Ads gatplas Tank
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Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
Your Bullet Storm stack limit is doubled.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons have 2% increased damage per AP cost.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Gain 50% of your bonus movement speed as reload speed.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Stimpaks restore more HP based on your INT.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
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