Ghoulish terror
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
You are 50% harder to stagger.
Your Bullet Storm stack limit is increased by 10.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain Limb Damage Reduction based on your END.
Nuka-Cola drinks are now three times as beneficial.
Irradiated food and drink grant 300% more rads.
Take 15% less damage from explosions.
Armor provides 20% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
You take 10% less damage from Ballistic attacks. (No Power Armor)
The positive effects of pre-war alcohol are tripled.
Reduce your target's damage output by 20% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.
Your explosives do +60% damage.
Increase fire damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Big guns gain 30% accuracy. Double in Power Armor.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
When your Glow is high, gain a 15% evasion chance. (No Power Armor)
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
36% chance to instantly reload your entire magazine when empty.
Weak point damage is increased by 15%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (19)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Charisma -1, Agility -1
Strength -1, Endurance -1
Perception -2, Agility -2
Perception -1, Intelligence -1
Charisma -1, Luck -1
Strength -1, Perception -1
Agility -1, DR -10
Charisma -1
Strength -1, Agility -1
Strength -1, DR -10
Consumables (16)
Health Regen: +0.625 (1h)
Explosive Damage: +30% (1h)
Max Health: +100 (90m)
Agility: +7.5 (1h)
AP Regen: +7.5 (1h)
Luck: +7.5 (90m)
Energy Resistance: +87.5 (1h)
Physical Resistance: +37.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Perception: +7.5 (1h)
Fire resistance: +187.5 (30m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)
Endurance: +7.5 (1h)
-10% Damage from Players (30m)
Strength: +7.5 (1h)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.