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Level 300+
s9
p10
e10
c4
i5
a6
l12

Heavy energy guns
Fallout 76
build
Published ·

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More: Boss Killer builds, Endgame builds, Long Range builds

lvl
300+
S
9
+5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
P
10
+5
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
C
4
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
5
+5
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
A
6
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
L
12
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables (6)

Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.25
replaced
×1
Psychobuff

Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)

-3% -3% 0.25
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (30m)

0.01
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Total effect
S
 
+1.35
E
 
+1.35
HP
 
+29.25
AP Regen
 
+25
 
+20
Damage
 
+11%
Crit Damage
 
+1.25
Total weight 1.52
1 item fully replaced by later consumables

Weapons

Bloodied Prime Gauss Minigun
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
474
Fire Rate
132
shots per
10 sec
Automatic
Ammo
500Ultracite 2mm EC
Range
0
120
240
100%50%
AP Cost
11 (2%) 46.5 shots before AP is depleted
25.2
1815
-6
-17%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Prime Capacitor
Damage to Scorched +65%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Swap
Boiling Point
flamer
Bloodied
Vital
Intelligence
Pyromaniac's
lvl 50
368.127
1854.653/9s
2472.871/12s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (3%) 36.5 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
Poison Damage
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Standard Nozzle
Bloodied Tactical Gatling Plasma
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
167
127
88.317
441.584/3s
Fire Rate
142
shots per
10 sec
Automatic
Ammo
500Core
Range
0
85
170
100%50%
AP Cost
11 (2%) 46.5 shots before AP is depleted
25.2
2937.5
-5
-12%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gamma Wave Emitter
Damage: -40%
Energy Damage: -40%
Standard Barrel
Stinging Core Receptacle
Armor Penetration +25%
Accelerated Nozzle
Speed: +0.25
Weight: +20%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Bloodied Tactical Pepper Shaker
Bloodied
Explosive
V.A.T.S. Optimized
Conductor's
lvl 50
566
200
Fire Rate
61
shots per
10 sec
Automatic
Ammo
50Plasma
Range
0
64
127
100%50%
AP Cost
9 (2%) 56.8 shots before AP is depleted
28.8
1800
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Bloodied Alternate Current Tesla Cannon
Bloodied
Explosive
Swift
Fracturer's
lvl 50
2723
Fire Rate
7
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
25 (5%) 20.4 shots before AP is depleted
32.24
1273
-13
-17%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Wave Oscillator Triple-Resonant
attack-delay-sec: +40%
Weight: +40%
Spread (hip-fire): +30%
Reload Speed: -10%
Edison Series II
attack-delay-sec: +30%
Weight: +38%
Spread (hip-fire): +40%
Recoil: +36%
Range: +50%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Alternate Current Muzzle
On direct hit, projectile chains to nearby foes.
Recon Scope
Tracks Targets
Bloodied Scoped Plasma Caster
Bloodied
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
613
469
88.317
109
441.584/3s
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
20Plasma
Range
0
103
207
100%50%
AP Cost
14 (3%) 36.5 shots before AP is depleted
20.7
2542.5
-5
-2%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gamma Wave Emitter
Damage: -40%
Energy Damage: -40%
Signal Dish Barrel
Weight: +10%
Radiation Damage: +15%
AP Cost: +15%
Short Scope
Weight: +5%
Spread (sighted): -8%
Bloodied Gamma Wave Gatling Laser
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
149
73.597
463.663/3s
Fire Rate
227
shots per
10 sec
Automatic
Ammo
500Core
Range
0
99
199
100%50%
AP Cost
4 (1%) 127.8 shots before AP is depleted
22.5
2270
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gamma Wave Emitter
Weight: +10%
Energy Damage: -40%
Aligned Long Barrel
Weight: +15%
AP Cost: -10%
No Muzzle
Standard Sights
Cryolator
Bloodied
Explosive
V.A.T.S. Optimized
Fracturer's
lvl 45
1479
3709.306/12s
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
120Cryo
Range
0
31
62
100%50%
AP Cost
16 (3%) 31.9 shots before AP is depleted
13.5
1667.5
+1
-2%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Blasted Barrel
Shoots cryogenic capsules.
Standard Stock
Huge Magazine
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Hypothermic Muzzle
Speed: -20%
Glow Sights
Weight: +5%
AP Cost: -20%
Cremator
Bloodied
Explosive
Swift
Pyromaniac's
lvl 50
1227.091
1413.069/6s
Fire Rate
9
shots per
10 sec
Semi-Auto
Ammo
180Fuel
Range
0
90
180
100%50%
Blast Radius
3.6m
AP Cost
22 (4%) 23.2 shots before AP is depleted
28.5
2410
-21
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Spread (hip-fire): +0.1
Damage: +40%
Copper Sulfate (Green)
Green flames
Multi-Shot Barrel
attack-delay-sec: +60%
Weight: +30%
Recoil: +20%
Sighted Transition: +20%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Deep Pocketed Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +20
lvl 40
87
63
35
10
10
10
L
 
+5
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
P
 
+2
A
 
+3
L
 
+5
Unyielding Deep Pocketed Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+5
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+5
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+5
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+5
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
307
 
210
 
113
 
44
 
44
 
44
L
 
+30
A
 
+18
I
 
+15
S
 
+15
P
 
+17
C
 
+15
Carry Weight
 
+180
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (107.34999999999998 / 537)
Rads: 800
Caps: 22000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
32
40
20
22
39
37
45
S.
P.
E.
C.
I.
A.
L.
Carry Weight
515
AP
511
HP
537
AP Regen
+25
XP
+117%
Resistances
540
452
113
44
44
44
20
Evasion Chance
0.397
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