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Level 300+
s14
p9
e13
c2
i6
a10
l2

Logank
Fallout 76
Feral melee one hit everything
build
Published

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More: Boss Killer builds, Melee builds, Tank builds

lvl
300+
S
14
+3
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Bone shatterer

Your melee weapon attacks have +50% limb damage.

lvl
90
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
3
Radioactive Strength

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

lvl
80
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
P
9
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
13
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
Glowing Gut

Irradiated food and drink grant 200% more rads.

lvl
80
1
Hardy

Take 15% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
C
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
6
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+3
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
2
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
750
(~208 level-ups)
Exploding Palm

10% chance for Fists Weapons to trigger an explosion on attack hits.

lvl
50
Feral Rage

When feral, all Glow perk abilities cost 30% less Glow.

lvl
50
Legendary Agility

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 20% more damage when they attack you, if you're on a team.

lvl
50

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Mutant's Puncturing Power Fist
Mutant's
Rapid
Strength
Icemen's
lvl 50
2037
233
AP Cost
33 (20%) 5.1 shots before AP is depleted
5.2
1135
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Rapid
Speed: +40%
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Modifications
Puncturing
Armor Penetration +22%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Ultra-Light Thorn Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +20
lvl 50
57
52
13
50
23
23
S
 
+2
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Mutant's Ultra-Light Thorn Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Mutant's Ultra-Light Thorn Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Mutant's Ultra-Light Thorn Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Mutant's Ultra-Light Thorn Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
S
 
+9
E
 
+4
P
 
+3
Carry Weight
 
+30
AP Regen
 
+10
Incoming Damage
 
x0.781
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (384.643 / 385)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
28
14
14
4
8
14
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
AP
168
HP
385
AP Regen
+10
XP
+24%
Resistances
382
413
185
173
86
86
0
Evasion Chance
0.307
Incoming Damage
x0.781
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