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Ixyll II
Starfield Planet

Ixyll II is a rocky planet in Starfield, the 2nd of 9 planets in the Ixyll system, recommended for level 40 to 50.

It can be landed on and has 8 biomes. It has 8 mineral deposits, and its flora and fauna yield 11 more resources. It has one moon, Ixyll II-a.

It has 0.74 g gravity, a surface temperature of +14°C, an atmosphere and a very weak magnetosphere. A day lasts 43 hours and a year 458 local days. It has a radius of 8,584 km, a mass of 1.345 Earth masses and a density of 3.03 g/cm³. It hosts life.

System Map

Ixyll II in the Ixyll system. Click any other body for its page.

Ixyll I Rock · alkanes, cobalt, iridium, iron, lead, nickel, uraniumIIxyll II Rock · alkanes, antimony, chlorine, chlorosilanes, copper, gold, iron, waterIIIxyll II-a Barren · Not landableII-aIxyll III Rock · chlorine, chlorosilanes, copper, iron, waterIIIIxyll III-a Barren · aluminum, beryllium, europium, helium-3III-aIxyll III-b Rock · aluminum, argon, benzene, beryllium, chlorine, chlorosilanes, iron, waterIII-bIxyll IV Rock · argon, carboxylic-acids, neon, nickel, uranium, waterIVIxyll V Rock · chlorine, copper, fluorine, lead, lithium, silver, waterVIxyll VI Gas G. · Not landableVIIxyll VI-a Ice · copper, fluorine, waterVI-aIxyll VI-b Ice · copper, fluorine, waterVI-bIxyll VI-c Rock · alkanes, aluminum, europium, helium-3, iron, lead, waterVI-cIxyll VI-d Ice · lead, waterVI-dIxyll VI-e Rock · chlorine, chlorosilanes, cobalt, nickel, waterVI-eIxyll VII Ice G. · Not landableVIIIxyll VII-a Rock · aluminum, antimony, beryllium, copper, fluorine, helium-3, uranium, waterVII-aIxyll VII-b Rock · copper, gold, lead, tungsten, waterVII-bIxyll VII-c Ice · copper, fluorine, waterVII-cIxyll VIII Gas G. · Not landableVIIIIxyll VIII-a Rock · aluminum, beryllium, helium-3, iridium, plutonium, uraniumVIII-aIxyll VIII-b Ice · argon, waterVIII-bIxyll IX Gas G. · Not landableIXIxyll IX-a Ice · argon, waterIX-aIxyll IX-b Ice · chlorine, chlorosilanes, lithium, waterIX-bIxyll IX-c Ice · copper, gold, waterIX-cIxyll IX-d Rock · copper, fluorine, uranium, vanadium, waterIX-d

Resources

Biomes

Each biome covers a share of the surface and hosts its own deposits, plants, and creatures. Flora frequency is how often the plant shows up where the biome does.

Ocean
49% of the surface
FaunaResourceHarvestDietTemperamentDomesticable
Hunting BonegliderS SpiceHideCarnivorePredator - WaryNo
Herding Sawhead GrazerN NutrientTissue · kill to harvestHerbivorousPrey - Always FleesNo
Savanna
5% of the surface
FloraResourceRarityFrequency
Spitting GoatweedS SealantCommon100%
Blooming SlopefeatherN NutrientCommon75%
Crimson GibbetO OrnamentalUncommon50%
FaunaResourceHarvestDietTemperamentDomesticable
Spaceroach FiltererS StructuralCarapaceFilter-FeederPrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Beetlecrab GrazerM MembraneTissue · kill to harvestHerbivorousPrey - BasicNo
Puffball FiltererT ToxinHideFilter-FeederPrey - Always FleesNo
Mountains
5% of the surface Mountain
FloraResourceRarityFrequency
Crag RootF FiberCommon100%
Spiral BloomT ToxinCommon100%
Crimson GibbetO OrnamentalUncommon50%
FaunaResourceHarvestDietTemperamentDomesticable
Thorn ScavengerM Metabolic AgentFluids · kill to harvestOmnivorePrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Herding Crab GrazerA AromaticHideHerbivorousPrey - BasicNo
Wetlands
5% of the surface Swamp
FaunaResourceHarvestDietTemperamentDomesticable
Spaceroach FiltererS StructuralCarapaceFilter-FeederPrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Beetlecrab GrazerM MembraneTissue · kill to harvestHerbivorousPrey - BasicNo
Puffball FiltererT ToxinHideFilter-FeederPrey - Always FleesNo
Frozen Plains
21% of the surface Polar
FloraResourceRarityFrequency
Crag RootF FiberCommon100%
Blooming SlopefeatherN NutrientCommon100%
FaunaResourceHarvestDietTemperamentDomesticable
Thorn ScavengerM Metabolic AgentFluids · kill to harvestOmnivorePrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Herding Crab GrazerA AromaticHideHerbivorousPrey - BasicNo
Puffball FiltererT ToxinHideFilter-FeederPrey - Always FleesNo
Deciduous Forest
5% of the surface
FaunaResourceHarvestDietTemperamentDomesticable
Spaceroach FiltererS StructuralCarapaceFilter-FeederPrey - Curious/SkittishNo
Thorn ScavengerM Metabolic AgentFluids · kill to harvestOmnivorePrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Beetlecrab GrazerM MembraneTissue · kill to harvestHerbivorousPrey - BasicNo
Herding Crab GrazerA AromaticHideHerbivorousPrey - BasicNo
Puffball FiltererT ToxinHideFilter-FeederPrey - Always FleesNo
Volcanic
5% of the surface
No mineral deposits in this biome.
FloraResourceRarityFrequency
Blooming SlopefeatherN NutrientCommon100%
Crimson GibbetO OrnamentalUncommon100%
Spiral BloomT ToxinCommon100%
Spitting GoatweedS SealantCommon100%
FaunaResourceHarvestDietTemperamentDomesticable
Thorn ScavengerM Metabolic AgentFluids · kill to harvestOmnivorePrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Herding Crab GrazerA AromaticHideHerbivorousPrey - BasicNo
Puffball FiltererT ToxinHideFilter-FeederPrey - Always FleesNo
Hills
5% of the surface
FloraResourceRarityFrequency
Crimson GibbetO OrnamentalUncommon100%
Blooming SlopefeatherN NutrientCommon100%
Spitting GoatweedS SealantCommon100%
Crag RootF FiberCommon100%
FaunaResourceHarvestDietTemperamentDomesticable
Thorn ScavengerM Metabolic AgentFluids · kill to harvestOmnivorePrey - Curious/SkittishNo
Hunting NightmareO OrnamentalBoneCarnivorePredator - TerritorialNo
Pack GlowhandsH HypercatalystGland · kill to harvestCarnivorePredator - FearlessNo
Herding Crab GrazerA AromaticHideHerbivorousPrey - BasicNo
Puffball FiltererT ToxinHideFilter-FeederPrey - Always FleesNo

Moons