Assaultron Head 100k dmg
Build your crit meter with your cryolator and allow reverse onslaught stacks to build up. Once you reach 30 stacks, switch to the assaultron head, bash until you proc battleloaders, VATS crit on the weak point of your enemy, and watch it melt away. Repeat process as needed.
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More: Boss Killer builds, Close Range builds, Glass Cannon builds, Support builds
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Your weapons weigh 75% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Armor provides 25% more protection. Double if wearing a matching set.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Fusion Core duration is now doubled.
Your small guns gain a 10% stagger chance and +50% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (14)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (15)
Intelligence: +7.5 (30m)
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Agility: +7.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Endurance: +7.5 (1h)
Luck: +7.5 (90m)
Strength: +7.5 (1h)
Perception: +7.5 (1h)
Max AP: +50 (30m)
+30% All Crit Damage (3m), +15% Damage (3m)
Experience: +5% (1h), +10% Damage (1h)
+100% Energy Gun Crit Damage (30m)
+20% Energy Gun Damage (1h)
Stats
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construction
Weapons
10 sec
Armor Sets
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