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Level 300+
s4
p10
e10
c5
i7
a10
l10

G Bow Evade
Fallout 76
Ghoul Bow w evade
build
by @sec
Published

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lvl
300+
S
4
+5
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
10
+5
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Hat Trick

Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.

lvl
2
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Eye of the Hunter

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

lvl
85
E
10
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
C
5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Healing Hands

Players you revive are fully healed.

lvl
28
I
7
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Hyper Reflexes

When your Glow is high, gain a 10% evasion chance. (No Power Armor)

lvl
100
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
L
10
+5
1
Glowing Criticals

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Prime Compound Bow
Furious
Vital
Glowing
Pin-Pointer's
lvl 50
395
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
1Ultracite Arrow
Range
0
173
347
100%50%
AP Cost
23 (7%) 13.9 shots before AP is depleted
3.9
517.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Glowing
Target Kills Increase Rads by a small amount.
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Ultracite Arrows
Damage to Scorched +65%
Iron Sights
Swap
Furious Cryo Compound Bow
Furious
Last Shot
Intelligence
Electrician's
lvl 50
176
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
3.3
479.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Intelligence
Intelligence +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Iron Sights
Furious Plasma Compound Bow
Furious
Crippling
Glowing
Fracturer's
lvl 50
176
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Iron Sights
Furious Prime Compound Bow
Furious
Last Shot
Glowing
Polished
lvl 50
395
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
1Ultracite Arrow
Range
0
173
347
100%50%
AP Cost
23 (7%) 13.9 shots before AP is depleted
3.9
472.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Glowing
Target Kills Increase Rads by a small amount.
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Ultracite Arrows
Damage to Scorched +65%
Iron Sights
Burning Love
compound-bow
Assassin's
lvl 50
176
176
338.4/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
3.3
119.25
-4
-5%
Legendary effects
Assassin's
Damage to Humans +50%
Fire Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
No Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Lucid Deep Pocketed Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
492
 
231
 
161
 
41
 
41
 
41
E
 
+2
I
 
+5
L
 
+3
AP Regen
 
+15
Carry Weight
 
+50
Incoming Damage
 
x0.734
Evasion Chance
 
+0.02
Swap
Chameleon Dense Solar Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
52
63
13
31
44
19
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Chameleon Strengthened Solar Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Chameleon Strengthened Solar Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Nocturnal Strengthened Solar Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Nocturnal Strengthened Solar Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
32
7
17
23
11
Armor stats
Set:
Solar Armor
full (5 / 5)
 
191
 
222
 
89
 
105
 
142
 
69
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+20
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (547.5 / 548)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 27
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
26
25
11
29
26
24
S.
P.
E.
C.
I.
A.
L.
Carry Weight
300
AP
320
HP
548
AP Regen
+15
XP
+87%
Resistances
492
231
161
41
41
41
0
Evasion Chance
0.252
Incoming Damage
x0.734
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