Oneshoes' Oneshottie
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More: Glass Cannon builds, Mule builds
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Explosives weigh 90% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Weapons spin up 60% faster.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
+30% movement speed while wearing Power Armor.
Weapons that fire 3 or more projectiles gain 30% range.
+75% ranged damage to crippled targets.
+75% ranged damage when attacking the torso.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Reap twice as much when harvesting flora.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your explosives detonate with twice the radius.
You deal 20% more damage per crippled limb your target has.
Deal +25% weak spot damage while aiming a scoped weapon.
Your ranged weapons ignore 40% armor.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Your weapons have 2% increased damage per AP cost.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain 50% of your bonus movement speed as reload speed.
80% chance to find extra meat from animal corpses.
Gain more VATS accuracy based on your PER.
You hear directional audio when in range of a Bobblehead.
You hear directional audio when in range of a Magazine.
Deal +60% damage to Glowing Enemies.
Food and drink weights are reduced by 90%.
Irradiated food and drink grant 300% more rads.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You take 10% less damage from Ballistic attacks. (No Power Armor)
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Take 15% less damage from explosions.
Any chems you take last 100% longer.
Chems are 75% more effective at reducing how feral you are.
The positive effects of pre-war alcohol last twice as long.
Gain Limb Damage Reduction based on your END.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Aim your gun at some creatures for a 75% chance to pacify it.
You can Fast Travel while over encumbered at an increased cost.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Run 20% faster when part of a team.
Regenerate HP while on a team based on your CHA.
Revive other players with liquor!
When on a team, you become feral 50% slower.
Gain 2 Charisma for each teammate, excluding yourself.
Gain Resistances and AP Regen based on your CHA while not on a team.
Gain more XP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Your Luck is increased by 3 while under the influence of alcohol.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Teammates hit by your flame weapons regen even more health (no grenades).
Aim your gun at an Animal for a 75% chance to pacify it.
Energy weapon ammo weighs 45% less.
Your explosives do +60% damage.
Big guns gain 30% accuracy. Double in Power Armor.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
The benefits of bobbleheads and magazines last twice as long.
Your armor breaks 60% slower and is cheaper to repair.
You can repair any weapon to 200% of normal maximum condition.
Obtain more components when you scrap weapons and armor.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Increase fire damage based on your INT.
Fusion Core duration is now doubled.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your Power Armor breaks 60% slower and is cheaper to repair.
While your Health is low, gain increased damage and AP regen.
Guns break 50% slower.
You can repair armor and Power Armor to 200% of normal maximum condition.
Stimpaks restore more HP based on your INT.
Increase cryo damage based on your INT.
Crafting workshop items now costs 50% fewer materials.
You get double the quantity when you craft chems!
Your crafted armor has improved durability and costs fewer materials.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your running speed is increased by 20% when you have a ranged weapon equipped.
Your enhanced reflexes allow you to reload weapons 30% faster.
Your Action Points regenerate faster when not over encumbered.
Gain +15% chance to Evade while sprinting. (No Power Armor)
Falling below 20% health will automatically use a Stimpak, once every 20s.
You are 75% harder to detect while sneaking.
Stealth Boys last four times as long!
Sprinting consumes 40% fewer Action Points. (No Power Armor)
While sneaking, you never trigger mines or floor-based traps.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Take no damage from falling.
Chance to Evade attacks based on AGI. (No Power Armor)
Your small guns gain a 15% stagger chance and +75% limb damage.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Produce 80% more rounds when crafting ammunition.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
36% chance to instantly reload your entire magazine when empty.
Collect twice as much when harvesting wood.
Find more non-explosive ammo based on your LCK.
When you craft anything, there is a 30% chance you'll get double results!
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Weak point damage is increased by 15%.
Gain 4 HP per second while in combat.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec