Ghoul GMG/TCFallout 76Ghoul Endgame Gauss Minigun Teslacannon Power Armor VATScrit build Published
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Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons spin up 60% faster.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Focus fire to gain +3% accuracy and damage per shot.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Your enhanced reflexes allow you to reload weapons 20% faster.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Weak point damage is increased by 15%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Poison aura scaling with your diseases.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Consumables (7)
Crit Damage: +1.25 (30m)
Max Health: +100 (1h)
+30% All Crit Damage (3m), +15% Damage (3m)
Perception: +5 (1h)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
+100% Heavy Gun Crit Damage (30m)
+20% Heavy Gun Damage (1h)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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