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Level 300+
s15
p12
e10
c3
i8
a4
l4

Bloodied Vats Heavy
Fallout 76
build
Published · Updated ·

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More: Endgame builds, Exploration builds, Solo builds, Tank builds

lvl
300+
S
15
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
1
Bandolier

Ballistic weapon ammo weighs 45% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
12
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
10
+5
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
8
+5
3
Power User

Fusion Core duration is now doubled.

lvl
50
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
A
4
+5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
4
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50

Effects (8)

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
8 mutations, 0 addictions

Consumables (11)

Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.05
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 0.1
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.01
×1
Popcorn

Hunger & thirst -25% for 14m

Max AP: +4 (15s)

+0.2 HP/s
+7% 0.05
×1
Canned Awesome Opossum Bacon

Luck: +5 (30m)

+4.5 HP/s
+38% 0.1
×1
Canned Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 0.3
×1
Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 0.3
×1
Canned Ribeye Steak

Carry Weight: +50 (30m)

+4.5 HP/s
+38% 0.3
×1
Canned Tasty Squirrel Stew

Experience: +25% (1h)

+6 HP/s
+50% +15% 0.3
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.05
×1
Total effect
S
 
+10.5
E
 
+10.5
L
 
+10
AP Regen
 
+10
HP
 
+65
AP
 
+66
Carry Weight
 
+50
XP
 
+25%
 
+20
Damage
 
+25%
Total weight 1.81

Weapons

Final Word
50-cal-machine-gun
Bloodied
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
787
Fire Rate
82
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (3%) 37.2 shots before AP is depleted
27.9
2073.75
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Gain 1 Bullet Storm Stack on Kill
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Swap
Foundation's Vengeance
minigun
Bloodied
Explosive
V.A.T.S. Optimized
Conductor's
lvl 45
346
Fire Rate
209
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
60
121
100%50%
AP Cost
4 (1%) 102.3 shots before AP is depleted
22.5
1672.5
-6
+20%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+5 Max Bullet Storm Stacks While Under 25% HP
Modifications
Accelerated Barrel
Speed: +15%
Weight: +25%
Range: -25%
Recoil: -15%
Sighted Transition: -15%
Shredder
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Standard Sights
Resolute Veteran
gatling-gun
Bloodied
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
1335
Fire Rate
25
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
126
253
100%50%
AP Cost
9 (2%) 45.4 shots before AP is depleted
36
2104.375
-5
-20%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Minimum Bullet Storm Stack Count +5
Modifications
Speedy Receiver
Weight: +10%
Short Barrel
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Extra Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Front Sight Ring
Weight: +5%
Spread (hip-fire): -15%
Spread (sighted): -5%
Bloodied Dual Bar Chainsaw
Bloodied
Heavy Hitter's
Strength
Pounder's
lvl 50
3037
AP Cost
11 (3%) 37.2 shots before AP is depleted
15
1418.75
-5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Dual Bar
Weight: +25%
AP Cost: +25%
Damage: +50%
No Mod
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS X-01 Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
313
362
362
16
16
16
Bolstering Protocoled X-01 Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
504
607
607
26
26
26
AP Regen
 
+5
Bolstering Optimized X-01 Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
313
362
362
16
16
16
AP Regen
 
+5
Bolstering Optimized X-01 Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
313
362
362
16
16
16
AP Regen
 
+5
Bolstering Calibrated X-01 Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
313
362
362
16
16
16
Carry Weight
 
+50
AP Regen
 
+5
Bolstering Calibrated X-01 Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
313
362
362
16
16
16
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
X-01
full (6 / 6)
 
2069
 
2417
 
2417
 
106
 
106
 
106
S
 
+10
AP Regen
 
+25
Carry Weight
 
+100
Incoming Damage
 
x0.227
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 10% (66.24999999999999 / 663)
Rads: 896
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
43
20
30
6
19
17
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
540
AP
409
HP
663
AP Regen
+35
XP
+82%
Resistances
2338
2575
2417
161
161
161
20
Evasion Chance
0
Incoming Damage
x0.227
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