Ghoul Archer
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More: Endgame builds, Long Range builds, Roleplay builds, Stealth builds
+75% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
When your Glow is high, makes you immune to staggering attacks.
Arrows and thrown melee weapons pierce targets.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Deal +10% damage for each impairment your target has.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
You do +10% ranged damage to far enemies.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.
Increase energy damage based on your INT.
Guns break 50% slower.
While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Take no damage from falling.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
You are 50% harder to detect while sneaking.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (13)
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Damage and Energy Resistance +50, AP -50.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Poison aura scaling with your diseases.
Consumables (5)
Max AP: +50 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Perception: +7.5 (1h)
Luck: +7.5 (30m)
Endurance: +7.5 (1h)
Stats
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