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Skyrim-Database-Weapons-Imperial Bow
All Weapons

Imperial Bow
Skyrim Weapon

10
damage
Base damage9
Archery 15×1.08

The Imperial Bow is an Imperial bow in Skyrim with a base damage of 9. Its damage scales with the Archery skill, and it can be tempered at a grindstone.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 24 variants. It is boosted by 9 perks.

Imperial Bow Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Imperial Bow

Stats

interactive
10
damage
Base damage9
Archery 15×1.08
Speed
0.875
Reach
1
Stagger
0
90
8
improve · Fine
Steel Smithing
Archery skill
0
1
5
Smithing skill
0
2
0

Tempering

interactive
Improving Imperial Bow at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current Archery skill.
Steel Smithing perk
Tier
Damage
Smithing
with perk
Fine
11 +1
15
15
Superior
13 +2.8
31
22
Exquisite
15 +4.6
65
40
Flawless
17 +6.4
100
57
Epic
18 +8.2
100+
74
Legendary
20 +10
100+
91
100+ tiers take Fortify Smithing gear or potions on top of the skill.

Archery Scaling

interactive
Damage by Archery level. Pick a level to set the skill there.
Level 15
10
×1.075
Level 25
10
×1.125
Level 50
11
×1.25
Level 75
12
×1.375
Level 100
14
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Fire Damage
Burns the target for 5 points. Targets on fire take extra damage.
Weapon
Fire Damage
Burns the target for 15 points. Targets on fire take extra damage.
Weapon
Fire Damage
Burns the target for 10 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 5 points of frost damage to Health and Stamina.
Weapon
Frost Damage
Target takes 10 points of frost damage to Health and Stamina.
Weapon
Frost Damage
Target takes 15 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 5 points of shock damage, and half as much Magicka damage.
Weapon
Shock Damage
Target takes 10 points of shock damage, and half as much Magicka damage.
Weapon
Shock Damage
Target takes 15 points of shock damage, and half as much Magicka damage.
Weapon
Magicka Damage
Does 10 points of Magicka damage.
Weapon
Magicka Damage
Does 20 points of Magicka damage.
Weapon
Magicka Damage
Does 30 points of Magicka damage.
Weapon
Stamina Damage
Does 5 points of Stamina damage.
Weapon
Stamina Damage
Does 10 points of Stamina damage.
Weapon
Stamina Damage
Does 15 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 3 flee for 30 seconds.
Weapon
Turn Undead
Undead up to level 7 flee for 30 seconds.
Weapon
Turn Undead
Undead up to level 13 flee for 30 seconds.
Weapon
Soul Trap
If target dies within 3 seconds, fills a soul gem.
Weapon
Soul Trap
If target dies within 5 seconds, fills a soul gem.
Weapon
Soul Trap
If target dies within 7 seconds, fills a soul gem.
Weapon
Fear
Creatures and people up to level 5 flee from combat for 30 seconds.
Weapon
Fear
Creatures and people up to level 7 flee from combat for 30 seconds.
Weapon
Fear
Creatures and people up to level 10 flee from combat for 30 seconds.
Weapon

Boosted by

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