Bloodied AR
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +2% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Gain Energy Resistance based on your PER.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Disease Resistance based on END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Sneak to lose enemies, and running no longer affects stealth.
Your silenced weapons do an additional 100% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Find more non-explosive ammo based on your LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (7)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
AG +4, Fall from heights more gradual, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.