Ghoul BG Flame Rounds
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Boss Killer builds, Endgame builds, Long Range builds, Tank builds, Support builds
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 50% less.
When your Glow is high, makes you immune to staggering attacks.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
You do +20% ranged damage to far enemies.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Irradiated food and drink grant 200% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
The benefits of bobbleheads and magazines last twice as long.
Increase fire damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Guns break 35% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Action Points regenerate 15% faster.
Your Action Points regenerate faster when not over encumbered.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Consumables (17)
Max AP: +50 (30m)
Strength: +5 (30m)
Max AP: +50 (30m)
Luck: +5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Max Health: +75 (30m)
Endurance: +7.5 (1h)
Agility: +7.5 (1h)
Restores health with an initial burst followed by a slower rate of healing.
Cures one disease, HP (20s)
+5% BALLISTIC DMG (5m)
+25% All Crit Damage (30m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
+100% Heavy Gun Crit Damage (1h)
+20% Heavy Gun Damage (2h)
+30% All Crit Damage (3m), +15% Damage (3m)
+50% All Crit Damage (1h)
Weapons
10 sec
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.