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Unenchanted Steel Staff
Skyrim Weapon

Creation Club

The Unenchanted Steel Staff is a staff in Skyrim. Its charges are governed by the Illusion skill. It comes from the Creation Club.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 49 variants. The Dual Savagery and Bestial Strength perks boost it.

Unenchanted Steel Staff Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Unenchanted Steel Staff

Stats

interactive
Speed
1
Reach
1.3
Stagger
0
500
8
Illusion skill
0
1
5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Wall Of Storms
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
Staff
Healing Hands
Heals the target 4 points per second, but not undead, atronachs, or machines.
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Turn Lesser Undead
Undead up to level 4 flee for 30 seconds.
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Turn Undead
Undead up to level 8 flee for 30 seconds.
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Turn Greater Undead
Undead up to level 12 flee for 30 seconds.
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Heal Other
Heals the target 45 points, but not undead, atronachs, or machines.
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Repel Lesser Undead
All affected undead up to level 4 flee for 30 seconds.
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Repel Undead
All affected undead up to level 8 flee for 30 seconds.
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Courage
Target won't flee for 60 seconds and gets some extra Health and Stamina.
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Fury
Creatures and people up to level 4 will attack anything nearby for 60 seconds.
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Calm
Creatures and people up to level 8 won't fight for 30 seconds.
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Fear
Creatures and people up to level 8 flee from combat for 60 seconds.
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Rally
Targets won't flee for 60 seconds and get extra Health and Stamina.
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Frenzy
Creatures and people up to level 8 will attack anyone nearby for 60 seconds.
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Rout
Creatures and people up to level 12 flee from combat for 30 seconds.
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Magelight
Ball of light that lasts 60 seconds and sticks where it strikes.
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Paralysis
Targets that fail to resist are paralyzed for 10 seconds.
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Conjure Frost Atronach
Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
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Soul Trap
If target dies within 60 seconds, fills a soul gem.
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Raise Zombie
Reanimate a weak dead body to fight for you for 60 seconds.
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Conjure Familiar
Summons a Familiar for 60 seconds wherever the caster is pointing.
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Reanimate Corpse
Reanimate a more powerful dead body to fight for you for 60 seconds.
Staff
Conjure Flame Atronach
Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
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Banish Daedra
Weaker summoned Daedra are sent back to Oblivion.
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Revenant
Reanimate a powerful dead body to fight for you for 60 seconds.
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Command Daedra
Powerful summoned and raised creatures are put under your control.
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Dread Zombie
Reanimate a very powerful dead body to fight for you for 60 seconds.
Staff
Conjure Storm Atronach
Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Staff
Expel Daedra
Powerful summoned Daedric creatures are sent back to Oblivion.
Staff
Firebolt
A blast of fire that does 25 points of damage. Targets on fire take extra damage.
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Ice Spike
A spike of ice that does 25 points of frost damage to Health and Stamina.
Staff
Flames
A gout of fire that does 8 points per second. Targets on fire take extra damage.
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Frostbite
A blast of cold that does 8 points of damage per second to Health and Stamina.
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Sparks
Lightning that does 8 points of shock damage to Health and Magicka per second.
Staff
Lightning Bolt
A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Staff
Wall Of Flames
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Staff
Fireball
A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
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Ice Storm
A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
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Chain Lightning
Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Staff
Wall Of Frost
Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Staff
Incinerate
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
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Thunderbolt
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
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Icy Spear
A spear of ice that does 60 points of frost damage to Health and Stamina.
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Staff of Judgement
A blast of cold that does 10 points of damage per second to Health and Stamina.
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Summon Ancestor Ghost
Summons an Ancestral Ghost for 60 seconds.
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Staff of Chastening
Undead up to level 8 flee for 30 seconds.; Creatures and people up to level 8 flee from combat for 60 seconds.
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Staff of Shaming
Creatures and people up to level 10 flee from combat for 60 seconds.
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Staff of Peace
Targets that fail to resist are paralyzed for 5 seconds.
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Staff of War
Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage.
Staff

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