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Level 300+
s11
p8
e9
c4
i4
a10
l10

Bloodied AR
Fallout 76
Elders Mark primarily
build
by @sec
Published · Updated

lvl
300+
S
11
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
8
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Concentrated Fire
lvl
2

Focus fire to gain +2% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Ground Pounder
lvl
18

Your small guns reload 20% faster and have 20% more hip fire accuracy.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

E
9
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
4
2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
10
+5
1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

L
10
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
7 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 15% (95.17500000000001 / 635)
Rads: 850
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Kill Streak
0 / 10
Onslaught
0 / 8
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
32
38
23
22
33
41
38
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
345
AP
573
HP
635
XP
+121%
Resistances
365
448
105
140
261
139
56
Evasion Chance
0.378

Weapons

Elder's Mark
submachine-gun
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Elder's Mark
submachine-gun
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
Enclave Plasma
Bloodied
Vital
V.A.T.S. Optimized
Pin-Pointer's
Enclave Plasma
Bloodied
Rapid
Durability
Polished
V63 Laser Carbine
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
387
Fire Rate
97
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
1876
3754
100%50%
AP Cost
9 (2%) 63.7 shots before AP is depleted
25.59
73446.912
-67%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%

Armor Sets

 
187
 
368
 
105
 
94
 
215
 
93
L
 
+20
A
 
+18
I
 
+15
S
 
+15
P
 
+17
C
 
+15
E
 
+6
HP
 
+100
AP
 
+0.6
 when kill streak = 1
AP
 
+1.2
 when kill streak = 2
AP
 
+1.8
 when kill streak = 3
AP
 
+2.4
 when kill streak = 4
AP
 
+3
 when kill streak = 5
AP
 
+3.6
 when kill streak = 6
AP
 
+4.2
 when kill streak = 7
AP
 
+4.8
 when kill streak = 8
AP
 
+5.4
 when kill streak = 9
AP
 
+6
 when kill streak = 10
Carry Weight
 
+10
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Road Leathers
Raider Style
Perception +2, Agility +3, Luck +5
Resistant Lining
Improved Perception and Agility.
lvl 5
7
11
11
17
35
35
P
 
+2
A
 
+3
L
 
+5
Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
HP
 
+20
Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
HP
 
+20
Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
HP
 
+20
Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
HP
 
+20
Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
HP
 
+20

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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