Level 300+
s9
p10
e10
c4
i5
a6
l12
Heavy energy guns
Tried this build? Add a badge for what it does best, or agree with one that's already there.
lvl
300+
S
9
+5
P
10
+5
E
10
+5
C
4
I
5
+5
A
6
+5
L
12
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects (10)
add effects
10 mutations, 0 addictions
Consumables (6)
Psychobuff
-3% -3% 0.25
×1
Total effect
S
+1.35
E
+1.35
HP
+29.25
AP Regen
+25
+20
Damage
+11%
Crit Damage
+1.25
Total weight 1.52
1 item fully replaced by later consumables
Weapons
Bloodied Prime Gauss Minigun
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
Bloodied Prime Gauss Minigun
lvl 50
474
Fire Rate
132
shots per
10 sec
10 sec
Automatic
Ammo
500Ultracite 2mm EC
Range
0120240
100%50%
AP Cost
11 (2%) 46.5 shots before AP is depleted
25.2
1815
-6
-17%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Prime Capacitor
Damage to Scorched +65%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Swap
Boiling Point
flamer
Bloodied
Vital
Intelligence
Pyromaniac's
Boiling Point
flamer
lvl 50
368.127
1854.653/9s
2472.871/12s
Fire Rate
91
shots per
10 sec
10 sec
Automatic
Ammo
200Fuel
Range
04693
100%70%
AP Cost
14 (3%) 36.5 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
Poison Damage
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Standard Nozzle
Bloodied Tactical Gatling Plasma
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Bloodied Tactical Gatling Plasma
lvl 50
167
127
88.317
441.584/3s
Fire Rate
142
shots per
10 sec
10 sec
Automatic
Ammo
500Core
Range
085170
100%50%
AP Cost
11 (2%) 46.5 shots before AP is depleted
25.2
2937.5
-5
-12%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gamma Wave Emitter
Damage: -40%
Energy Damage: -40%
Standard Barrel
Stinging Core Receptacle
Armor Penetration +25%
Accelerated Nozzle
Speed: +0.25
Weight: +20%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Bloodied Tactical Pepper Shaker
Bloodied
Explosive
V.A.T.S. Optimized
Conductor's
Bloodied Tactical Pepper Shaker
lvl 50
566
200
Fire Rate
61
shots per
10 sec
10 sec
Automatic
Ammo
50Plasma
Range
064127
100%50%
AP Cost
9 (2%) 56.8 shots before AP is depleted
28.8
1800
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Bloodied Alternate Current Tesla Cannon
Bloodied
Explosive
Swift
Fracturer's
Bloodied Alternate Current Tesla Cannon
lvl 50
2723
Fire Rate
7
shots per
10 sec
10 sec
Semi-Auto
Ammo
120Cell
Range
0189378
100%50%
AP Cost
25 (5%) 20.4 shots before AP is depleted
32.24
1273
-13
-17%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Wave Oscillator Triple-Resonant
attack-delay-sec: +40%
Weight: +40%
Spread (hip-fire): +30%
Reload Speed: -10%
Edison Series II
attack-delay-sec: +30%
Weight: +38%
Spread (hip-fire): +40%
Recoil: +36%
Range: +50%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Alternate Current Muzzle
On direct hit, projectile chains to nearby foes.
Recon Scope
Tracks Targets
Bloodied Scoped Plasma Caster
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Bloodied Scoped Plasma Caster
lvl 50
613
469
88.317
109
441.584/3s
Fire Rate
25
shots per
10 sec
10 sec
Semi-Auto
Ammo
20Plasma
Range
0103207
100%50%
AP Cost
14 (3%) 36.5 shots before AP is depleted
20.7
2542.5
-5
-2%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gamma Wave Emitter
Damage: -40%
Energy Damage: -40%
Signal Dish Barrel
Weight: +10%
Radiation Damage: +15%
AP Cost: +15%
Short Scope
Weight: +5%
Spread (sighted): -8%
Bloodied Gamma Wave Gatling Laser
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
Bloodied Gamma Wave Gatling Laser
lvl 45
149
73.597
463.663/3s
Fire Rate
227
shots per
10 sec
10 sec
Automatic
Ammo
500Core
Range
099199
100%50%
AP Cost
4 (1%) 127.8 shots before AP is depleted
22.5
2270
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gamma Wave Emitter
Weight: +10%
Energy Damage: -40%
Aligned Long Barrel
Weight: +15%
AP Cost: -10%
No Muzzle
Standard Sights
Cryolator
Bloodied
Explosive
V.A.T.S. Optimized
Fracturer's
Cryolator
lvl 45
1479
3709.306/12s
Fire Rate
10
shots per
10 sec
10 sec
Semi-Auto
Ammo
120Cryo
Range
03162
100%50%
AP Cost
16 (3%) 31.9 shots before AP is depleted
13.5
1667.5
+1
-2%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Blasted Barrel
Shoots cryogenic capsules.
Standard Stock
Huge Magazine
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Hypothermic Muzzle
Speed: -20%
Glow Sights
Weight: +5%
AP Cost: -20%
Cremator
Bloodied
Explosive
Swift
Pyromaniac's
Cremator
lvl 50
1227.091
1413.069/6s
Fire Rate
9
shots per
10 sec
10 sec
Semi-Auto
Ammo
180Fuel
Range
090180
100%50%
Blast Radius
3.6m
AP Cost
22 (4%) 23.2 shots before AP is depleted
28.5
2410
-21
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Spread (hip-fire): +0.1
Damage: +40%
Copper Sulfate (Green)
Green flames
Multi-Shot Barrel
attack-delay-sec: +60%
Weight: +30%
Recoil: +20%
Sighted Transition: +20%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Unyielding Deep Pocketed Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +20
lvl 40
87
63
35
10
10
10
L
+5
A
+3
I
+3
S
+3
P
+3
C
+3
Carry Weight
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+120
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
P
+2
A
+3
L
+5
Unyielding Deep Pocketed Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
+5
A
+3
I
+3
S
+3
P
+3
C
+3
Carry Weight
+10
Unyielding Deep Pocketed Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
+5
A
+3
I
+3
S
+3
P
+3
C
+3
Carry Weight
+10
Unyielding Deep Pocketed Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
+5
A
+3
I
+3
S
+3
P
+3
C
+3
Carry Weight
+10
Unyielding Deep Pocketed Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
+5
A
+3
I
+3
S
+3
P
+3
C
+3
Carry Weight
+10
Armor stats
Set:
Secret Service
full (5 / 5)
307
210
113
44
44
44
L
+30
A
+18
I
+15
S
+15
P
+17
C
+15
Carry Weight
+180
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (107.34999999999998 / 537)
Rads: 800
Caps: 22000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
32
40
20
22
39
37
45
S.
P.
E.
C.
I.
A.
L.
Carry Weight
515
AP
511
HP
537
AP Regen
+25
XP
+117%
Resistances
540
452
113
44
44
44
20
Evasion Chance
0.397
Str
32
Per
40
End
20
Cha
22
Int
39
Agi
37
Lck
45
Carry Weight
515
AP
511
HP
537
AP Regen
+25
XP
+117%
540
452
113
44
44
44
20