Ghoul Auto Axe build
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More: Boss Killer builds, Endgame builds, Melee builds, Tank builds
When your Glow is high, makes you immune to staggering attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Weapons spin up 60% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your melee weapon attacks have +75% limb damage.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Nuka-Cola drinks are now three times as beneficial.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Gain more max HP per point in END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
The positive effects of pre-war alcohol are tripled.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
Power Tools break 40% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
The power of Glow makes your AP regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Chance your weapon will greatly repair itself when hitting an enemy.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Chance to shock melee attackers. Small amount of damage done to player.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (2)
Strength: +5 (30m)
Damage: +100% (30m)
Weapons
Armor Sets
Power Armor Sets
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