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All Fauna

Beetlecrab
Starfield Fauna · Octopede

Beetlecrab is an octopede species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 26 scanner traits.

Harvest

Resources harvested from Beetlecrab variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Beetlecrab Grazer
Feynman III (Volcanic, Sandy Desert, Mountains)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey
Size
Huge
Threat
Normal
Behavior · Raking
Beetlecrab Grazer
Ixyll II (Savanna, Wetlands, Deciduous Forest)
Resource
M Membrane
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey
Size
Large
Threat
Normal
Behavior · Hazard Happy
Flocking Beetlecrab Grazer
Schrodinger VIII-a (Deciduous Forest, Tropical Forest)
Resource
P Pigment
Harvest
Carapace · kill to harvest
Diet
Herbivorous
Social
Prey, Large groups
Size
Small
Threat
Normal
Behavior · Lairing/Nesting
Flocking Beetlecrab Herbivore
Oborum I (Coniferous Forest)
Harvest
Fluids
Diet
Xylophage
Temperament
Prey - Defensive
Social
Prey, Large groups
Size
Small
Threat
Normal
Domesticable
Yes
Combat · ArmoredBehavior · Meek
Herding Beetlecrab Filterer
Porrima III (Coniferous Forest, Frozen Plains, Craters)
Resource
C Cosmetic
Harvest
Tissue · kill to harvest
Diet
Filter-Feeder
Social
Prey, Small groups
Size
Small
Threat
Easy
Active
Diurnal
Domesticable
Yes
Combat · Armored
Herding Beetlecrab Grazer
Beta Marae I (Deciduous Forest, Coniferous Forest)
Resource
L Lubricant
Harvest
Fluids
Diet
Ruminant
Social
Prey, Small groups
Size
Large
Threat
Normal
Active
Nocturnal
Domesticable
Yes
Herding Beetlecrab Scavenger
Nirvana II (Frozen Plains)
Resource
C Cosmetic
Harvest
Hide · kill to harvest
Diet
Omnivore
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Normal
Threat
Normal
Domesticable
Yes
Combat · ArmoredBehavior · Call and ResponseBehavior · Lairing/Nesting
Pack Beetlecrab
Proxima Ternion IV (Volcanic, Mountains, Hills)
Resource
S Structural
Harvest
Carapace · kill to harvest
Diet
Carnivore
Social
Predator, Small groups
Size
Small
Threat
Normal
Domesticable
Yes
Combat · ArmoredBehavior · BaskingBehavior · Hazard Happy
Swarming Beetlecrab
Huygens IV (Hills)
Resource
C Cosmetic
Harvest
Carapace · kill to harvest
Diet
Carnivore
Social
Predator, Large groups
Size
Normal
Threat
Normal
Active
Diurnal

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Basking
Preferentially lays out in the sun, ideally in high places.
Bleed Attacks
Add bleeding damage to attacks
Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Huge
Huge Creature Size (x1.5)
Increased Armor Penetration
Increased armor penetration on attacks
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Meek
Will back away from target when Warn reaction is triggered.
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Prey - Always Flees
Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Raking
Claws or scratches at the ground, like it's marking territory.
Small
Small Creature Size (x0.5)