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All Fauna

Crab
Starfield Fauna · Octopede

Crab is an octopede species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 28 scanner traits.

Harvest

Resources harvested from Crab variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Crab Scavenger
Bradbury III (Swamp, Wetlands)
Resource
S Structural
Harvest
Carapace
Diet
Omnivore
Social
Prey
Size
Huge
Threat
Normal
Behavior · Meek
Flocking Crab Filterer
Tirna VIII-c (Savanna, Mountains, Hills)
Resource
P Pigment
Harvest
Fluids
Diet
Filter-Feeder
Social
Prey, Large groups
Size
Small
Threat
Hard
Active
Diurnal
Domesticable
Yes
Behavior · Paranoid
Flocking Crab Herbivore
Freya III (Wetlands, Tropical Forest)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Frugivore
Social
Prey, Large groups
Size
Small
Threat
Easy
Behavior · Weather-Weary
Herding Crab Grazer
Ixyll II (Mountains, Frozen Plains, Deciduous Forest, Volcanic, Hills)
Resource
A Aromatic
Harvest
Hide
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Small
Threat
Easy
Behavior · Lairing/Nesting
Herding Crab Grazer
Serpentis III (Swamp)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Normal
Behavior · Lairing/Nesting
Hunting Crab
Beta Ternion I (Sandy Desert, Mountains)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Large
Threat
Normal
Behavior · Call and Response
Hunting Crab Scavenger
Bel I (Frozen Hills)
Resource
T Toxin
Harvest
Gland · kill to harvest
Diet
Omnivore
Social
Predator
Size
Small
Threat
Easy
Active
Nocturnal
Combat · Bulwark
Pack Crab
Denebola I-b (Mountains, Hills, Volcanic)
Harvest
Fluids · kill to harvest
Diet
Carnivore
Social
Predator, Small groups
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Rockbreaker
Pack Crab
Hawking I (Frozen Dunes, Coniferous Forest)
Resource
S Solvent
Harvest
Fluids · kill to harvest
Diet
Carnivore
Temperament
Predator - Wary
Social
Predator, Small groups
Size
Large
Threat
Hard
Active
Diurnal
Behavior · Call and ResponseBehavior · Meek

Trait Glossary

Add Freezing Enviro Damage
Attacks can freeze.
Bleed Attacks
Add bleeding damage to attacks
Bulwark
Resists kinetic weapons, and explosions.
Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Hard
This creature is of high power.
Huge
Huge Creature Size (x1.5)
Increased Armor Penetration
Increased armor penetration on attacks
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Meek
Will back away from target when Warn reaction is triggered.
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Paranoid
Pokes about looking for hazards or traps. Warns, will flee.
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Predator - Territorial
Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Wary
Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Rockbreaker
Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
Small
Small Creature Size (x0.5)
Weather-Weary
Hides from weather events, seeking cover or burrowing.