Level 300+
s11
p8
e9
c4
i4
a10
l10
Bloodied AR
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More: Endgame builds, Exploration builds, Glass Cannon builds, Long Range builds, Magic builds
lvl
300+
S
11
P
8
+5
E
9
+5
C
4
I
4
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
level 150+
Effects (7)
add effects
7 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Elder's Mark
submachine-gun
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Elder's Mark
submachine-gun
lvl 45
247
Fire Rate
86
shots per
10 sec
10 sec
Automatic
Ammo
100Ultracite .45
Range
092183
100%50%
AP Cost
9 (2%) 63 shots before AP is depleted
17.325
1315
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Elder's Mark
submachine-gun
Bloodied
V.A.T.S. Optimized
Conductor's
Elder's Mark
submachine-gun
lvl 45
212
Fire Rate
75
shots per
10 sec
10 sec
Automatic
Ammo
100.45
Range
073147
100%50%
AP Cost
7 (1%) 81 shots before AP is depleted
15.225
1065
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Bloodied Prime Automatic Enclave Plasma Rifle
Bloodied
Vital
V.A.T.S. Optimized
Pin-Pointer's
Bloodied Prime Automatic Enclave Plasma Rifle
lvl 45
159
138
Fire Rate
180
shots per
10 sec
10 sec
Automatic
Ammo
27Ultracite Plasma
Range
0123245
100%50%
AP Cost
14 (2%) 40.5 shots before AP is depleted
6.915
1486.95
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: +33%
Weight: +41%
Spread (hip-fire): +55%
Recoil: +51%
AP Cost: +10%
Sighted Transition: +9%
Spread (sighted): -20%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Bloodied Prime Enclave Plasma Rifle
Bloodied
Rapid
Durability
Polished
Bloodied Prime Enclave Plasma Rifle
lvl 45
181
181
Fire Rate
230
shots per
10 sec
10 sec
Automatic
Ammo
144Ultracite Plasma
Range
02550
100%50%
AP Cost
12 (2%) 47.3 shots before AP is depleted
5.85
1414.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -40%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Short Scope
Weight: +5%
Spread (sighted): -8%
Bloodied V63 Laser Carbine Rifle
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
Bloodied V63 Laser Carbine Rifle
lvl 50
196
Fire Rate
119
shots per
10 sec
10 sec
Automatic
Ammo
150Cell
Range
098196
100%50%
AP Cost
20 (4%) 28.4 shots before AP is depleted
8.75
798
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Cyclic Capacitor
Speed: +0.25
Weight: +35%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Unyielding Dense Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
E
+2
HP
+20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+10
Resistant Road Leathers
Raider Style
Perception +2, Agility +3, Luck +5
Resistant Lining
Improved Perception and Agility.
lvl 5
7
11
11
17
35
35
P
+2
A
+3
L
+5
Unyielding Strengthened Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
E
+2
HP
+20
Unyielding Strengthened Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
E
+2
HP
+20
Unyielding Strengthened Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
HP
+20
Unyielding Strengthened Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
HP
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
187
368
105
94
215
93
L
+20
A
+18
I
+15
S
+15
P
+17
C
+15
E
+6
HP
+100
Carry Weight
+10
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (86.85000000000001 / 579)
Rads: 850
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 8
Bullet Storm
0 / 10
Character stats
24
38
21
22
30
41
38
S.
P.
E.
C.
I.
A.
L.
Carry Weight
305
AP
567
HP
579
XP
+112%
Resistances
344
443
105
94
215
93
52
Evasion Chance
0.378
Str
24
Per
38
End
21
Cha
22
Int
30
Agi
41
Lck
38
Carry Weight
305
AP
567
HP
579
XP
+112%
344
443
105
94
215
93
52