Feral Ghoul Pain Train
This build uses various hidden buffs to optimize Pain Train damage. especially regarding the weapon. To get the best results, you should bring down the durability of the Gatling Plasma to 1%. Note: firing into the air to get bullet storm stacks does NOT cost any durability, just ammo. Notes on the armor: Vulcan is the BIS for this build, but any PA that can have Tesla Bracers will do (no Excav/Ultracite!)
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Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Your Fists deal more damage based on your DR.
Your Melee and Fists weapons ignore 75% of your target's armor.
Devastate and stagger enemies by sprinting into them with Power Armor.
When your Glow is high, makes you immune to staggering attacks.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Food and drink weights are reduced by 90%.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 10% faster when part of a team.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Obtain more components when you scrap weapons and armor.
Your explosives do +60% damage.
Expending Glow makes your thrown grenades deal +35% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
Your running speed is increased by 20% when you have a ranged weapon equipped.
The power of Glow makes your AP regenerate 15% faster.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Chance to shock melee attackers. Small amount of damage done to player.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (7)
Strength: +7.5 (1h)
Max Health: +100 (30m)
Damage: +213% (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Agility: +7.5 (30m)
AP Regen: +25 (1h)
Endurance: +7.5 (1h)
Weapons
10 sec
10 sec
Corrodes targets with acid for 8s
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.