1shotman
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More: Boss Killer builds, Endgame builds, Long Range builds, Support builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+30% damage against bleeding targets.
+10% damage to crippled targets per projectile your weapon fires.
+75% ranged damage to crippled targets.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Deal +60% damage to Glowing Enemies.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Any chems you take last 100% longer.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 100% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Players you revive have +25% damage for 2 min.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
The benefits of bobbleheads and magazines last twice as long.
Guns break 20% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your ranged attacks do an additional 50% sneak attack damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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