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Level 300+
s10
p8
e6
c4
i7
a8
l13

Heavy Gunner
Fallout 76
Big Guns
build
Published · Updated ·

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More: Boss Killer builds, Endgame builds, Solo builds, Tank builds

lvl
300+
S
10
+5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
1
Easy Target

+25% ranged damage to crippled targets.

lvl
5
P
8
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
6
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
4
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
7
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Science!

Increase energy damage based on your INT.

lvl
20
A
8
+5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
13
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

add effects
9 mutations, 0 addictions

Consumables (7)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.5
×1
Black-Eyed Susan's Soothin'

Experience: +10% (1h), Damage: +20% (1h)

+2 HP/s
+15% 0.5
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.25
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Tesla Science 8

+50% All Crit Damage (30m)

0.01
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
replaced
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
×1
Total effect
S
 
+3
E
 
+3
XP
 
+10%
HP
 
+65
Damage
 
+45%
Crit Damage
 
+1.5
Total weight 1.53
2 items fully replaced by later consumables

Weapons

Resolute Veteran
gatling-gun
Steadfast
lvl 50
162
Fire Rate
25
shots per
10 sec
Automatic
Ammo
2505mm
Range
0
189
379
100%50%
AP Cost
17 (6%) 15.6 shots before AP is depleted
30.24
840.875
-5
-20%
Legendary effects
Steadfast
+50 Damage Resistance While Aiming
Minimum Bullet Storm Stack Count +5
Modifications
Speedy Receiver
Weight: +10%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Standard Magazine
No Muzzle
Front Sight Ring
Weight: +5%
Spread (hip-fire): -15%
Spread (sighted): -5%
Swap
Final Word
50-cal-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
121
Fire Rate
105
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (4%) 24.1 shots before AP is depleted
27.9
2073.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Gain 1 Bullet Storm Stack on Kill
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Holy Fire
flamer
Furious
Lightweight
Pyromaniac's
lvl 50
85.26
378.45/3s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (5%) 18.9 shots before AP is depleted
27.45
1504.5
-12
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Lightweight
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Boiling Point
flamer
Pyromaniac's
lvl 50
60.9
145/5s
487.2/12s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
150Fuel
Range
0
31
62
100%70%
AP Cost
11 (4%) 24.1 shots before AP is depleted
18
780
-2
Legendary effects
Pyromaniac's
+50% Damage to Burning Targets
Poison Damage
Modifications
Standard Tank
Standard Barrel
Large Propellant Tank
Ammo Capacity: +50%
Weight: +20%
Reload Speed: -15%
AP Cost: +10%
Sighted Transition: +5%
Standard Nozzle
Anti-armor Ported Gatling Plasma
Anti-armor
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
41
41
Fire Rate
114
shots per
10 sec
Automatic
Ammo
500Core
Range
0
127
254
100%50%
AP Cost
17 (6%) 15.6 shots before AP is depleted
34.74
3107.5
-5
-32%
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Rifled Barrel
Range: +50%
Weight: +38%
Spread (hip-fire): +20%
Recoil: +1%
AP Cost: +20%
Sighted Transition: +6%
Stinging Core Receptacle
Armor Penetration +25%
Accelerated Nozzle
Speed: +0.25
Weight: +20%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Prime Gauss Minigun
Furious
Vital
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
104
Fire Rate
100
shots per
10 sec
Automatic
Ammo
500Ultracite 2mm EC
Range
0
132
265
100%50%
AP Cost
11 (4%) 24.1 shots before AP is depleted
23.4
1755
-3
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Sights
Prime Capacitor
Damage to Scorched +65%
Tri Barrel
Speed: +20%
Range: -15%
Spread (hip-fire): +8%
Spread (sighted): +10%
Sighted Transition: +10%
Anti-armor Calibrated Plasma Caster
Anti-armor
Explosive
V.A.T.S. Optimized
Stabilizer's
lvl 50
202
254
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
10Plasma
Range
0
217
434
100%50%
AP Cost
25 (9%) 10.6 shots before AP is depleted
20.988
2598.75
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Standard Sight
Red Terror
light-machine-gun
Swift
lvl 50
51
40.89
73.95/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
100.308
Range
0
123
246
100%50%
AP Cost
10 (4%) 26.5 shots before AP is depleted
9.6
652.5
Legendary effects
Swift
Reload Speed: +15%
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Standard Barrel
Standard Stock
Standard Magazine
No Muzzle
Ultracite Gatling Laser
lvl 45
42
Fire Rate
182
shots per
10 sec
Automatic
Ammo
500Core
Range
0
149
298
100%50%
AP Cost
14 (5%) 18.9 shots before AP is depleted
21.24
354
Legendary effects
Modifications
Gatling Laser Receiver
Standard Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
No Muzzle
Standard Sights
The Guarantee
fat-man
Two Shot
lvl 45
3517
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
1Mini Nuke
Range
0
129
258
100%50%
Blast Radius
12.1m
AP Cost
60 (23%) 4.4 shots before AP is depleted
30
750
-10
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Your explosives do +20% damage.
Grants Demolition Expert
Modifications
MIRV Launcher
Weight: +50%
AP Cost: +50%
Sighted Transition: +25%
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

373
354
AP Cost20
Blast Radius10m
Plasma Grenade
435
435
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
Overeater's Dynamo Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
418
607
418
47
88
26
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
Swap
VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Overeater's Dynamo Vulcan Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
667
313
81
42
47
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Vulcan Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Vulcan Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Vulcan Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Vulcan Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
362
399
183
47
26
29
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+50
VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Overeater's Dynamo Hellcat Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
362
380
22
57
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Hellcat Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Hellcat Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Hellcat Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Hellcat Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
VATS T-65 Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
438
313
399
26
22
16
Overeater's Dynamo T-65 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
732
504
667
42
37
26
HP
 
+40
AP Regen
 
+5
Overeater's Optimized T-65 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
438
313
399
26
22
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized T-65 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
438
313
399
26
22
16
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated T-65 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated T-65 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
VATS X-01 Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
313
362
362
16
16
16
Overeater's Jet Pack X-01 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
504
607
607
26
26
26
AP
 
-1
HP
 
+40
AP Regen
 
+5
Overeater's Optimized X-01 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
313
362
362
16
16
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized X-01 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
313
362
362
16
16
16
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated X-01 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
313
362
362
16
16
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated X-01 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
313
362
362
16
16
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
X-01
full (6 / 6)
 
2069
 
2417
 
2417
 
106
 
106
 
106
S
 
+10
AP
 
-1
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (577.5 / 578)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 20
Character stats
26
17
9
4
17
17
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
400
AP
265
HP
578
AP Regen
+25
XP
+61%
Resistances
1678
2467
1628
192
348
106
24
Evasion Chance
0
Incoming Damage
x0.971
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