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Skyrim-Database-Weapons-Stalhrim Greatsword
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Stalhrim Greatsword
Skyrim Weapon

Dragonborn
26
damage
Base damage23
Two-handed 25×1.13

The Stalhrim Greatsword is a stalhrim greatsword in Skyrim with a base damage of 23. Its damage scales with the Two-handed skill, and it can be tempered at a grindstone. It was added by the Dragonborn expansion.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 39 variants. It is boosted by 10 perks.

Stalhrim Greatsword Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Stalhrim Greatsword

Stats

interactive
26
damage
Base damage23
Two-handed 25×1.13
Speed
0.75
Reach
1.3
Stagger
1.2
1970
21
improve · Fine
Two-handed skill
0
2
5
Smithing skill
0
2
0

Tempering

interactive
Improving Stalhrim Greatsword at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current Two-handed skill.
Tier
Damage
Smithing
Fine
27 +1
15
Superior
29 +2.8
31
Exquisite
31 +4.6
65
Flawless
33 +6.4
100
Epic
35 +8.2
100+
Legendary
37 +10
100+
100+ tiers take Fortify Smithing gear or potions on top of the skill.

Two-handed Scaling

interactive
Damage by Two-handed level. Pick a level to set the skill there.
Level 15
25
×1.075
Level 25
26
×1.125
Level 50
29
×1.25
Level 75
32
×1.375
Level 100
35
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Stamina Damage
Does 20 points of Stamina damage.
Weapon
Magicka Damage
Does 60 points of Magicka damage.
Weapon
Stamina Damage
Does 30 points of Stamina damage.
Weapon
Shock Damage
Target takes 25 points of shock damage, and half as much Magicka damage.
Weapon
Absorb Stamina
Absorb 30 points of Stamina.
Weapon
Frost Damage
Target takes 30 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 30 points of shock damage, and half as much Magicka damage.
Weapon
Absorb Health
Absorb 15 points of Health.
Weapon
Absorb Magicka
Absorb 20 points of Magicka.
Weapon
Absorb Stamina
Absorb 20 points of Stamina.
Weapon
Fear
Creatures and people up to level 13 flee from combat for 30 seconds.
Weapon
Frost Damage
Target takes 20 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 40 points of Magicka damage.
Weapon
Shock Damage
Target takes 20 points of shock damage, and half as much Magicka damage.
Weapon
Soul Trap
If target dies within 10 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 21 flee for 30 seconds.
Weapon
Absorb Health
Absorb 20 points of Health.
Weapon
Absorb Magicka
Absorb 25 points of Magicka.
Weapon
Absorb Stamina
Absorb 25 points of Stamina.
Weapon
Banish
Summoned Daedra up to level 12 are sent back to Oblivion.
Weapon
Banish
Summoned Daedra up to level 20 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 16 flee from combat for 30 seconds.
Weapon
Frost Damage
Target takes 25 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 50 points of Magicka damage.
Weapon
Paralyze
Chance to paralyze the target for 2 seconds.
Weapon
Paralyze
Chance to paralyze the target for 4 seconds.
Weapon
Soul Trap
If target dies within 15 seconds, fills a soul gem.
Weapon
Stamina Damage
Does 25 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 30 flee for 30 seconds.
Weapon
Absorb Health
Absorb 25 points of Health.
Weapon
Absorb Magicka
Absorb 30 points of Magicka.
Weapon
Banish
Summoned Daedra up to level 36 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 20 flee from combat for 30 seconds.
Weapon
Paralyze
Chance to paralyze the target for 6 seconds.
Weapon
Soul Trap
If target dies within 20 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 40 flee for 30 seconds.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 25 points of damage.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 20 points of damage.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 30 points of damage.
Weapon

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