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Skyrim-Database-Weapons-Iron Dagger
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Iron Dagger
Skyrim Weapon

4
damage
Base damage4
One-handed 20×1.1

The Iron Dagger is an iron dagger in Skyrim with a base damage of 4. Its damage scales with the One-handed skill, and it can be tempered at a grindstone.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 24 variants. It is boosted by 9 perks.

Iron Dagger Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Iron Dagger

Stats

interactive
4
damage
Base damage4
One-handed 20×1.1
Speed
1.3
Reach
0.7
Stagger
0
10
2
improve · Fine
One-handed skill
0
2
0
Smithing skill
0
2
0

Tempering

interactive
Improving Iron Dagger at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current One-handed skill.
Tier
Damage
Smithing
Fine
6 +1
15
Superior
7 +2.8
31
Exquisite
9 +4.6
65
Flawless
11 +6.4
100
Epic
13 +8.2
100+
Legendary
15 +10
100+
100+ tiers take Fortify Smithing gear or potions on top of the skill.

One-handed Scaling

interactive
Damage by One-handed level. Pick a level to set the skill there.
Level 15
4
×1.075
Level 25
5
×1.125
Level 50
5
×1.25
Level 75
6
×1.375
Level 100
6
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Fire Damage
Burns the target for 5 points. Targets on fire take extra damage.
Weapon
Fire Damage
Burns the target for 15 points. Targets on fire take extra damage.
Weapon
Fire Damage
Burns the target for 10 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 5 points of frost damage to Health and Stamina.
Weapon
Frost Damage
Target takes 10 points of frost damage to Health and Stamina.
Weapon
Frost Damage
Target takes 15 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 5 points of shock damage, and half as much Magicka damage.
Weapon
Shock Damage
Target takes 10 points of shock damage, and half as much Magicka damage.
Weapon
Shock Damage
Target takes 15 points of shock damage, and half as much Magicka damage.
Weapon
Magicka Damage
Does 10 points of Magicka damage.
Weapon
Magicka Damage
Does 20 points of Magicka damage.
Weapon
Magicka Damage
Does 30 points of Magicka damage.
Weapon
Stamina Damage
Does 5 points of Stamina damage.
Weapon
Stamina Damage
Does 10 points of Stamina damage.
Weapon
Stamina Damage
Does 15 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 3 flee for 30 seconds.
Weapon
Turn Undead
Undead up to level 7 flee for 30 seconds.
Weapon
Turn Undead
Undead up to level 13 flee for 30 seconds.
Weapon
Soul Trap
If target dies within 3 seconds, fills a soul gem.
Weapon
Soul Trap
If target dies within 5 seconds, fills a soul gem.
Weapon
Soul Trap
If target dies within 7 seconds, fills a soul gem.
Weapon
Fear
Creatures and people up to level 5 flee from combat for 30 seconds.
Weapon
Fear
Creatures and people up to level 7 flee from combat for 30 seconds.
Weapon
Fear
Creatures and people up to level 10 flee from combat for 30 seconds.
Weapon

Boosted by

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