All FaunaThorn
Thorn
Starfield Fauna · Critter
Thorn is a critter species in Starfield with 14 variants living on 14 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 9 resources. Its variants carry 16 scanner traits.
Harvest
Resources harvested from Thorn variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Thorn Filterer
Beta Ternion I (Frozen Volcanic, Sandy Desert, Mountains)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Thorn Filterer
Huygens III (Deciduous Forest, Mountains)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
- Domesticable
- Yes
Thorn Filterer
Nemeria II (Volcanic, Mountains, Frozen Mountains, Hills, Coniferous Forest, Deciduous Forest)- Resource
- T Toxin
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Thorn Filterer
Serpentis III (Swamp, Frozen Plains)- Resource
- P Pigment
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Thorn Geophage
Strix I (Volcanic, Sandy Desert, Craters)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Thorn Grazer
Celebrai II (Mountains, Savanna, Frozen Plains, Hills)- Resource
- A Analgesic
- Harvest
- Fluids · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Small
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Thorn Grazer
Guniibuu II (Mountains, Swamp, Savanna)- Resource
- A Antimicrobial
- Harvest
- Carapace · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Thorn Grazer
Proxima Ternion III (Frozen Plains, Swamp, Hills, Savanna)- Resource
- T Toxin
- Harvest
- Carapace · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Thorn Grazer
Tidacha I (Swamp, Savanna)- Resource
- F Fiber
- Harvest
- Hide
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Thorn Grazer
Ursa Minor II (Coniferous Forest)- Resource
- S Sealant
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Crepuscular
- Domesticable
- Yes
Thorn Scavenger
Algorab II (Frozen Plains, Coniferous Forest)- Resource
- O Ornamental
- Harvest
- Bone · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Thorn Scavenger
Bohr II (Deciduous Forest)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Thorn Scavenger
Ixyll II (Mountains, Frozen Plains, Deciduous Forest, Volcanic, Hills)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Thorn Scavenger
Zosma V-a (Volcanic, Savanna, Rocky Desert, Sandy Desert)- Resource
- T Toxin
- Harvest
- Hide
- Diet
- Omnivore
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Gassy
- Periodically puffs out harmless gases.
- Huge
- Huge Creature Size (x1.5)
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Small
- Small Creature Size (x0.5)
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.