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Skyrim-Database-Weapons-Stalhrim Dagger
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Stalhrim Dagger
Skyrim Weapon

Dragonborn
11
damage
Base damage10
One-handed 20×1.1

The Stalhrim Dagger is a stalhrim dagger in Skyrim with a base damage of 10. Its damage scales with the One-handed skill, and it can be tempered at a grindstone. It was added by the Dragonborn expansion.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 39 variants. It is boosted by 9 perks.

Stalhrim Dagger Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Stalhrim Dagger

Stats

interactive
11
damage
Base damage10
One-handed 20×1.1
Speed
1.3
Reach
0.7
Stagger
0
395
4.5
improve · Fine
One-handed skill
0
2
0
Smithing skill
0
2
0

Tempering

interactive
Improving Stalhrim Dagger at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current One-handed skill.
Tier
Damage
Smithing
Fine
12 +1
15
Superior
14 +2.8
31
Exquisite
16 +4.6
65
Flawless
18 +6.4
100
Epic
20 +8.2
100+
Legendary
22 +10
100+
100+ tiers take Fortify Smithing gear or potions on top of the skill.

One-handed Scaling

interactive
Damage by One-handed level. Pick a level to set the skill there.
Level 15
11
×1.075
Level 25
11
×1.125
Level 50
13
×1.25
Level 75
14
×1.375
Level 100
15
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Stamina Damage
Does 20 points of Stamina damage.
Weapon
Magicka Damage
Does 60 points of Magicka damage.
Weapon
Stamina Damage
Does 30 points of Stamina damage.
Weapon
Shock Damage
Target takes 25 points of shock damage, and half as much Magicka damage.
Weapon
Absorb Stamina
Absorb 30 points of Stamina.
Weapon
Frost Damage
Target takes 30 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 30 points of shock damage, and half as much Magicka damage.
Weapon
Absorb Health
Absorb 15 points of Health.
Weapon
Absorb Magicka
Absorb 20 points of Magicka.
Weapon
Absorb Stamina
Absorb 20 points of Stamina.
Weapon
Fear
Creatures and people up to level 13 flee from combat for 30 seconds.
Weapon
Frost Damage
Target takes 20 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 40 points of Magicka damage.
Weapon
Shock Damage
Target takes 20 points of shock damage, and half as much Magicka damage.
Weapon
Soul Trap
If target dies within 10 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 21 flee for 30 seconds.
Weapon
Absorb Health
Absorb 20 points of Health.
Weapon
Absorb Magicka
Absorb 25 points of Magicka.
Weapon
Absorb Stamina
Absorb 25 points of Stamina.
Weapon
Banish
Summoned Daedra up to level 12 are sent back to Oblivion.
Weapon
Banish
Summoned Daedra up to level 20 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 16 flee from combat for 30 seconds.
Weapon
Frost Damage
Target takes 25 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 50 points of Magicka damage.
Weapon
Paralyze
Chance to paralyze the target for 2 seconds.
Weapon
Paralyze
Chance to paralyze the target for 4 seconds.
Weapon
Soul Trap
If target dies within 15 seconds, fills a soul gem.
Weapon
Stamina Damage
Does 25 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 30 flee for 30 seconds.
Weapon
Absorb Health
Absorb 25 points of Health.
Weapon
Absorb Magicka
Absorb 30 points of Magicka.
Weapon
Banish
Summoned Daedra up to level 36 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 20 flee from combat for 30 seconds.
Weapon
Paralyze
Chance to paralyze the target for 6 seconds.
Weapon
Soul Trap
If target dies within 20 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 40 flee for 30 seconds.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 25 points of damage.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 20 points of damage.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 30 points of damage.
Weapon

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