All FaunaCrab
Crab
Starfield Fauna · Octopede
Crab is an octopede species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 28 scanner traits.
Harvest
Resources harvested from Crab variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Crab Scavenger
Bradbury III (Swamp, Wetlands)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Huge
- Threat
- Normal
- Active
- Crepuscular
Flocking Crab Filterer
Tirna VIII-c (Savanna, Mountains, Hills)- Resource
- P Pigment
- Harvest
- Fluids
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Hard
- Active
- Diurnal
- Domesticable
- Yes
Flocking Crab Herbivore
Freya III (Wetlands, Tropical Forest)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Territorial
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Cathemeral
Herding Crab Grazer
Ixyll II (Mountains, Frozen Plains, Deciduous Forest, Volcanic, Hills)- Resource
- A Aromatic
- Harvest
- Hide
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Easy
- Active
- Crepuscular
Herding Crab Grazer
Serpentis III (Swamp)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Polyphasic
Hunting Crab
Beta Ternion I (Sandy Desert, Mountains)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Large
- Threat
- Normal
- Active
- Crepuscular
Hunting Crab Scavenger
Bel I (Frozen Hills)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Omnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Small
- Threat
- Easy
- Active
- Nocturnal
Pack Crab
Denebola I-b (Mountains, Hills, Volcanic)- Resource
- H Hypercatalyst
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Pack Crab
Hawking I (Frozen Dunes, Coniferous Forest)- Resource
- S Solvent
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Hard
- Attack
- Bleed Attacks
- Active
- Diurnal
Trait Glossary
- Add Freezing Enviro Damage
- Attacks can freeze.
- Bleed Attacks
- Add bleeding damage to attacks
- Bulwark
- Resists kinetic weapons, and explosions.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Hard
- This creature is of high power.
- Huge
- Huge Creature Size (x1.5)
- Increased Armor Penetration
- Increased armor penetration on attacks
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Small
- Small Creature Size (x0.5)
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.