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Level 300+
s4
p10
e10
c5
i7
a10
l10

G Bow Evade
Fallout 76
Ghoul Bow w evade
build
by @sec
Published

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lvl
300+
S
4
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
10
+5
2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

E
10
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

C
5
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Healing Hands
lvl
28

Players you revive are fully healed.

I
7
2
Science!
lvl
20

Increase energy damage based on your INT.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Hyper Reflexes
lvl
100

When your Glow is high, gain a 10% evasion chance. (No Power Armor)

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

L
10
+5
1
Glowing Criticals
lvl
100

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

+ effects
7 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (547.5 / 548)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Kill Streak
0 / 10
Onslaught
0 / 27
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
15
26
25
11
29
26
24
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
300
AP
320
HP
548
AP Regen
+15
XP
+87%
Resistances
492
231
161
41
41
41
0
Evasion Chance
0.312

Weapons

Compound Bow
Furious
Vital
Glowing
Pin-Pointer's
Compound Bow
Furious
Last Shot
Intelligence
Electrician's
Compound Bow
Furious
Crippling
Glowing
Fracturer's
Compound Bow
Furious
Last Shot
Glowing
Polished
Burning Love
burning-love
Assassin's
V.A.T.S. Enhanced
Steadfast
lvl 50
395
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
1Ultracite Arrow
Range
0
3695
7393
100%50%
AP Cost
23 (7%) 13.9 shots before AP is depleted
3.9
8100
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Glowing
Target Kills Increase Rads by a small amount.
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Ultracite Arrows
Damage to Scorched +65%
Iron Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
492
 
231
 
161
 
41
 
41
 
41
E
 
+2
I
 
+5
L
 
+3
AP Regen
 
+15
Carry Weight
 
+50
AP
 
+0.6
 when kill streak = 1
AP
 
+1.2
 when kill streak = 2
AP
 
+1.8
 when kill streak = 3
AP
 
+2.4
 when kill streak = 4
AP
 
+3
 when kill streak = 5
AP
 
+3.6
 when kill streak = 6
AP
 
+4.2
 when kill streak = 7
AP
 
+4.8
 when kill streak = 8
AP
 
+5.4
 when kill streak = 9
AP
 
+6
 when kill streak = 10
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Evasion Chance
 
+0.08
 when is over encumbered = 0 and in power armor = 0
Set:
Secret Service
full (5 / 5)
Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
AP Regen
 
+5
Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
Carry Weight
 
+10
Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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