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Level 300+
s10
p10
e6
c4
i6
a10
l10

Oneshoes' Oneshottie
Fallout 76
Daily Driver WIP
build
Published

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More: Glass Cannon builds, Mule builds

Quad Broadsider correction
lvl
300+
S
10
+5
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
10
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Picklock Expert
lvl
19

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock
lvl
5

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Butcher's Bounty
lvl
3

80% chance to find extra meat from animal corpses.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

3
Glow Sight
lvl
33

Deal +60% damage to Glowing Enemies.

E
6
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Hardy
lvl
27

Take 15% less damage from explosions.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

2
All Night Long
lvl
41

The positive effects of pre-war alcohol last twice as long.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
4
+5
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Wasteland Whisperer
lvl
50

Aim your gun at some creatures for a 75% chance to pacify it.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Quack Surgeon
lvl
22

Revive other players with liquor!

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Happy-Go-Lucky
lvl
17

Your Luck is increased by 3 while under the influence of alcohol.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

3
Animal Friend
lvl
30

Aim your gun at an Animal for a 75% chance to pacify it.

I
6
+5
1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gun Runner
lvl
4

Your running speed is increased by 20% when you have a ranged weapon equipped.

3
Gun Tricks
lvl
80

Your enhanced reflexes allow you to reload weapons 30% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Moving Target
lvl
5

Gain +15% chance to Evade while sprinting. (No Power Armor)

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

3
Secret Agent
lvl
47

Stealth Boys last four times as long!

3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
11 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (347.5 / 348)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Standing
Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
29
26
17
15
31
26
21
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
653
AP
319
HP
348
AP Regen
+15
XP
+93%
Resistances
548
256
134
62
62
62
0
Evasion Chance
0.3

Weapons

Cursed Broadsider
broadsider
Quad
Vital
Lucky Hit
Thrill-Seeker's
Tesla Cannon
Two Shot
Explosive
V.A.T.S. Optimized
Satiated
lvl 45
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
6Cannonball
Range
0
103
206
100%50%
AP Cost
18 (6%) 17.7 shots before AP is depleted
30.4
1687
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Thrill-Seeker's
Reload Speed & Melee Attack Speed increases based on Killstreak Count
Modifications
Heavy Barrel
attack-delay-sec: +15%
Weight: +25%
Recoil: +15%
Damage: +25%
Comfort Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Multi Shot Canister
attack-delay-sec: +15%
Ammo Capacity: +200%
Weight: +30%
Throwables
Sheepsquatch Shard
394
294
293.888
AP Cost20
Throwable

Armor Sets

 
548
 
256
 
134
 
62
 
62
 
62
S
 
+8
E
 
+3
I
 
+3
Carry Weight
 
+270
AP Regen
 
+15
AP
 
-1
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
I
 
+3
Secret Service Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
AP Regen
 
+5
Carry Weight
 
+30
AP
 
-1
Secret Service Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+30
Secret Service Right Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Standard
Ultra-Light Build
Weight: -80%
lvl 50
47
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+30
Secret Service Left Leg
Regenerating
Heal Rate +0.5
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+30
Secret Service Right Leg
Regenerating
Heal Rate +0.5
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+30

Power Armor Sets

S
 
+14
AP Regen
 
+15
Power Armor Chest Piece
of any kind.
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
0
0
0
0
0
0
AP Regen
 
+5
Power Armor Left Arm
of any kind.
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
0
0
0
0
0
0
AP Regen
 
+5
Power Armor Right Arm
of any kind.
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
0
0
0
0
0
0
AP Regen
 
+5
Power Armor Left Leg
of any kind.
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
0
0
0
0
0
0
S
 
+2
Power Armor Right Leg
of any kind.
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
0
0
0
0
0
0
S
 
+2
Power Armor Helm
of any kind.
0
0
0
0
0
0
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