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Level 300+
s10
p5
e10
c10
i9
a10
l2

States stack
Fallout 76
Melee build
build
Published

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More: Glass Cannon builds, Melee builds, Support builds

lvl
300+
S
10
+5
1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

3
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

2
Knee-Capper
lvl
15

Melee weapons deal +50% limb damage. (No Power Tools)

3
Radioactive Strength
lvl
80

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

3
Slugger
lvl
2

Your melee weapons do +30% damage to crippled targets.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

P
5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thick Skin
lvl
60

You take 6% less damage from Ballistic attacks. (No Power Armor)

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
10
2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

I
9
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

1
Rad Specialist
lvl
70

Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

A
10
+5
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

L
2
+5
2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Headhunter Scythe
pickaxe
Instigating
Vital
Strength
Icemen's
lvl 45
1565
285
9667.35/12s
AP Cost
43 (16%) 6.3 shots before AP is depleted
2.5
440
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Vital
Critical Damage Multiplier: +0.5
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Bleed Damage
Modifications
Standard
Swap
Drill Fist
gauntlet
Mutant's
Vital
Strength
Icemen's
lvl 50
1778
274
4309.2/8s
3026.7/4s
AP Cost
32 (12%) 8.4 shots before AP is depleted
6.6
1449.5
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Vital
Critical Damage Multiplier: +0.5
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Ultracite Terror Sword
Instigating
Vital
Defender's
Pounder's
lvl 50
1972
645
4394.25/10s
12293.438/25s
AP Cost
51 (19%) 5.3 shots before AP is depleted
5.5
1672.5
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Vital
Critical Damage Multiplier: +0.5
Defender's
Chance to Automatically Block Attacks +40%
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Poison Damage
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Aristocrat's Pneumatic Thorn Armor Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 50
57
52
13
50
23
23
S
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Enclave Secret Operative Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength and Perception
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
A
 
+3
Aristocrat's Ultra-Light Thorn Armor Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Aristocrat's Brawler's Thorn Armor Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Brawling
Unarmed Damage +0.1
lvl 50
29
29
7
26
11
11
S
 
+2
Aristocrat's Ultra-Light Thorn Armor Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Aristocrat's Ultra-Light Thorn Armor Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
S
 
+14
E
 
+3
A
 
+3
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (446 / 446)
Glow: 1000
Caps: 40000 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
35
11
19
16
21
23
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
410
AP
270
HP
446
XP
+63%
Resistances
241
263
185
173
86
86
0
Evasion Chance
0.05
Incoming Damage
x1.25
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