G ROS Bow v3.5
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+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
You do +10% ranged damage to far enemies.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards an additional target dealing 70% damage.
Deal +10% damage for each impairment your target has.
Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
Arrows and thrown melee weapons pierce targets.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Gain Limb Damage Reduction based on your END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase energy damage based on your INT.
Increase cryo damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Guns break 50% slower.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
Your ranged weapons do +12% weak spot damage.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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