Skip to content
Level 300+
s8
p5
e10
c9
i5
a10
l9

Ghoulish terror
Fallout 76
Ghoul heavymando
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
8
+5
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

P
7
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Hardy
lvl
27

Take 15% less damage from explosions.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 10% bonus damage to targets.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
7
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

2
Suppressor
lvl
40

Reduce your target's damage output by 20% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
United Ordeal
lvl
60

While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.

I
5
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Hyper Reflexes
lvl
100

When your Glow is high, gain a 15% evasion chance. (No Power Armor)

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
9
1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (19)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Alcohol Addiction

Charisma -1, Agility -1

Buffout Addiction

Strength -1, Endurance -1

Calmex Addiction

Perception -2, Agility -2

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

Fury Addiction

Strength -1, Perception -1

Med-X Addiction

Agility -1, DR -10

Mentats Addiction

Charisma -1

Overdrive Addiction

Strength -1, Agility -1

Psycho Addiction

Strength -1, DR -10

add effects
9 mutations, 10 addictions

Consumables (16)

Bloodbug Pepper Steak

Health Regen: +0.625 (1h)

+6 HP/s
+50% 0.05
×1
Bobblehead: Explosive

Explosive Damage: +30% (1h)

0.01
×1
Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 0.1
×1
Fried Scorpion On A Stick

Agility: +7.5 (1h)

+4.5 HP/s
+38% 0.05
×1
Fried Deerskins

AP Regen: +7.5 (1h)

+4.5 HP/s
+38% 0.1
×1
Seared Venison With Berries

Luck: +7.5 (90m)

+25 HP/s
+63% 0.1
×1
Radstag Stew

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% +15% 0.1
×1
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 0.1
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 0.1
×1
Canned Stingwing Stew

Perception: +7.5 (1h)

+6 HP/s
+50% +15% 0.3
×1
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 0.15
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Vodka

Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)

+45% 0.1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.01
×1
U.S. Covert Operations Manual 3

-10% Damage from Players (30m)

0.01
×1
Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 0.1
×1
Total effect
S
 
+13.5
P
 
+7.5
E
 
+10.5
I
 
-1
A
 
+7.5
L
 
+12.5
HP
 
+240
AP Regen
 
+7.5
Carry Weight
 
+75
 
+87.5
 
+37.5
 
+187.5
Damage
 
+25%
Health Regen
 
+0.625
Explosive Damage
 
+30%
Total weight 1.63

Weapons

Red Terror
light-machine-gun
Junkie's
Explosive
Agility
Stabilizer's
lvl 50
200
88.83
321.3/3s
Fire Rate
159
shots per
10 sec
Automatic
Ammo
200.45
Range
0
59
119
100%50%
AP Cost
9 (3%) 31 shots before AP is depleted
14
1837.5
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Explosive
Projectiles Explode for +20% Weapon Damage
Agility
Agility +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Fire Damage
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Swap
Red Terror
light-machine-gun
Junkie's
Rapid
Agility
Stabilizer's
lvl 50
200
88.83
321.3/3s
Fire Rate
190
shots per
10 sec
Automatic
Ammo
200.45
Range
0
59
119
100%50%
AP Cost
9 (3%) 31 shots before AP is depleted
14
1837.5
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Rapid
Speed: +25%
Agility
Agility +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Fire Damage
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Assassin's Jet Pack Civil Engineer Armor Chest Piece
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
E
 
+2
HP
 
+20
AP
 
-1
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Assassin's Strengthened Civil Engineer Armor Left Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
E
 
+2
HP
 
+20
Assassin's Strengthened Civil Engineer Armor Right Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
E
 
+2
HP
 
+20
Assassin's Strengthened Civil Engineer Armor Left Leg
Assassin's
-15% Damage from Humans
Powered
Action Point Regen +5
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
HP
 
+20
Assassin's Strengthened Civil Engineer Armor Right Leg
Assassin's
-15% Damage from Humans
Powered
Action Point Regen +5
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
HP
 
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
281
 
341
 
130
 
72
 
162
 
58
E
 
+10
P
 
+3
S
 
+3
Carry Weight
 
+10
HP
 
+100
AP
 
-1
AP Regen
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (1031.667 / 1032)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
10
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
22
28
43
8
16
27
25
S.
P.
E.
C.
I.
A.
L.
Carry Weight
370
AP
279
HP
1032
AP Regen
+17.5
XP
+48%
Resistances
438
616
130
72
350
58
0
Evasion Chance
0.284
Incoming Damage
x0.9
Share