Ghoul Archer
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+75% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Deal +10% damage for each impairment your target has.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
You do +10% ranged damage to far enemies.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 200% more rads.
Gain more max HP per point in END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
Guns break 50% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Stimpaks and RadAway heal 60% faster.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Take no damage from falling.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
You are 50% harder to detect while sneaking.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Consumables (14)
Max AP: +50 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Perception: +7.5 (1h)
Luck: +7.5 (30m)
Endurance: +7.5 (1h)
Luck: +5 (30m)
+25% Damage (3m), Dmg Resist Increase (3m), Perception: +3 (3m)
Cures one disease
+5% BALLISTIC DMG (5m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
+25% All Crit Damage (30m)
+1 LCK per teammate (1h), Luck: +1 (1h)
Max AP: +12 (25s)
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
Weapons
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