All FaunaBeetle
Beetle
Starfield Fauna · Critter
Beetle is a critter species in Starfield with 20 variants living on 20 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 8 resources. Its variants carry 24 scanner traits.
Harvest
Resources harvested from Beetle variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Beetle Filterer
Heinlein VI-a (Deciduous Forest, Tropical Forest, Hills, Rocky Desert)- Resource
- T Toxin
- Harvest
- Fluids
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Beetle Filterer
Shoza II (Deciduous Forest)- Resource
- S Sealant
- Harvest
- Fluids
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Cathemeral
- Domesticable
- Yes
Beetle Filterer
Tau Ceti VIII-b (Mountains, Savanna)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Beetle Filterer
Xi Ophiuchi VIII-b (Mountains, Hills)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Beetle Geophage
Alpha Andraste III (Tropical Forest, Deciduous Forest, Coniferous Forest)- Resource
- T Toxin
- Harvest
- Fluids · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Beetle Geophage
Codos (Mountains, Frozen Mountains, Swamp, Savanna)- Resource
- C Cosmetic
- Harvest
- Carapace · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Beetle Grazer
Jemison (Frozen Mountains, Coniferous Forest)- Resource
- M Metabolic Agent
- Harvest
- Carapace
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Beetle Grazer
Bara III (Savanna, Mountains)- Resource
- M Metabolic Agent
- Harvest
- Carapace
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
- Domesticable
- Yes
Beetle Grazer
Groombridge VIII-a (Coniferous Forest, Deciduous Forest, Tropical Forest)- Resource
- M Metabolic Agent
- Harvest
- Carapace
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Beetle Scavenger
Al-Battani II (Frozen Plains)- Resource
- A Adhesive
- Harvest
- Hide · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Beetle Scavenger
Archimedes III (Frozen Plains, Coniferous Forest, Mountains, Deciduous Forest)- Resource
- O Ornamental
- Harvest
- Gland
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Beetle Scavenger
Beta Ternion II (Volcanic, Mountains, Savanna, Sandy Desert, Hills)- Resource
- S Structural
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Beetle Scavenger
Magnar (Swamp, Frozen Plains, Mountains, Savanna, Hills)- Resource
- M Metabolic Agent
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
- Domesticable
- Yes
Beetle Scavenger
Eridani IV (Frozen Mountains, Coniferous Forest)- Resource
- M Metabolic Agent
- Harvest
- Fluids
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Beetle Scavenger
Feynman III (Volcanic, Sandy Desert, Mountains)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Beetle Scavenger
Marduk IV (Frozen Crevasses, Coniferous Forest)- Resource
- C Cosmetic
- Harvest
- Carapace
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Beetle Scavenger
Oborum I (Coniferous Forest, Deciduous Forest)- Resource
- S Sealant
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Beetle Scavenger
Pyraas II (Savanna)- Resource
- A Antimicrobial
- Harvest
- Carapace
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Beetle Scavenger
Rutherford III (Deciduous Forest, Coniferous Forest)- Resource
- M Metabolic Agent
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Beetle Scavenger
Schrodinger III (Mountains, Frozen Mountains, Hills)- Resource
- A Antimicrobial
- Harvest
- Carapace
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Gassy
- Periodically puffs out harmless gases.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Huge
- Huge Creature Size (x1.5)
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Signal
- Strikes a pose and glows brightly when idling.
- Spook
- Takes cover while moving - moves from cover to cover.
- Wallower
- Wallows near resource veins, or away from grass on open soil.
- Warbler
- Sings.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.