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Level 300+
s11
p8
e9
c4
i4
a10
l10

Bloodied AR
Fallout 76
Elders Mark primarily
build
by @sec
Published · Updated

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More: Endgame builds, Exploration builds, Glass Cannon builds, Long Range builds, Magic builds

lvl
300+
S
11
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
8
+5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Concentrated Fire

Focus fire to gain +2% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Ground Pounder

Your small guns reload 20% faster and have 20% more hip fire accuracy.

lvl
18
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
E
9
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
4
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
4
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Science!

Increase energy damage based on your INT.

lvl
20
A
10
+5
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
10
+5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
247
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
92
183
100%50%
AP Cost
9 (2%) 63 shots before AP is depleted
17.325
1315
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Elder's Mark
submachine-gun
Bloodied
V.A.T.S. Optimized
Conductor's
lvl 45
212
Fire Rate
75
shots per
10 sec
Automatic
Ammo
100.45
Range
0
73
147
100%50%
AP Cost
7 (1%) 81 shots before AP is depleted
15.225
1065
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Bloodied Prime Automatic Enclave Plasma Rifle
Bloodied
Vital
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
159
138
Fire Rate
180
shots per
10 sec
Automatic
Ammo
27Ultracite Plasma
Range
0
123
245
100%50%
AP Cost
14 (2%) 40.5 shots before AP is depleted
6.915
1486.95
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: +33%
Weight: +41%
Spread (hip-fire): +55%
Recoil: +51%
AP Cost: +10%
Sighted Transition: +9%
Spread (sighted): -20%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Bloodied Prime Enclave Plasma Rifle
Bloodied
Rapid
Durability
Polished
lvl 45
181
181
Fire Rate
230
shots per
10 sec
Automatic
Ammo
144Ultracite Plasma
Range
0
25
50
100%50%
AP Cost
12 (2%) 47.3 shots before AP is depleted
5.85
1414.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -40%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Short Scope
Weight: +5%
Spread (sighted): -8%
Bloodied V63 Laser Carbine Rifle
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
196
Fire Rate
119
shots per
10 sec
Automatic
Ammo
150Cell
Range
0
98
196
100%50%
AP Cost
20 (4%) 28.4 shots before AP is depleted
8.75
798
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Cyclic Capacitor
Speed: +0.25
Weight: +35%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Dense Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
HP
 
+20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Resistant Road Leathers
Raider Style
Perception +2, Agility +3, Luck +5
Resistant Lining
Improved Perception and Agility.
lvl 5
7
11
11
17
35
35
P
 
+2
A
 
+3
L
 
+5
Unyielding Strengthened Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
HP
 
+20
Unyielding Strengthened Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
HP
 
+20
Unyielding Strengthened Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
Unyielding Strengthened Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
187
 
368
 
105
 
94
 
215
 
93
L
 
+20
A
 
+18
I
 
+15
S
 
+15
P
 
+17
C
 
+15
E
 
+6
HP
 
+100
Carry Weight
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (86.85000000000001 / 579)
Rads: 850
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 8
Bullet Storm
0 / 10
Character stats
24
38
21
22
30
41
38
S.
P.
E.
C.
I.
A.
L.
Carry Weight
305
AP
567
HP
579
XP
+112%
Resistances
344
443
105
94
215
93
52
Evasion Chance
0.378
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