Glowing Sneak Crossbow
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: AoE builds, Budget builds, Glass Cannon builds, Long Range builds, Stealth builds
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Your ranged weapons ignore 40% armor.
Arrows and thrown melee weapons pierce targets.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Chems are 75% more effective at reducing how feral you are.
Irradiated food and drink grant 300% more rads.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (6)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables (3)
Crit Damage: +1.25 (30m)
+30% All Crit Damage (3m), +15% Damage (3m)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.