Heavy Gunner
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More: Boss Killer builds, Endgame builds, Solo builds, Tank builds
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
+25% ranged damage to crippled targets.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
Focus fire to gain +3% accuracy and damage per shot.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Increased Max AP based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Increased Disease Resistance based on END.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Big guns gain 30% accuracy. Double in Power Armor.
Your explosives do +60% damage.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables (7)
Crit Damage: +1 (30m)
Experience: +10% (1h), Damage: +20% (1h)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
+50% All Crit Damage (30m)
+20% Heavy Gun Damage (1h)
+20% Energy Gun Damage (1h)
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Leaves lingering radiation at blast site
Armor Sets
Power Armor Sets
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