Lag LMG
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You are 50% harder to stagger.
When your Glow is high, makes you immune to staggering attacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage when attacking the torso.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain 50% of your bonus movement speed as reload speed.
Gain Limb Damage Reduction based on your END.
Nuka-Cola drinks are now three times as beneficial.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Take 15% less damage from explosions.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Your explosives do +60% damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Big guns gain 30% accuracy. Double in Power Armor.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +10% ranged damage to close enemies.
Your ranged weapons do +6% weak spot damage.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
36% chance to instantly reload your entire magazine when empty.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (8)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Energy Resistance +100. Energy Damage -50%.
Teammates take 25% less damage. Player take 25% more damage.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (10)
Max Health: +100 (90m)
Health Regen: +0.625 (1h)
AP Regen: +7.5 (1h)
Energy Resistance: +87.5 (1h)
Fire resistance: +187.5 (30m)
Endurance: +7.5 (1h)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)
-10% Damage from Players (30m)
Explosive Damage: +30% (1h)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.