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Level 300+
s10
p6
e13
c12
i3
a5
l7

Ghoul Melee
Fallout 76
build
Published

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lvl
300+
S
10
+5
Bone shatterer

Your melee weapon attacks have +75% limb damage.

lvl
90
2
Slugger

Your melee weapons do +20% damage to crippled targets.

lvl
2
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
2
Knee-Capper

Melee weapons deal +50% limb damage. (No Power Tools)

lvl
15
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
P
6
+3
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
13
+3
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
Glowing Gut

Irradiated food and drink grant 200% more rads.

lvl
80
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
C
12
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
2
Overly Generous

Rads increase your chance to inflict 50 Rads with melee attacks!

lvl
32
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
I
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
Jaguar Speed

You now sprint 20% faster when your Glow is high.

lvl
60
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
L
7
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
600
(~167 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+3 END and +3 END Perk Points. Perk Points cap at 15.

lvl
50
Hack and Slash

Melee attacks deal 20% of their damage in a small area. (No Power Tools)

lvl
50
Feral Rage

When feral, all Glow perk abilities cost 20% less Glow.

lvl
50
Collateral Damage

Enemies killed with a melee weapon have a 10% chance to explode.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (365 / 365)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
9
17
12
3
5
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
110
HP
365
XP
+9%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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