G Bow Evade
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+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
You do +10% ranged damage to far enemies.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.
Deal +10% damage for each impairment your target has.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Players you revive are fully healed.
Increase energy damage based on your INT.
Increase cryo damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 10% evasion chance. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your ranged weapons do +12% weak spot damage.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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