Ghoul Melee
Your melee weapon attacks have +75% limb damage.
Your melee weapons do +20% damage to crippled targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Melee weapons deal +25% power attack damage. (No Power Tools)
When your Glow is high, makes you immune to staggering attacks.
You deal 20% more damage per crippled limb your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Irradiated food and drink grant 200% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Take 45% less damage from explosions.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Rads increase your chance to inflict 50 Rads with melee attacks!
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Gain +10% damage per kill while on a Kill Streak (Max 10).
You now sprint 20% faster when your Glow is high.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Weak point damage is increased by 15%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
When feral, all Glow perk abilities cost 20% less Glow.
Enemies killed with a melee weapon have a 10% chance to explode.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
When feral, all Glow perk abilities cost 20% less Glow.
Enemies killed with a melee weapon have a 10% chance to explode.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.