G Bow Evade
+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
You do +10% ranged damage to far enemies.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.
Deal +10% damage for each impairment your target has.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Players you revive are fully healed.
Increase energy damage based on your INT.
Increase cryo damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 10% evasion chance. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your ranged weapons do +12% weak spot damage.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.