Level 300+
s4
p10
e10
c5
i7
a10
l10
G Bow Evade
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lvl
300+
S
4
+5
P
10
+5
E
10
+5
C
5
I
7
A
10
+5
L
10
+5
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Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects (7)
add effects
7 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Furious Prime Compound Bow
Furious
Vital
Glowing
Pin-Pointer's
Furious Prime Compound Bow
lvl 50
395
Fire Rate
18
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Ultracite Arrow
Range
0173347
100%50%
AP Cost
23 (7%) 13.9 shots before AP is depleted
3.9
517.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Glowing
Target Kills Increase Rads by a small amount.
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Ultracite Arrows
Damage to Scorched +65%
Iron Sights
Swap
Furious Cryo Compound Bow
Furious
Last Shot
Intelligence
Electrician's
Furious Cryo Compound Bow
lvl 50
176
176
Fire Rate
20
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Arrow
Range
0144289
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
3.3
479.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Intelligence
Intelligence +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Iron Sights
Furious Plasma Compound Bow
Furious
Crippling
Glowing
Fracturer's
Furious Plasma Compound Bow
lvl 50
176
176
Fire Rate
20
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Arrow
Range
0144289
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Iron Sights
Furious Prime Compound Bow
Furious
Last Shot
Glowing
Polished
Furious Prime Compound Bow
lvl 50
395
Fire Rate
18
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Ultracite Arrow
Range
0173347
100%50%
AP Cost
23 (7%) 13.9 shots before AP is depleted
3.9
472.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Glowing
Target Kills Increase Rads by a small amount.
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Ultracite Arrows
Damage to Scorched +65%
Iron Sights
Burning Love
compound-bow
Assassin's
Burning Love
compound-bow
lvl 50
176
176
338.4/6s
Fire Rate
20
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Arrow
Range
0144289
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
3.3
119.25
-4
-5%
Legendary effects
Assassin's
Damage to Humans +50%
Fire Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
No Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Lucid Dense Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
AP Regen
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+10
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
+2
I
+5
L
+3
Lucid Deep Pocketed Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
+5
Carry Weight
+10
Lucid Deep Pocketed Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
+5
Carry Weight
+10
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
+10
Lucid Deep Pocketed Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
+10
Armor stats
Set:
Secret Service
full (5 / 5)
492
231
161
41
41
41
E
+2
I
+5
L
+3
AP Regen
+15
Carry Weight
+50
Incoming Damage
x0.734
Evasion Chance
+0.02
Swap
Chameleon Dense Solar Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
52
63
13
31
44
19
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+20
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
+2
C
+2
A
+2
Chameleon Strengthened Solar Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Chameleon Strengthened Solar Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Nocturnal Strengthened Solar Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Nocturnal Strengthened Solar Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Armor stats
Set:
Solar Armor
full (5 / 5)
191
222
89
105
142
69
E
+2
C
+2
A
+2
Carry Weight
+20
Evasion Chance
+0.02
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (547.5 / 548)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 27
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
26
25
11
29
26
24
S.
P.
E.
C.
I.
A.
L.
Carry Weight
300
AP
320
HP
548
AP Regen
+15
XP
+87%
Resistances
492
231
161
41
41
41
0
Evasion Chance
0.252
Incoming Damage
x0.734
Str
15
Per
26
End
25
Cha
11
Int
29
Agi
26
Lck
24
Carry Weight
300
AP
320
HP
548
AP Regen
+15
XP
+87%
492
231
161
41
41
41
0