permanently.
Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.
Reanimate a weak dead body to fight for you for 60 seconds.
Reanimate a more powerful dead body to fight for you for 60 seconds.
Reanimate a powerful dead body to fight for you for 60 seconds.
Reanimate a very powerful dead body to fight for you for 60 seconds.
If target dies within 2 seconds, fills a soul gem.
Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target.
Reanimate a dead body to fight for you for 180 seconds.
Illusion
Shows the path to the current goal.
Target won't flee for 60 seconds and gets some extra Health and Stamina.
Creatures and people up to level 6 will attack anything nearby for 30 seconds.
You move more quietly for 180 seconds.
Creatures and people up to level 9 won't fight for 30 seconds.
Creatures and people up to level 9 flee from combat for 30 seconds.
Targets won't flee for 60 seconds and get extra Health and Stamina.
Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Targets up to level 20 that fail to resist are frenzied for 30 seconds.
Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.
Creatures and people up to level 20 won't fight for 60 seconds.
Creatures and people up to level 20 flee from combat for 30 seconds.
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Targets have improved combat skills, Health, and Stamina for 10 minutes.
Creatures and people up to level 25 flee from combat for 60 seconds.
Creatures and people up to level 25 will attack anyone nearby for 60 seconds.
Creatures and people up to level 25 nearby won't fight for 60 seconds.
Equipped weapon of all allies swing faster for 60 seconds.
Equipped weapon of all allies swing faster for 120 seconds.
Equipped weapon of all allies swing faster for 180 seconds.
Vampire is invisible and has improved night vision for 180 seconds.
Improved night vision for 60 seconds.
Become invisible for 60 seconds. Activating an object or attacking will break the spell.
Creatures and people up to level 8 won't fight for 30 seconds.
Improved night vision for 60 seconds.
Abilities
You do more combat damage to the opposite sex.
Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.
Recover Magicka twice as fast.
Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 3 days.; Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 5 days.; Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 7 days.; Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 9 days.; Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 days.
Ebony Mail is silent when sneaking and creates a cloud of poison when in combat.
Illusion spells cast by a Vampire are 25% more powerful.
Your attacks, shouts, and destruction spells do no damage to your followers when in combat.
Dragons do 25% less melee damage.
When your Fire Breath Shout kills an enemy, a fire wyrm emerges from their corpse to fight for you for 60 seconds.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Your Frost Breath Shout encases foes in ice for 15 seconds.
You stagger 25% less and foes stagger 25% more.
Your Nord blood improves your resistance to cold environments by 25 points.
Your Khajiit blood improves your resistance to cold environments by 15 points.
Anywhere gold coins might be found, Imperials always seem to find a few more.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
Vampires are 25% harder to detect when sneaking.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Your Khajiit blood allows you to eat raw meat without risk of disease.
Your Argonian blood allows you to eat raw meat without risk of disease.
Your Argonian blood gives you 50% resistance to disease.
Your Vampiric blood gives you 100% resistance to disease.
Your beast blood increases Disease Resistance by 100%.
Your Bosmer blood gives you 50% resistance to poison and disease.
Your High Elf blood gives you 25% resistance to fatigue.
Your Dunmer blood gives you 25% resistance to fatigue.
Your Bosmer blood gives you 25% resistance to fatigue.
Your Dunmer blood gives you 50% resistance to fire.
Your Nord blood gives you 50% resistance to Frost.
Your Vampiric blood gives you 20% resistance to Frost.
Your Vampiric blood gives you 30% resistance to Frost.
Your Vampiric blood gives you 40% resistance to Frost.
Your Vampiric blood gives you 50% resistance to Frost.
Your Redguard blood gives you 50% resistance to poison.
Your Vampiric blood gives you 100% resistance to poison.
Reading Skill Books gives you an extra Skill Point.
Combat skills are all 10% more effective.
Stealth skills are all 10% more effective.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.
Magicka regenerates 100% faster.
Magic Resistance reduced by 100%.
Fire Breath shout deals 25% more damage.
Health and Stamina regenerate 25% faster.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
All skills improve 15% faster.
All magic skills improve 20% faster.
Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.
All stealth skills increase 20% faster.
Unlock any Expert level lock once per day.
