All FaunaBeetlecrab
Beetlecrab
Starfield Fauna · Octopede
Beetlecrab is an octopede species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 26 scanner traits.
Harvest
Resources harvested from Beetlecrab variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Beetlecrab Grazer
Feynman III (Volcanic, Sandy Desert, Mountains)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Huge
- Threat
- Normal
- Active
- Cathemeral
Beetlecrab Grazer
Ixyll II (Savanna, Wetlands, Deciduous Forest)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Large
- Threat
- Normal
- Active
- Polyphasic
Flocking Beetlecrab Grazer
Schrodinger VIII-a (Deciduous Forest, Tropical Forest)- Resource
- P Pigment
- Harvest
- Carapace · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
Flocking Beetlecrab Herbivore
Oborum I (Coniferous Forest)- Resource
- A Antimicrobial
- Harvest
- Fluids
- Diet
- Xylophage
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
- Domesticable
- Yes
Herding Beetlecrab Filterer
Porrima III (Coniferous Forest, Frozen Plains, Craters)- Resource
- C Cosmetic
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Easy
- Active
- Diurnal
- Domesticable
- Yes
Herding Beetlecrab Grazer
Beta Marae I (Deciduous Forest, Coniferous Forest)- Resource
- L Lubricant
- Harvest
- Fluids
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Normal
- Active
- Nocturnal
- Domesticable
- Yes
Herding Beetlecrab Scavenger
Nirvana II (Frozen Plains)- Resource
- C Cosmetic
- Harvest
- Hide · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
- Domesticable
- Yes
Pack Beetlecrab
Proxima Ternion IV (Volcanic, Mountains, Hills)- Resource
- S Structural
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
- Domesticable
- Yes
Swarming Beetlecrab
Huygens IV (Hills)- Resource
- C Cosmetic
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Large groups
- Size
- Normal
- Threat
- Normal
- Attack
- Bleed Attacks
- Active
- Diurnal
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Bleed Attacks
- Add bleeding damage to attacks
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Huge
- Huge Creature Size (x1.5)
- Increased Armor Penetration
- Increased armor penetration on attacks
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Small
- Small Creature Size (x0.5)