Commando
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with a 50% larger radius.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Run 20% faster when part of a team.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Stimpaks restore more HP based on your INT.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (14)
Breathe Underwater. (90m), Carry Weight: +60 (90m)
Intelligence: +6 (30m)
Luck: +6 (30m)
Max AP: +40 (30m)
Strength: +4 (30m)
Physical Resistance: +30 (1h)
Endurance: +6 (1h)
Energy Resistance: +70 (1h)
Endurance: +6 (30m)
Agility: +6 (30m)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Restores health with an initial burst followed by a slower rate of healing.
Strength: +2 (2m), Perception: +2 (2m), Endurance: +2 (2m), Charisma: +2 (2m), Intelligence: +2 (2m), Agility: +2 (2m), Luck: +2 (2m), +2 S.P.E.C.I.A.L. (2m)
Weapons
Armor Sets
Power Armor Sets
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