All combat skills increase 20% faster.
Barter prices are 10% better when raining. With a full set of Light Armor equipped, stamina regenerates 5% faster in clear or clement weather. 10% chance of a critical hit that does 10% more critical damage with bows when overcast. With a full set of Heavy Armor equipped, armor rating increased by 10% when snowing.
Your Argonian lungs can breathe underwater.
Argonians become colder 25% faster in cold environments.
Your Vampiric blood gives you 20% weakness to Fire.
Your Vampiric blood gives you 30% weakness to Fire.
Your Vampiric blood gives you 40% weakness to Fire.
Your Vampiric blood gives you 50% weakness to Fire.
Khajiit claws do 12 points of damage.
Increases Magic Resistance by 15%.
While Ethereal, you recover Health 25% faster.
Your Breton blood gives you 25% resistance to magic.
High Elves are born with 50 extra Magicka.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 30 points.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 45 points.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.
Powers
Stamina regenerates 10x faster for 60 seconds.
For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Take on the form of the wolf.
You take half damage and do double damage for 60 seconds.
Summons a Dremora merchant for 15 seconds.
Draws upon Stamina to release a scorching blast of steam that deals 15 points of damage per second.
Make an animal an ally for 60 seconds.
Absorb 50% of the Magicka from hostile spells for 60 seconds.
Regenerate Magicka faster for 60 seconds.
Invoke the power of the Hist to recover Health ten times faster for 60 seconds.
Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.
People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds.
Take on the form of the wolf.
Summons a Dremora butler for 15 seconds to carry your excess items.
Spells cost no Magicka for 30 seconds.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Power attacks cost no Stamina for 30 seconds.
For 120 seconds you automatically become invisible while sneaking.
Summons Karstaag to fight for you for 120 seconds. You may only use this ability 1 time, and only while outdoors.
Raises all dead around you to fight for you for 200 seconds.
Transform into a Vampire Lord. Use the Revert Form power to change back.
Calms nearby people for 60 seconds.
Words of Power
Nearby creatures, including undead, machines, and Daedra, can be seen through walls for 10 seconds.
Nearby creatures, including undead, machines, and Daedra, can be seen through walls for 20 seconds.
Nearby creatures, including undead, machines, and Daedra, can be seen through walls for 30 seconds.
You become invulnerable, but unable to attack. However you recover Magicka and Stamina.
You become invulnerable, but unable to attack. However you recover Magicka and Stamina.
You become invulnerable, but unable to attack. However you recover Magicka and Stamina.
+25 armor rating, and power attacks do 25% more damage for 300 seconds.
For 300 seconds: power attacks do 25% more damage, +75 armor, Ancient Dragonborn summoned if Health below 50%, +25% resist fire & frost.
For 300 seconds: power attacks do 25% more damage, +100 armor, Ancient Dragonborn summoned if Health under 50%, +25% resist fire & frost, shout timer -20%.
Weapons are 30% faster for 15 seconds.
Weapons are 50% faster for 15 seconds.
Weapons are 70% faster for 15 seconds.
Werewolf howls calling for companions.; Werewolf howls calling for companions.; Werewolf howls calling for companions.
Nearby animals will not attack, and their life forces are visible for 60 seconds.
; Nearby animals will not attack, and their life forces are visible for 120 seconds.
Nearby animals will not attack, and their life forces are visible for 180 seconds.
Nearby living creatures, but not undead or Daedra, can be seen through walls.; Nearby living creatures, but not undead or Daedra, can be seen through walls.; Nearby living creatures, but not undead or daedra, can be seen through walls.; Nearby living creatures, but not undead or daedra, can be seen through walls.
Calls a storm for 120 seconds with lightning that strikes friend and foe alike.
Calls a storm for 180 seconds with lightning that strikes friend and foe alike.
Calls a storm for 60 seconds with lightning that strikes friend and foe alike.
Calls a hero from Sovngarde for 60 seconds.
Calls a hero from Sovngarde for 60 seconds.
Calls a hero from Sovngarde for 60 seconds.
Summon a dragon from the Soul Cairn to fight for you.; Summon a dragon from the Soul Cairn to fight for you.