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Level 300+
s10
p12
e4
c3
i7
a10
l10

Ghoul GMG/TC
Fallout 76
Ghoul Endgame Gauss Minigun Teslacannon Power Armor VATScrit
build
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More: Boss Killer builds, Endgame builds, Meta builds, Tank builds

lvl
300+
S
10
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
P
12
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
E
4
+5
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
7
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
3
Gunsmith

Guns break 50% slower.

lvl
11
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Gun Tricks

Your enhanced reflexes allow you to reload weapons 20% faster.

lvl
80
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Glowing Criticals

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

lvl
100
1
One Gun Army

Heavy guns gain a 4% stagger chance and +25% limb damage.

lvl
31
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Plague Walker

Poison aura scaling with your diseases.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

add effects
12 mutations, 0 addictions

Consumables (7)

Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Carnival Pie

Max Health: +100 (1h)

+4.5 HP/s
+50% 1
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.25
×1
Sweetwater Special Blend

Perception: +5 (1h)

+25% 0.5
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (30m)

0.01
×1
Glowing Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
×1
Total effect
P
 
+5
HP
 
+100
AP Regen
 
+25
 
+20
Damage
 
+15%
Crit Damage
 
+1.55
Total weight 2.77

Weapons

Furious Direct Current Tesla Cannon
Furious
Vital
Intelligence
Pin-Pointer's
lvl 50
381
Fire Rate
14
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
30 (10%) 9.7 shots before AP is depleted
21.84
1233
-12
-17%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Spark-Gap Series II
Weight: -20%
Spread (hip-fire): -20%
AP Cost: +4
Critical Damage Multiplier: +20%
Nikola Series I
attack-delay-sec: -20%
Spread (hip-fire): +5%
Recoil: +36%
Energy Damage: -20
Range: +50%
Weight: +18%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Recon Scope
Tracks Targets
Swap
Furious Tesla Capacitor Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
64
36
Fire Rate
141
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
11 (4%) 26.4 shots before AP is depleted
21.6
1747.5
-10
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Sights
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Excavator Helmet
Internal Database
Intelligence +2
lvl 25
163
163
105
8
11
11
I
 
+2
Lucid Medical Excavator Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 25
264
264
180
13
19
19
L
 
+2
Lucid Excavator Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 25
163
163
105
8
11
11
L
 
+2
Lucid Excavator Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 25
163
163
105
8
11
11
L
 
+2
Lucid Calibrated Excavator Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
L
 
+2
Carry Weight
 
+50
Lucid Calibrated Excavator Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
L
 
+2
Carry Weight
 
+50
Armor stats
Set:
Excavator
full (6 / 6)
 
1079
 
1079
 
705
 
53
 
74
 
74
I
 
+2
L
 
+10
S
 
+10
Carry Weight
 
+100
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (544.643 / 545)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
28
25
14
6
28
23
28
S.
P.
E.
C.
I.
A.
L.
Carry Weight
415
AP
290
HP
545
AP Regen
+25
XP
+84%
Resistances
1079
1079
705
53
74
74
20
Evasion Chance
0
Incoming Damage
x0.734
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