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Level 300+
s10
p7
e10
c7
i5
a10
l7

Ghoul sneak
Fallout 76
Heavy guns
build
Published

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lvl
300+
S
10
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
7
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

1
Glowing Gut
lvl
80

Irradiated food and drink grant 100% more rads.

2
Hardy
lvl
27

Take 30% less damage from explosions.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 15% bonus damage to targets.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
7
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
5
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
1
Covert Operative
lvl
27

Your ranged attacks do an additional 15% sneak attack damage.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

L
7
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (20)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Alcohol Addiction

Charisma -1, Agility -1

Buffout Addiction

Strength -1, Endurance -1

Calmex Addiction

Perception -2, Agility -2

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

Fury Addiction

Strength -1, Perception -1

Med-X Addiction

Agility -1, DR -10

Mentats Addiction

Charisma -1

Overdrive Addiction

Strength -1, Agility -1

Psycho Addiction

Strength -1, DR -10

add effects
10 mutations, 10 addictions

Consumables (15)

Bloodbug Pepper Steak

Health Regen: +0.625 (1h)

+6 HP/s
+50% 0.05
×1
Bobblehead: Explosive

Explosive Damage: +30% (1h)

0.01
×1
Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 0.1
×1
Fried Scorpion On A Stick

Agility: +7.5 (1h)

+4.5 HP/s
+38% 0.05
×1
Fried Deerskins

AP Regen: +7.5 (1h)

+4.5 HP/s
+38% 0.1
×1
Seared Venison With Berries

Luck: +7.5 (90m)

+25 HP/s
+63% 0.1
×1
Radstag Stew

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% +15% 0.1
×1
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 0.1
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 0.1
×1
Canned Stingwing Stew

Perception: +7.5 (1h)

+6 HP/s
+50% +15% 0.3
×1
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 0.15
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Vodka

Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)

+45% 0.1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.01
×1
U.S. Covert Operations Manual 4

+10% Damage to Humans (30m)

0.01
×1
Total effect
S
 
+6
P
 
+7.5
E
 
+10.5
I
 
-1
A
 
+7.5
L
 
+12.5
HP
 
+240
AP Regen
 
+7.5
Carry Weight
 
+75
 
+87.5
 
+37.5
 
+187.5
Damage
 
+25%
Health Regen
 
+0.625
Explosive Damage
 
+30%
Total weight 1.53

Weapons

Red Terror
light-machine-gun
Junkie's
Explosive
Swift
Stabilizer's
lvl 50
203
90.24
326.4/3s
Fire Rate
159
shots per
10 sec
Automatic
Ammo
200.45
Range
0
143
287
100%50%
AP Cost
12 (4%) 22.5 shots before AP is depleted
15.44
1864.5
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Fire Damage
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Bulwark
Assassin's
-15% Damage from Humans
Elementalist
Increase All Resistances by +25
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
This armor weighs twice as much and provides 35% more protection.
Buttressed
Weight: +30%
Physical Resistance: +65%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 40
152
74
41
12
12
12
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Assassin's Stablized Secret Service Left Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Assassin's Stablized Secret Service Right Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Stabilized
Scope Stability +0.15
lvl 40
37
27
15
5
5
5
E
 
+2
HP
 
+20
Assassin's Sleek Secret Service Left Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Sleek
Sneaking Speed +5%
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Assassin's Sleek Secret Service Right Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Sleek
Sneaking Speed +5%
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Armor stats
Set:
Secret Service
partial (4 / 5)
add missing pieces
 
63
 
63
 
238
 
63
 
174
 
395
E
 
+12
P
 
+3
S
 
+3
Carry Weight
 
+10
HP
 
+80
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (1018.333 / 1018)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
10
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
11 / 11
Bullet Storm
10 / 10
Character stats
10
27
44
7
15
26
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
270
HP
1018
AP Regen
+7.5
XP
+45%
Resistances
475
513
174
63
251
63
0
Evasion Chance
0.332
Incoming Damage
x1.25
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