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Skyrim-Database-Weapons-Daedric Warhammer
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Daedric Warhammer
Skyrim Weapon

30
damage
Base damage27
Two-handed 25×1.13

The Daedric Warhammer is a Daedric warhammer in Skyrim with a base damage of 27. Its damage scales with the Two-handed skill, and it can be tempered at a grindstone.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 39 variants. It is boosted by 11 perks.

Daedric Warhammer Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Daedric Warhammer

Stats

interactive
30
damage
Base damage27
Two-handed 25×1.13
Speed
0.6
Reach
1.3
Stagger
1.25
4000
31
improve · Fine
Daedric Smithing
Two-handed skill
0
2
5
Smithing skill
0
2
0

Tempering

interactive
Improving Daedric Warhammer at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current Two-handed skill.
Daedric Smithing perk
Tier
Damage
Smithing
with perk
Fine
32 +1
15
15
Superior
34 +2.8
31
22
Exquisite
36 +4.6
65
40
Flawless
38 +6.4
100
57
Epic
40 +8.2
100+
74
Legendary
42 +10
100+
91
100+ tiers take Fortify Smithing gear or potions on top of the skill.

Two-handed Scaling

interactive
Damage by Two-handed level. Pick a level to set the skill there.
Level 15
29
×1.075
Level 25
30
×1.125
Level 50
34
×1.25
Level 75
37
×1.375
Level 100
41
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Stamina Damage
Does 20 points of Stamina damage.
Weapon
Magicka Damage
Does 60 points of Magicka damage.
Weapon
Stamina Damage
Does 30 points of Stamina damage.
Weapon
Shock Damage
Target takes 25 points of shock damage, and half as much Magicka damage.
Weapon
Fire Damage
Burns the target for 30 points. Targets on fire take extra damage.
Weapon
Absorb Stamina
Absorb 30 points of Stamina.
Weapon
Frost Damage
Target takes 30 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 30 points of shock damage, and half as much Magicka damage.
Weapon
Absorb Health
Absorb 15 points of Health.
Weapon
Absorb Magicka
Absorb 20 points of Magicka.
Weapon
Absorb Stamina
Absorb 20 points of Stamina.
Weapon
Fear
Creatures and people up to level 13 flee from combat for 30 seconds.
Weapon
Fire Damage
Burns the target for 20 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 20 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 40 points of Magicka damage.
Weapon
Shock Damage
Target takes 20 points of shock damage, and half as much Magicka damage.
Weapon
Soul Trap
If target dies within 10 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 21 flee for 30 seconds.
Weapon
Absorb Health
Absorb 20 points of Health.
Weapon
Absorb Magicka
Absorb 25 points of Magicka.
Weapon
Absorb Stamina
Absorb 25 points of Stamina.
Weapon
Banish
Summoned Daedra up to level 12 are sent back to Oblivion.
Weapon
Banish
Summoned Daedra up to level 20 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 16 flee from combat for 30 seconds.
Weapon
Fire Damage
Burns the target for 25 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 25 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 50 points of Magicka damage.
Weapon
Paralyze
Chance to paralyze the target for 2 seconds.
Weapon
Paralyze
Chance to paralyze the target for 4 seconds.
Weapon
Soul Trap
If target dies within 15 seconds, fills a soul gem.
Weapon
Stamina Damage
Does 25 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 30 flee for 30 seconds.
Weapon
Absorb Health
Absorb 25 points of Health.
Weapon
Absorb Magicka
Absorb 30 points of Magicka.
Weapon
Banish
Summoned Daedra up to level 36 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 20 flee from combat for 30 seconds.
Weapon
Paralyze
Chance to paralyze the target for 6 seconds.
Weapon
Soul Trap
If target dies within 20 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 40 flee for 30 seconds.
Weapon

Boosted by

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