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All Fauna

Puffball
Starfield Fauna · Floater

Puffball is a floater species in Starfield with 5 variants living on 5 planets.

Its variants are harvested for 5 resources. Its variants carry 9 scanner traits.

Harvest

Resources harvested from Puffball variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Puffball Filterer
Huygens III (Deciduous Forest, Frozen Crevasses, Mountains, Swamp, Wetlands, Savanna, Tropical Forest)
Resource
P Pigment
Harvest
Fluids
Diet
Filter-Feeder
Social
Critter
Size
Normal
Puffball Filterer
Ixyll II (Savanna, Wetlands, Frozen Plains, Deciduous Forest, Volcanic, Hills)
Resource
T Toxin
Harvest
Hide
Diet
Filter-Feeder
Social
Prey
Size
Huge
Threat
Normal
Puffball Filterer
Lantana III (Frozen Crevasses, Mountains, Coniferous Forest, Tropical Forest, Deciduous Forest, Hills)
Resource
S Sealant
Harvest
Carapace
Diet
Filter-Feeder
Social
Critter
Size
Huge
Active
Nocturnal
Puffball Filterer
Porrima IV-c (Frozen Mountains, Mountains, Coniferous Forest)
Harvest
Gland
Diet
Filter-Feeder
Social
Critter
Size
Huge
Active
Diurnal
Puffball Filterer
Ursa Minor II (Frozen Plains, Coniferous Forest)
Resource
M Membrane
Harvest
Tissue
Diet
Filter-Feeder
Social
Critter
Size
Huge

Trait Glossary

Diurnal
Creature is active during day.
Easiest/Level 1
This creature is always level 1, and will always be the weakest thing around.
Huge
Huge Creature Size (x1.5)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Prey - Always Flees
Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.