Ghoulish Gunslinger
My current ghoulish gunslinger build that I intend to play after the last update. Nothing fancy, most gear should be fine to reach, with maybe lucid star being difficult. weapons are event or quest reward. i do my quests on 50 to receive maxlevel rewards normally.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Beginner builds, Close Range builds, Exploration builds
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Your explosives detonate with twice the radius.
Reap twice as much when harvesting flora.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Food and drink weights are reduced by 90%.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
When on a team, you become feral 50% slower.
Gain more XP while on a team based on your CHA.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Your armor breaks 60% slower and is cheaper to repair.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your explosives do +60% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Small guns gain +10% hip fire accuracy and +25% limb damage.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (10)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
AP Regen: +7.5 (30m)
Experience: +25% (1h), Max AP: +8 (25s)
Energy Resistance: +62.5 (30m)
Max Health: +75 (30m)
Highlights Living Targets (5m), Intelligence: +5 (5m)
Improved Gun Accuracy (5m), Charisma: +5 (5m), Luck: +3 (5m)
+30% All Crit Damage (3m), +15% Damage (3m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.