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Level 300+
s5
p15
e6
c6
i5
a8
l8

Commando
Fallout 76
TS gauss rifle
build
Published

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lvl
300+
3 SPECIAL
points left
S
5
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
15
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
1
Grenadier

Your explosives detonate with a 50% larger radius.

lvl
35
E
6
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
I
5
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Science!

Increase energy damage based on your INT.

lvl
20
A
8
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
L
8
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
8 mutations, 0 addictions

Consumables (14)

Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +60 (90m)

+20 HP/s
+50% 0.3
×1
Canned Broiled Scorchbeast Brain

Intelligence: +6 (30m)

+16 HP/s
+50% 0.3
×1
Charred Scorchbeast Liver

Luck: +6 (30m)

+16 HP/s
+50% 0.15
×1
Cooked Softshell Meat

Max AP: +40 (30m)

+3.6 HP/s
+30% 0.05
×1
Deathclaw Steak

Strength: +4 (30m)

+4.8 HP/s
+40% 0.15
×1
Mirelurk Jerky

Physical Resistance: +30 (1h)

+4.8 HP/s
+40% 0.1
×1
Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.01
replaced
×1
Radscorpion Fillet

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 0.1
×1
Roasted Scorchbeast Heart

Endurance: +6 (30m)

+16 HP/s
+50% 0.15
×1
Smoked Scorchbeast Lung

Agility: +6 (30m)

+16 HP/s
+50% 0.15
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
replaced
×1
Stimpak: Super

Restores health with an initial burst followed by a slower rate of healing.

0.15
×1
X-Cell

Strength: +2 (2m), Perception: +2 (2m), Endurance: +2 (2m), Charisma: +2 (2m), Intelligence: +2 (2m), Agility: +2 (2m), Luck: +2 (2m), +2 S.P.E.C.I.A.L. (2m)

-2% -3% 0.025
×1
Total effect
S
 
+6
P
 
+2
E
 
+8
C
 
+2
I
 
+8
A
 
+8
L
 
+8
Carry Weight
 
+60
AP
 
+40
 
+30
 
+70
Total weight 1.7
3 items fully replaced by later consumables

Weapons

Heavy Gun
lvl 50
AP Cost
0 (0%)
Legendary effects
Modifications
Single shot
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (556.5 / 557)
Glow: 450
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
26
26
13
30
26
26
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
AP
360
HP
557
XP
+90%
Resistances
107
70
0
0
0
0
0
Evasion Chance
0
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