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Level 300+
s15
p9
e10
c11
i7
a2
l2

Feral Ghoul Power Armor Melee
Fallout 76
build
by @Rauss
Published · Updated ·

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lvl
300+
S
15
+5
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
1
Bone shatterer

Your melee weapon attacks have +25% limb damage.

lvl
90
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
P
9
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
2
Glowing Gut

Irradiated food and drink grant 200% more rads.

lvl
80
C
11
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

lvl
50
I
7
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
1
Power User

Fusion Cores now last 30% longer.

lvl
50
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
2
+5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables (7)

Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +6 0.5
×1
Slice of Slime Cake

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +90 0.25
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Mutant Hound Chops

Damage: +100% (30m)

+4.5 HP/s
+38% 1
×1
Canned Awesome Opossum Bacon

Luck: +5 (30m)

+4.5 HP/s
+38% 1
×1
Total effect
S
 
+7
E
 
+7.5
C
 
+3
L
 
+5
AP Regen
 
+10
AP
 
+16
 
+20
Total weight 4.6

Weapons

Two-h Melee
Mutant's
Rapid
Strength
Icemen's
lvl 50
+20%
Damage
+685%
AP Cost
0 (0%)
+1000%
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Rapid
Speed: +40%
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Strangler Heart Helmet
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
Mutant's Motion-Assisted Strangler Heart Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Motion-Assist Servos
Strength +2
lvl 50
418
418
767
102
33
47
S
 
+4
Mutant's Optimized Strangler Heart Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
242
460
62
19
29
S
 
+2
Mutant's Optimized Strangler Heart Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
242
460
62
19
29
S
 
+2
Mutant's Calibrated Strangler Heart Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
S
 
+2
Carry Weight
 
+50
Mutant's Calibrated Strangler Heart Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
S
 
+2
Carry Weight
 
+50
Armor stats
Set:
Strangler Heart
full (6 / 6)
 
1628
 
1628
 
3067
 
412
 
128
 
192
S
 
+22
I
 
+2
Carry Weight
 
+100
Incoming Damage
 
x0.781
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (451.5 / 452)
Glow: 904
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
50
17
21
17
17
9
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
525
AP
134
HP
452
AP Regen
+10
XP
+51%
Resistances
1690
1815
3067
412
128
192
20
Evasion Chance
0
Incoming Damage
x0.781
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