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Level 300+
s6
p7
e10
c13
i6
a10
l4

Lag LMG
Fallout 76
LAG LMG
build
Published

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lvl
300+
S
6
+5
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
7
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

1
Hardy
lvl
27

Take 15% less damage from explosions.

C
13
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Healing Hands
lvl
28

Players you revive are fully healed.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

I
6
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

L
4
+5
2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (8)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (10)

Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 1
×1
Bloodbug Pepper Steak

Health Regen: +0.625 (1h)

+6 HP/s
+50% 0.5
×1
Fried Deerskins

AP Regen: +7.5 (1h)

+4.5 HP/s
+38% 1
×1
Radstag Stew

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% +15% 1
×1
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 1.5
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Vodka

Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)

+45% 1
×1
U.S. Covert Operations Manual 3

-10% Damage from Players (30m)

0.01
×1
Bobblehead: Explosive

Explosive Damage: +30% (1h)

0.01
×1
Total effect
S
 
+6
E
 
+10.5
I
 
-1
L
 
+5
HP
 
+240
AP Regen
 
+7.5
 
+87.5
 
+187.5
Damage
 
+25%
Health Regen
 
+0.625
Explosive Damage
 
+30%
Total weight 6.37

Weapons

Two Shot Muzzled Light Machine Gun
Two Shot
Explosive
Endurance
Stabilizer's
lvl 50
166
Fire Rate
159
shots per
10 sec
Automatic
Ammo
200.45
Range
0
59
119
100%50%
AP Cost
9 (4%) 26.7 shots before AP is depleted
13.2
1815
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Endurance
Endurance +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Swap
Two Shot Prime Light Machine Gun
Two Shot
Rapid
Endurance
Stabilizer's
lvl 50
232
Fire Rate
141
shots per
10 sec
Automatic
Ammo
200Ultracite 5.56
Range
0
93
186
100%50%
AP Cost
11 (5%) 21.8 shots before AP is depleted
16.4
1875
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Endurance
Endurance +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Prime Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (885 / 885)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
10 / 10
Character stats
15
+6
20
36
+10.5
16
9
-1
23
17
+5
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
240
HP
885
+240
AP Regen
+7.5
+7.5
XP
+27%
Resistances
62
275
+87.5
0
0
188
+187.5
0
0
Evasion Chance
0.326
Incoming Damage
x1.125
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