Level 300+
s6
p7
e10
c13
i6
a10
l4
Lag LMG
Tried this build? Add a badge for what it does best, or agree with one that's already there.
lvl
300+
S
6
+5
P
7
+5
E
10
+5
C
13
I
6
+5
A
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects (8)
Carnivore
add effects
8 mutations, 0 addictions
Consumables (10)
Total effect
S
+6
E
+10.5
I
-1
L
+5
HP
+240
AP Regen
+7.5
+87.5
+187.5
Damage
+25%
Health Regen
+0.625
Explosive Damage
+30%
Total weight 6.37
Weapons
Two Shot Muzzled Light Machine Gun
Two Shot
Explosive
Endurance
Stabilizer's
Two Shot Muzzled Light Machine Gun
lvl 50
166
Fire Rate
159
shots per
10 sec
10 sec
Automatic
Ammo
200.45
Range
059119
100%50%
AP Cost
9 (4%) 26.7 shots before AP is depleted
13.2
1815
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Endurance
Endurance +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Swap
Two Shot Prime Light Machine Gun
Two Shot
Rapid
Endurance
Stabilizer's
Two Shot Prime Light Machine Gun
lvl 50
232
Fire Rate
141
shots per
10 sec
10 sec
Automatic
Ammo
200Ultracite 5.56
Range
093186
100%50%
AP Cost
11 (5%) 21.8 shots before AP is depleted
16.4
1875
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Endurance
Endurance +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Prime Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Armor set
stats
mods
legendary
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (885 / 885)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
10 / 10
Character stats
15
20
36
16
9
23
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
240
HP
885
AP Regen
+7.5
XP
+27%
Resistances
62
275
0
0
188
0
0
Evasion Chance
0.326
Incoming Damage
x1.125
Str
15
Per
20
End
36
Cha
16
Int
9
Agi
23
Lck
17
Carry Weight
250
AP
240
HP
885
AP Regen
+7.5
XP
+27%
62
275
0
0
188
0
0