Feral Ghoul Power Armor Melee
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Your bleed effects have 35% more damage and 25% less duration.
20% of the damage dealt to a limb is applied to all limbs on your target.
+30% damage against bleeding targets.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your melee weapon attacks have +25% limb damage.
When your Glow is high, makes you immune to staggering attacks.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Irradiated food and drink grant 200% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
Stimpaks restore more HP based on your INT.
Fusion Cores now last 30% longer.
Melee weapons break 80% slower.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Weak point damage is increased by 15%.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects (13)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (7)
Endurance: +7.5 (1h)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Max AP: +12 (25s), Charisma: +3 (90m)
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
Strength: +5 (30m)
Damage: +100% (30m)
Luck: +5 (30m)
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