Chapolin
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More: Close Range builds, Melee builds
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 25% more damage from your opponents' melee attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons do +30% damage to crippled targets.
Melee weapons deal +25% power attack damage. (No Power Tools)
Deal +10% damage for each impairment your target has.
Focus fire to gain +1% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Gain Energy Resistance based on your PER.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Rads increase your chance to inflict 50 Rads with melee attacks!
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 20% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
While your Health is low, gain increased damage and AP regen.
Increase fire damage based on your INT.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% chance to Evade while sprinting. (No Power Armor)
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (9)
Intelligence: +6 (30m)
Fire resistance: +150 (30m)
Luck: +6 (30m)
Health Regen: +0.25 (30m)
Strength: +4 (30m)
Max Health: +60 (30m)
Damage: +80% (30m)
Endurance: +6 (1h)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Weapons
Armor Sets
Power Armor Sets
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