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Level 300+
s10
p5
e10
c10
i9
a10
l2

States stack
Fallout 76
Melee build
build
Published

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More: Glass Cannon builds, Melee builds, Support builds

lvl
300+
S
10
+5
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Bone shatterer

Your melee weapon attacks have +75% limb damage.

lvl
90
2
Knee-Capper

Melee weapons deal +50% limb damage. (No Power Tools)

lvl
15
3
Radioactive Strength

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

lvl
80
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
P
5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thick Skin

You take 6% less damage from Ballistic attacks. (No Power Armor)

lvl
60
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
10
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
2
Glowing One

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

lvl
50
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
9
+5
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
1
Rad Specialist

Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.

lvl
70
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
A
10
+5
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
2
+5
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (10)

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Headhunter Scythe
pickaxe
Instigating
Vital
Strength
Icemen's
lvl 45
1565
285
9667.35/12s
AP Cost
43 (16%) 6.3 shots before AP is depleted
2.5
440
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Vital
Critical Damage Multiplier: +0.5
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Bleed Damage
Modifications
Standard
Swap
Drill Fist
gauntlet
Mutant's
Vital
Strength
Icemen's
lvl 50
1778
274
4309.2/8s
3026.7/4s
AP Cost
32 (12%) 8.4 shots before AP is depleted
6.6
1449.5
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Vital
Critical Damage Multiplier: +0.5
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Ultracite Terror Sword
Instigating
Vital
Defender's
Pounder's
lvl 50
1972
645
4394.25/10s
12293.438/25s
AP Cost
51 (19%) 5.3 shots before AP is depleted
5.5
1672.5
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Vital
Critical Damage Multiplier: +0.5
Defender's
Chance to Automatically Block Attacks +40%
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Poison Damage
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Aristocrat's Pneumatic Thorn Armor Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 50
57
52
13
50
23
23
S
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Enclave Secret Operative Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength and Perception
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
A
 
+3
Aristocrat's Ultra-Light Thorn Armor Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Aristocrat's Brawler's Thorn Armor Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Brawling
Unarmed Damage +0.1
lvl 50
29
29
7
26
11
11
S
 
+2
Aristocrat's Ultra-Light Thorn Armor Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Aristocrat's Ultra-Light Thorn Armor Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Adamantium
Limb Damage Resistance +15%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
S
 
+2
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
S
 
+14
E
 
+3
A
 
+3
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (446 / 446)
Glow: 1000
Caps: 40000 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
35
11
19
16
21
23
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
410
AP
270
HP
446
XP
+63%
Resistances
241
263
185
173
86
86
0
Evasion Chance
0.05
Incoming Damage
x1.25
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