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Level 300+
s15
p9
e10
c11
i7
a2
l2

Feral Ghoul Power Armor Melee
Fallout 76
build
by @Rauss
Published · Updated

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lvl
300+
S
15
+5
1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

3
Heavy Hitter
lvl
35

Melee weapons deal +25% power attack damage. (No Power Tools)

1
Bone shatterer
lvl
90

Your melee weapon attacks have +25% limb damage.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
9
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

E
10
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

2
Glowing Gut
lvl
80

Irradiated food and drink grant 200% more rads.

C
11
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Glowing One
lvl
50

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

I
7
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Power User
lvl
50

Fusion Cores now last 30% longer.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
2
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
2
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
13 mutations, 0 addictions

Consumables (7)

Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Slice of Slime Cake

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +30 0.25
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Mutant Hound Chops

Damage: +100% (30m)

+4.5 HP/s
+38% 1
×1
Canned Awesome Opossum Bacon

Luck: +5 (30m)

+4.5 HP/s
+38% 1
×1
Total effect
S
 
+7
E
 
+7.5
C
 
+3
L
 
+5
AP Regen
 
+10
AP
 
+16
 
+20
Total weight 4.6

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (451.5 / 452)
Glow: 968
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Power Attacking
Hip Fire
Caps: 0 / 40000
Under
construction
50
+7
17
21
+7.5
17
+3
17
9
15
+5
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
525
AP
134
+16
HP
452
AP Regen
+10
+10
XP
+51%
Resistances
1690
1815
3067
412
128
192
20
+20
Evasion Chance
0
Incoming Damage
x0.781

Weapons

Two-h Melee
Mutant's
Rapid
Strength
Icemen's
lvl 50
+20%
Damage
+685%
AP Cost
0 (0%)
+1000%
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Rapid
Speed: +40%
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Modifications
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1628
 
1628
 
3067
 
412
 
128
 
192
S
 
+22
I
 
+2
Carry Weight
 
+100
Incoming Damage
 
x0.781
Set:
Strangler Heart
full (6 / 6)
Mutant's Motion-Assisted Strangler Heart Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Motion-Assist Servos
Strength +2
lvl 50
418
418
767
102
33
47
S
 
+4
Mutant's Optimized Strangler Heart Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
242
460
62
19
29
S
 
+2
Mutant's Optimized Strangler Heart Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
242
460
62
19
29
S
 
+2
Mutant's Calibrated Strangler Heart Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
S
 
+2
Carry Weight
 
+50
Mutant's Calibrated Strangler Heart Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
S
 
+2
Carry Weight
 
+50
Databased Strangler Heart Helmet
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
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