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Level 300+
s7
p3
e14
c5
i15
a5
l7

mateo
Fallout 76
commando intelligence mind over matter
build
Published · Updated

you go too westek and just farm with this this is good for getting into the scoreboard also works for section too of the raid and most head hunts and almost all events that have a lot of enemies

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More: Close Range builds, Endgame builds, Exploration builds, Leveling builds, Tank builds

lvl
300+
S
7
+5
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
3
+5
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
14
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
C
5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
I
15
+5
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
5
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
7
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50

Effects (6)

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
6 mutations, 0 addictions

Consumables

you can use any consumables that dont remove intellingence and add them also use ap booster because vats also use radioactive sludge

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Mind Over Matter
plasma
Furious
V.A.T.S. Enhanced
Intelligence
Pin-Pointer's
lvl 45
129
92
55.44
213.84/3s
Fire Rate
200
shots per
10 sec
Automatic
Ammo
144Plasma
Range
0
21
42
100%50%
AP Cost
10 (3%) 28.9 shots before AP is depleted
6.15
1054
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Gain +1 INT per kill while on a Kill Streak (Max 10)
Modifications
Refined Beta Wave Tuner
Weight: +25%
Spread (hip-fire): -25%
Damage: -40%
Energy Damage: -40%
True Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -30%
Critical Damage Multiplier: -20%
Spread (sighted): -15%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Short Recon Scope
Tracks Targets
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
Adrenal Jet Pack Vulcan Torso
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
I
 
+2
AP
 
+19
Lucid Optimized Vulcan Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
I
 
+2
AP
 
+20
Lucid Gimbal Bracers Vulcan Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
I
 
+2
AP
 
+20
Adrenal Vented Vulcan Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
399
183
47
26
29
I
 
+2
AP
 
+20
Adrenal Vented Vulcan Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
399
183
47
26
29
I
 
+2
AP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2717
 
2962
 
1228
 
316
 
172
 
192
I
 
+12
S
 
+10
AP
 
+99
Incoming Damage
 
x0.884
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (506 / 506)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
16 / 20
Bullet Storm
0 / 20
Character stats
26
16
19
8
46
13
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
363
AP
289
HP
506
XP
+150%
Resistances
2727
3035
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.884
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