Conjuration
Skyrim Skill
Conjuration is one of the 6 Mage skills in Skyrim, levelled from 15 to 100 by use. Its tree holds 15 perks.
As a school of magic it covers 54 tome spells from novice to master. It governs 7 weapons. It is raised by 11 enchantments, spells and effects.
Breton (+10) and Altmer (+5) start with a bonus to it.
Conjuration Builds
Open the character build planner with Conjuration at 100, then pick perks from its tree and build the rest of your character around it.
Create a build with ConjurationPerks
Cast Novice level Conjuration spells for half Magicka.
Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Bound weapons do more damage.
Cast Apprentice level Conjuration spells for half Magicka.
Can summon atronachs or raise undead twice as far away.
Cast Adept level Conjuration spells for half Magicka.
Bound weapons cast Soul Trap on targets.
Greater duration for reanimated or summoned undead.
Double duration for conjured Atronachs.
Cast Expert level Conjuration spells for half Magicka.
Bound weapons will banish summoned creatures and turn raised ones.
Reanimated undead have 100 points more Health.
Conjured Atronachs are 50% more powerful.
You can have two atronachs or reanimated zombies.
Cast Master level Conjuration spells for half Magicka.
Boosted by
Spells
Weapons
Summons a Dremora for 60 seconds.
If target dies within 60 seconds, fills a soul gem.; Knocks back the target on impact.; While not attacking, creates a ward that protects against spells for up to 40 points.
Reanimate a dead body permanently to fight for you.
Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Summons a Frost Atronach for 60 seconds wherever the caster is pointing.