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Level 300+
s1
p10
e10
c4
i10
a10
l11

vangaurd
Fallout 76
build
Published · Updated ·

Vangaurds full health build.

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More: Beginner builds, Consumable builds, Exploration builds, Support builds

lvl
300+
S
1
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
10
+5
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Night Person

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

lvl
24
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Nocturnal Fortitude

Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

lvl
29
2
Photosynthetic

Gain 6 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.

lvl
47
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
C
4
1
Revenant

Players you revive have +25% damage for 2 min.

lvl
32
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
10
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
A
10
+5
not enough 2 pts
1
Enforcer

Your small guns gain a 5% stagger chance and +25% limb damage.

lvl
30
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Modern Renegade

Small guns gain +10% hip fire accuracy and +25% limb damage.

lvl
18
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
L
11
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

add effects
14 mutations, 0 addictions

Consumables (12)

Tesla Science 7

+100% Energy Gun Crit Damage (30m)

0.01
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
×1
Bubblegum

50% slower hunger & thirst for 10m

+0.3 HP/s
+1 0.25
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 1
×1
Spiked Venison and Tato Stew

Damage: +38% (3m), Physical Resistance: +25 (30m)

+6 HP/s
+25% +15% 0.5
×1
Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 0.5
×1
Mirelurk Softshell Cake

Agility: +7.5 (1h)

+6 HP/s
+50% 0.5
×1
Awesome Opossum Bacon

Luck: +5 (30m)

+4.5 HP/s
+38% 0.25
×1
High Voltage Hefe

Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.025
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Total effect
S
 
+3
E
 
+10.5
A
 
+7.5
L
 
+10
HP
 
+165
AP
 
+50
 
+25
Damage
 
+63%
Total weight 4.18
1 item fully replaced by later consumables

Weapons

Night Light
tesla
Furious
Rapid
Intelligence
Pin-Pointer's
lvl 50
598
Fire Rate
114
shots per
10 sec
Automatic
Ammo
23Cell
Range
0
77
153
100%50%
AP Cost
17 (4%) 23.4 shots before AP is depleted
9.4
2079
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Fires an electrical discharge that arcs between targets.
Ignore Time of Day Requirements on Perks
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Acceptable Overkill
laser
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
166
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
80Cell
Range
0
100
201
100%50%
AP Cost
15 (4%) 26.5 shots before AP is depleted
6.84
775.8
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+1% Accuracy and Damage per V.A.T.S. Focus Shot
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Whistle in the Dark
assault-rifle
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
642
Fire Rate
72
shots per
10 sec
Automatic
Ammo
30Ultracite 5.56
Range
0
118
237
100%50%
AP Cost
15 (4%) 26.5 shots before AP is depleted
19.44
1425.9
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Your silenced weapons do an additional 50% sneak attack damage.
Grants Mister Sandman
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Quick Magazine
Weight: +15%
Reload Speed: +20%
Suppressor
Silences weapon.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Rage
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gain Rage Stacks When Hit (Max 100). Deal and Take +1% Additional Damage Per Stack. Stacks Expire Over Time.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 5
22
7
4
9
25
7
E
 
+2
HP
 
+20
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Enclave Secret Operative Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Vanguard's Hardened Strengthened Raider Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 5
11
4
2
5
13
4
E
 
+2
HP
 
+20
Vanguard's Hardened Strengthened Raider Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 5
11
4
2
5
13
4
E
 
+2
HP
 
+20
Vanguard's Hardened Strengthened Raider Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 5
13
4
2
5
13
4
E
 
+2
HP
 
+20
Vanguard's Hardened Strengthened Raider Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 5
13
4
2
5
13
4
E
 
+2
HP
 
+20
Armor stats
Set:
Raider
partial (4 / 5)
add missing pieces
 
93
 
54
 
60
 
35
 
83
 
29
E
 
+14
P
 
+3
S
 
+3
HP
 
+100
Carry Weight
 
+60
Incoming Damage
 
x0.735
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (989.167 / 989)
Rads: -1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
30 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
19
26
49
7
16
30
29
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
AP
398
HP
989
XP
+48%
Resistances
369
234
60
35
83
29
0
Evasion Chance
0
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