Uniques and other metas
Tried with new uniques (Red Terror, Bertha, Cold Shoulder, Lickety Split, Ace) Works amazing with all these guns!
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More: Boss Killer builds, Endgame builds, Solo builds, Tank builds, Support builds
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You do +20% ranged damage to far enemies.
Food and drink weights are reduced by 90%.
Irradiated food and drink grant 200% more rads.
Chems are 50% more effective at reducing how feral you are.
Armor provides 15% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your Action Points regenerate faster when not over encumbered.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (8)
Crit Damage: +1 (30m)
Intelligence: +4 (30m)
+30% All Crit Damage (3m), +15% Damage (3m)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
+100% Ballistic Gun Crit Damage (1h)
+100% Heavy Gun Crit Damage (1h)
+20% Heavy Gun Damage (2h)
+20% BALLISTIC DMG (2h)
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.