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All Weapons

Glass Bow
Skyrim Weapon

16
damage
Base damage15
Archery 15×1.08

The Glass Bow is a glass bow in Skyrim with a base damage of 15. Its damage scales with the Archery skill, and it can be tempered at a grindstone.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 28 variants. It is boosted by 9 perks.

Glass Bow Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Glass Bow

Stats

interactive
16
damage
Base damage15
Archery 15×1.08
Speed
0.625
Reach
1
Stagger
0
820
14
improve · Fine
Glass Smithing
Archery skill
0
1
5
Smithing skill
0
2
0

Tempering

interactive
Improving Glass Bow at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current Archery skill.
Glass Smithing perk
Tier
Damage
Smithing
with perk
Fine
17 +1
15
15
Superior
19 +2.8
31
22
Exquisite
21 +4.6
65
40
Flawless
23 +6.4
100
57
Epic
25 +8.2
100+
74
Legendary
27 +10
100+
91
100+ tiers take Fortify Smithing gear or potions on top of the skill.

Archery Scaling

interactive
Damage by Archery level. Pick a level to set the skill there.
Level 15
16
×1.075
Level 25
17
×1.125
Level 50
19
×1.25
Level 75
21
×1.375
Level 100
23
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Stamina Damage
Does 20 points of Stamina damage.
Weapon
Shock Damage
Target takes 25 points of shock damage, and half as much Magicka damage.
Weapon
Fire Damage
Burns the target for 15 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 15 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 15 points of shock damage, and half as much Magicka damage.
Weapon
Magicka Damage
Does 30 points of Magicka damage.
Weapon
Stamina Damage
Does 15 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 13 flee for 30 seconds.
Weapon
Soul Trap
If target dies within 7 seconds, fills a soul gem.
Weapon
Fear
Creatures and people up to level 10 flee from combat for 30 seconds.
Weapon
Fear
Creatures and people up to level 13 flee from combat for 30 seconds.
Weapon
Fire Damage
Burns the target for 20 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 20 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 40 points of Magicka damage.
Weapon
Shock Damage
Target takes 20 points of shock damage, and half as much Magicka damage.
Weapon
Soul Trap
If target dies within 10 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 21 flee for 30 seconds.
Weapon
Banish
Summoned Daedra up to level 12 are sent back to Oblivion.
Weapon
Banish
Summoned Daedra up to level 20 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 16 flee from combat for 30 seconds.
Weapon
Fire Damage
Burns the target for 25 points. Targets on fire take extra damage.
Weapon
Frost Damage
Target takes 25 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 50 points of Magicka damage.
Weapon
Paralyze
Chance to paralyze the target for 2 seconds.
Weapon
Paralyze
Chance to paralyze the target for 4 seconds.
Weapon
Soul Trap
If target dies within 15 seconds, fills a soul gem.
Weapon
Stamina Damage
Does 25 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 30 flee for 30 seconds.
Weapon

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