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Level 300+
s15
p4
e10
c4
i10
a1
l3

Feral Ghoul Pain Train
Fallout 76
build
Published · Updated ·

This build uses various hidden buffs to optimize Pain Train damage, especially regarding the weapon. To get the best results, you should bring down the durability of the Gatling Plasma to 1%. Note: firing into the air to get bullet storm stacks does NOT cost any durability, just ammo. Notes on the armor: Vulcan is the BIS for this build, but any PA that can have Tesla Bracers will do (no Excav/Ultracite!)

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More: Boss Killer builds, Melee builds, Tank builds

lvl
300+
9 SPECIAL
points left
S
15
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Pain Train

Devastate and stagger enemies by sprinting into them with Power Armor.

lvl
41
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
P
4
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
10
+5
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
C
4
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Squad Maneuvers

Run 10% faster when part of a team.

lvl
37
I
10
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Bomb Scientist

Expending Glow makes your thrown grenades deal +35% damage.

lvl
80
A
1
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
1
Action Ghoul

The power of Glow makes your AP regenerate 15% faster.

lvl
50
L
3
+5
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables (7)

Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 0.1
×1
Fasnacht Sausage

Max Health: +100 (30m)

+3 HP/s
+50% 0.05
×1
Tasty Yao Guai Roast

Damage: +213% (1h)

+9 HP/s
+63% 0.1
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 0.1
×1
Smoked Scorchbeast Lung

Agility: +7.5 (30m)

+20 HP/s
+63% 0.15
×1
Radhog Burnt Ends

AP Regen: +25 (1h)

+25 HP/s
+87% 0.15
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.01
×1
Total effect
S
 
+7.5
E
 
+7.5
A
 
+7.5
HP
 
+100
Carry Weight
 
+75
AP Regen
 
+25
Total weight 0.66

Weapons

Two Shot Prime Gatling Plasma
Two Shot
Rapid
Strength
Tarnished
lvl 50
210
244
Fire Rate
73
shots per
10 sec
Automatic
Ammo
325Ultracite Plasma Core
Range
0
72
144
100%50%
AP Cost
32 (16%) 6.3 shots before AP is depleted
28.8
2975
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Strength
Strength +3
Tarnished
Damage Increases up to +120 as Weapon Durability Decreases
Modifications
Prime Receiver
Damage to Scorched +65%
Standard Barrel
Stinging Core Receptacle
Armor Penetration +25%
Beam Splitter
Splits beam into multiple projectiles covering a wider area.
Standard Sight
Swap
Electrician's Direct Current Tesla Cannon
Rapid
Intelligence
Electrician's
lvl 50
894
Fire Rate
14
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
25 (13%) 8 shots before AP is depleted
29.64
1133
-11
-17%
Legendary effects
Rapid
Speed: +25%
Intelligence
Intelligence +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Wave Oscillator Triple-Resonant
attack-delay-sec: +40%
Weight: +40%
Spread (hip-fire): +30%
Reload Speed: -10%
Nikola Series II
attack-delay-sec: -40%
Spread (hip-fire): -10%
Recoil: +46%
Energy Damage: -40
Range: +50%
Weight: +18%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Recon Scope
Tracks Targets
Weapon
Throwables
Floater Gnasher Grenade

Corrodes targets with acid for 8s

546
16800/40s
AP Cost20
Blast Radius15.8m
Throwable

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
Mutant's Motion-Assisted Vulcan Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Motion-Assist Servos
Strength +2
lvl 50
607
667
313
81
42
47
S
 
+2
AP Regen
 
+5
Mutant's Tesla Bracers Vulcan Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
Mutant's Tesla Bracers Vulcan Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
362
399
183
47
26
29
S
 
+2
Mutant's Calibrated Vulcan Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
Mutant's Calibrated Vulcan Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
I
 
+2
S
 
+18
AP Regen
 
+10
Carry Weight
 
+100
Incoming Damage
 
x0.786
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (587.5 / 588)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
20 / 20
Character stats
53
7
25
7
31
16
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
615
AP
200
HP
588
AP Regen
+35
XP
+93%
Resistances
2417
2662
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.786
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